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I 'loved' This Game.


Fluffylookin

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I played this game since open beta and played through the story as a Jedi Knight. I couldn't remember being so enthralled. It was Star Wars, after all. Not since achieving Archery Master 3 as a Ranger in EQ had I felt palpitations like this. There was this fascinating, even innovative, feature with companions. I know Lotro experimented with this, but that was contextual; circumstantial, not permanent. I remember the first time grouping up with a Twi'lek smuggler. It was the 'Deeds' quest on Coruscant and it was here I was introduced to the group dynamic. A trooper and sage filled the rest of the party. It was exhilarating. This was a special game...I thought. It treated the source material with respect; even took it more seriously. Sporadically, between levels, I would take my ship out on a space mission. It wasn't 'revelational' design, but it was there; an additional texture to what was already a gripping experience. I saw the potential of how the space combat could be integrated in a more meaningful way into the rest of the game. The game was young. I could see the possibilities of the platform. I remember speeding across Tatooine on my newly claimed speeder feeling as if...I was...in....Star Wars. The wide-eyed, mouth agape posture that I had as I explored the Ship Graveyard on Hoth for the first time. I remember marvelling at the artistic achievement of Corellia; it was so dense with detail that it was impossible to take in, but far too easy to take for granted. And how the hell someone solved the +10 datacron puzzle in the museum is beyond me. The initial design was impressive. It was obvious that the game, at release, had been pandered to. Designers (not programmers or accountants) had blown some creative valves. There was evidence of passion and surrender (and as is the pattern of things, it wasn't before too long these designers moved on). I hit 50 and the experience tempered, but that was okay. There was talk and subsequent introduction of a Legacy System. This was a briliant idea. The rpg element was nice, but it was the post 50 purpose that it introduced. Further specialisation was promised; ways to perpetuate character development. Isn't this what an R. P. G. is about?

 

How did it come to this?

 

How did the Cartel Market happen? Why do people believe that it doesn't affect subscribers? All the cartel does is extract even more money from those who are already loyal to the game. It's like an abusive relationship where the victim doesn't even know they're being abused. The Cartel Market compromised the Legacy system. Why would I work hard at achieving certain things awarded by Legacy when, someone else could merely purchase off the Cartel Market?

 

How did the 'dress up' culture become so prominent? How the hell did Jedis begin wearing trooper gear and vice versa? How did the whinging of fickle, entitled, game hoppers, become the 'community we listen to' ? How did medieval swords replace light-sabers?

 

How did Jawagrams happen?

 

How did Tauntaun and Veractyl mounts pass inspection with such minute animations?? How??

 

How were arenas introduced?

 

How was an Ewok introduced? How??

 

Why introduce a potentially great system of explore and find (seeker droid) and then devalue the found items by having them as BoE? Why? Do you know how valuable the explorer or exploiter speeders are? Yes, as valuable as a Frogdog's practice jersey.

 

How do people so readily accept the 'collections' feature? Here's another reason to spend your cash on innocuous items purely to 'collect' them? Can anyone say 'McDonalds' toys'?

 

How was it possible to destroy such a cherished story? How was it possible to work in so much contrived, juvenile content at once? How was it possible to turn the game at release into such a contrived, incoherent piece of cheap nonsense?

 

I recommend that you unsubscribe. Allow this game to be relegated to the SWG shelf and allow someone the opportunity to do the Star Wars MMO right.

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How did Tauntaun and Veractyl mounts pass inspection with such minute animations?? How??

 

How were arenas introduced?

 

How was an Ewok introduced? How??

 

 

 

How do people so readily accept the 'collections' feature? Here's another reason to spend your cash on innocuous items purely to 'collect' them? Can anyone say 'McDonalds' toys'?

 

 

I recommend that you unsubscribe. Allow this game to be relegated to the SWG shelf and allow someone the opportunity to do the Star Wars MMO right.

 

I don't have a problem with a Ewok compaion or Tauntaun and Veractyl. They actually made the game more enjoyable for me. I allways loved ewoks and the story behind the compaion makes sense. Tauntauns are 1 of my favorite animals in star wars and Veractyls was my favorite mount in SWG and i never noticed anything wrong with the animations for the animal mounts. now collections i don't love or hate it cause it is useful sometimes to me

 

I still quite enjoy this game and would recommend it to anyone who likes star wars and is willing to pay 15 bucks a month but clearly you feel differently since you telling ppl to unsub all i have to ya is cya ya and sorry the game didn't work out for ya

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Cool story bro. This game isn't perfect and the cartel market while flawed has actually saved this game. Keep in mind that nothing in the market affects gameplay at all and is all cosmetic.You may not like it and that is your right but you do not speak for me and I am quite happy to remain a subscriber and to play this game. Yes there are flaws, yes there are issues but what game is perfect?

 

Oh and one more thing, EA has the licence to the ip so therefore this game will be here for a quite a while.

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I played this game since open beta and played through the story as a Jedi Knight. I couldn't remember being so enthralled. It was Star Wars, after all. Not since achieving Archery Master 3 as a Ranger in EQ had I felt palpitations like this. I hit 50 and the experience tempered, but that was okay. There was talk and subsequent introduction of a Legacy System. This was a briliant idea. The rpg element was nice, but it was the post 50 purpose that it introduced. Further specialisation was promised; ways to perpetuate character development. Isn't this what an R. P. G. is about?

 

How did the Cartel Market happen? Why do people believe that it doesn't affect subscribers? All the cartel does is extract even more money from those who are already loyal to the game. It's like an abusive relationship where the victim doesn't even know they're being abused.

 

How did the 'dress up' culture become so prominent? How the hell did Jedis begin wearing trooper gear and vice versa? How did the whinging of fickle, entitled, game hoppers, become the 'community we listen to' ? How did medieval swords replace light-sabers?

 

How did Jawagrams happen?

 

How did Tauntaun and Veractyl mounts pass inspection with such minute animations?? How??

 

How were arenas introduced?

 

How was an Ewok introduced? How??

 

Why introduce a potentially great system of explore and find (seeker droid) and then devalue the found items by having them as BoE? Why?

 

How do people so readily accept the 'collections' feature? Here's another reason to spend your cash on innocuous items purely to 'collect' them?

 

I recommend that you unsubscribe. Allow this game to be relegated to the SWG shelf and allow someone the opportunity to do the Star Wars MMO right.

 

I have no problem with the Cartel Market, I spend the 500 cc I get with my subscription and that's it, I could buy more, but I don't want to.

 

I have no problem with the collections, once I get something good, I want to spread it across my characters, provided it suits them, I have antique blasters on both my smuggler and bounty hunty, but only my Jedi Guardian looks right in Calo Nord's outfit, so my blasters are unlock, and Calo Nord's gear isn't.

 

I have little problem with the Tauntauns and Veractyls, I also don't want them, my adaptive speeder looks much nicer.

 

I have a problem with The Ewok, Treek, but he is affective, I seen him in action, and he is feisty, and far less annoying than certain other companions.

 

And I have a total refusal to accept Jawagrams, I mean why??? why on earth (or even Tattooine) would you want a Jawagram? Even worse they are one use only, so you buy cartel packs, get this drivel, and then find it's not even value for money. This is a totally bad idea, irredeamable.

 

As for the Cross-class dressing, it's a bit of fun, imagine the surprise on someone's face in PVP when they jump a trooper, only to find he's a jedi, and prefers close combat, lol.

 

Don't take everything so seriously, it's only a game.

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...

 

I completely agree with some the stuff you said,but what i don't like i just completely ignore and focus on the stuff that i like.

There are people that are ok with the things you mentioned,which means more players playing the game,which means i am ok with them,despite the fact i will never use them(like the Ewok for example)

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To the original poster : I get the feeling / impression as if offline games were better for you. You could try both offline Drakensang games, for example (they're my personal favourites, that's why I recommend them ;) ).

 

You could also try DDO. Which is different than SWTOR, but somehow feels more like "playing a role" to me.

 

Most RPG-related games of nowadays, owever, are so much combat-related that they seem to implore that resolving conflicts via combat is the ONLY choice. There are simply NO games with meaningful social NPC interaction out there anymore - except the Drakensang games, maybe. In them, there are actual skill-checks for social abilities.

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Cool story bro. This game isn't perfect and the cartel market while flawed has actually saved this game. Keep in mind that nothing in the market affects gameplay at all and is all cosmetic.

 

While I agree with this sentiment to a point, there is one glaring flaw here, and that is that the Cartel Market DESTROYED the artifice profession. Dyes and Crystals were supposed to be the realm of the Artifice craftsman, but they took all the best ones and threw them on the Cartel Market. After being an Artifice for over a year I eventually dropped the profession--because I knew it wasn't going to get better, only worse.

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Sorry to see you go, but as with all minorities, you just simply lose to the greater whole. Sorry for your perception on how this game should be, but that is a minority perception. These are things that are wanted and while some may seem out of sorts, it's not game breaking. So you can go ahead and unsubscribe, I'm keeping mine set to 6 month until I get bored of the game. Considering that every time I get to that point, they do something to suck me back in, it seems unlikely in the near future.

 

It is however, very uncouth of you to suggest others unsubscribe. It made me completely dismiss your points and even made me say, "Screw you and the tauntaun you rode in on." Make your point and have the dignity to leave in peace. Go out with your head high and don't resort to such base tactics of getting others to join in your misery.

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While I agree with this sentiment to a point, there is one glaring flaw here, and that is that the Cartel Market DESTROYED the artifice profession. Dyes and Crystals were supposed to be the realm of the Artifice craftsman, but they took all the best ones and threw them on the Cartel Market. After being an Artifice for over a year I eventually dropped the profession--because I knew it wasn't going to get better, only worse.

 

I agree with you.

 

That is why I said it is flawed. I know very well that one of the drawbacks of the CM was how it affected Artifice but that is why I always stuck to Biochem because that I knew for sure would never change. But non the less I sympathize and my sentiment was mainly towards the rather hostile post of the OP.

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