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Latrodectus

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  1. If you think DPS sorcs aren't viable in arenas then I've got bad news. It's not the class, it's you.
  2. "do not kick the ball, hutts don't have feet." god damn people the game had one rule, get it together.
  3. Latrodectus

    Smash

    What an incredibly unique thread.
  4. Apparently you missed the part about Undying Rage consuming 50% of your health *after* it ends, instead of when it activates. So all the healing you take while Undying Rage is up will be less potentially. This change isn't massive, and with Rage spec the amount of health consumed is only 25%, and really all it will do is require people to possibly throw in an additional cooldown at the end of Undying Rage, like force camouflage or medpack.
  5. I agree with the OP, once 2.5 comes out and tanks and Operative healers disappear, Dark Maul is going to be soooo overpowered. You'll be sitting there an-...huh? Tanks and healers will still be in the game when 2.5 comes out? Oh. Never mind. Have fun killing under geared bads in warzones.
  6. You know it wouldn't be so bad if I didn't have to buy an entire piece of gear just to rip the power/surge enhancement out of it. Give us the option to buy specific enhancements just like we can do with mods instead of making us buy like 7 pairs of boots.
  7. While I agree with this sentiment to a point, there is one glaring flaw here, and that is that the Cartel Market DESTROYED the artifice profession. Dyes and Crystals were supposed to be the realm of the Artifice craftsman, but they took all the best ones and threw them on the Cartel Market. After being an Artifice for over a year I eventually dropped the profession--because I knew it wasn't going to get better, only worse.
  8. Season 1 is like Half-Life 3: none of us is going to see it in our lifetime.
  9. I would like to see Guard taken off the GCD but given a 10 second cooldown for swapping so you can't just constantly toss it around when a team is trying to switch targets. Classes have defensive cooldowns for a reason, throwing a constant guard into the mix just makes gameplay sluggish.
  10. ^ This. This really should be the primary concerns for the devs right now because it's probably such an easy fix. But they seriously need to remove the the ability for the following attack to have any kind of interaction with recklessness: Overload Force Slow Spike Electrocute Jolt Also, if they don't want to make it so Death Field only consumes one charge regardless of how many targets it hits, then they might as well add it to the list.
  11. Since the general consensus is that 2.4 won't bring the sweeping balance changes that are needed to trim down snipers/op healers/marauders could you turn on the double exp so I could level up a class that will be viable as soon as 2.4 hits? I'm really not interested in waiting another three months for 2.5 or whatever to come out. THE MARAUDER is already level 25, but I could really use the boost here.
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