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Thylbanus

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  1. You can see a good vid here by Scott Manley, . He's a Brit who is probably THE biggest cheerleader for EVE, but also honest about what you will get into when you get there. It is quite dated, but the principles remain (except PLEX is running @ 620 million isk). All he says was true then and now. The aka "Titanomachy" was the fight most recently spoke of. The vid is from a participant or possibly group of them as it is edited and sped up since the battle took 21 hrs. The game is all about what YOU want to do. There are NPCs that offer missions to undertake, but they are all just meant to keep the wheels of the game moving. The REAL game begins when you join a corporation. Some will grow, some will stagnate, and some will implode with small but spectacular battles. You may want to start your own corporation, you may want to go pirate and join a gang, you may just want to be an industrialist (you gotta REALLY love number crunching for that), you probably will go through all and never really decide (kind of like life). But then there are the days you just happen to be at the right place at the right time and you get to see mayhem on an epic level. The one thing that got me over the hump of dying: I remembered I'm immortal. Well not me, but my character. Losing a clone is no more disruptive than losing a ship. Sure it's a bit of a drag, but then again, when was the last time you felt your blood pulse in your temples and your heart feel like it will jump out of your chest? Rollercoasters are the first thing I always think of. This is a rollercoaster that you make. Click on my link and send me a pm to my account here with your email address (the one that you will be using for the game) and I'll send you a 21 day trial, rather than doing the 14 they offer. One more week to decide if you REALLY like it, or like some, just not your cup of tea.
  2. That's why a Chris Roberts game might not be for you. I DO want to run around and have blaster fights in bars and clandestine meetings to smuggle contraband (Like a Smuggler SHOULD). I was excited for the Smuggler class here, I thought MAYBE it would be better than SWG did. Alas, I'm no more a Smuggler here than SWG. Instead, I'm Indiana Jones. Not that Indy isn't the man, but I wanted Harry's OTHER incarnation as the swaggering gunslinger and smuggler.
  3. It was quite the mash up. Wish you could have been there, too. As for the totals, I'm going with what the Devs posted of $300,000 to $330,000, as they have a better idea what PLEX was going for. My estimate was @ $350,000 to $400,000 just from watching what was going on. In any event, it was truly EPIC.
  4. For Elite: Dangerous all I hear is, "Later, later, later." All I SEE from Star Citizen is, "Now, now, now" The 100 systems that Star Citizen launches with are set, the rest of the universe will also be procedurally generated. You find it, you get to name it (they have to approve it, though. They don't want anything offensive). Elite just talks about what will happen. All I'm going on was what I could find in a quick search. So I got their expansion plans wrong, it still pales in comparison. Everything that they PLAN on doing sometime later, is going to happen day one in Star Citizen. Cannot leave you're ship on launch, but it will be provided in an expansion - Elite Can leave your ship, interact with other players and NPCs, will have functional cities with banks, nightclubs, starship dealers, weapon dealers, spacer info centers, etc. DAY ONE - Star Citizen Cannot land on a planet, but will be provided in an expansion - Elite Can land on planets, space stations, and carriers. All of which can be owned by players (or parts there of). - Star Citizen The "plenty of expansions" will be needed just to catch up to Star Citizen's launch. Hell, Chris Roberts is so cool he actually contributed to Elite's Kickstarter! I'm looking back at some of my posts and I can see I've been defensive about Star Citizen, but all anyone needed to say is, "Hey! Yea, Star Citizen is cool. Check out Elite: Dangerous, if you like Star Citizen, you might enjoy this, too." Elite is a peer of SC, but it is by no means a competitor. PS. You might have noticed that the total that Elite has on their website, has the total so far, is exactly what I posted previously of £2.3 million. Total. From their site and Kickstarter. I noticed that they're ahead of SC and have their PvP alpha out. Kudos to them! Looking pretty sweet. I can only walk around my ship and kick the tires and fiddle with gadgets. They pushed the PvP alpha back for SC. Glad I'm a fan of the "It'll come out when it's ready!" attitude. (Thanks !)
  5. That might fly, except WoW is even SLOWER on those things and is back on the rise. A game that is 9 years old with dated graphics (yes, even with the graphic upgrade)
  6. I understand that many deficiencies will be remedied post launch. My point is that for all the hate Star Citizen is getting, it' s largely unfounded. Especially by those who hold up Elite: Dangerous as a viable competitor.
  7. Actually I just saw a video roundup with Chris Roberts who answered some questions from the community and he stated that market gear is exclusive, much like our own is. The only way to get them is to buy them from the store or from someone else who is selling theirs in the game. You will not be able to conventionally earn them (i.e. not mission rewards or loot drops), just like most of the Cartel Market gear.
  8. It's not what they are doing right, it's what they did right so many years ago - A robust guild system. The hostile and caustic treatment of anyone who says that they enjoy WoW is enough to drive them back home. Most of you will say good riddance and will complain in the same breath that the queues are taking too long or that some planet is underpopulated for them to complete Heroics. Then tell the Devs that they don't know how to run a company or that they just suck in general because the populations are dropping. Taking no responsibility what-so-ever for the negative and caustic behavior. One thing I've learned is that whoever shouts loudest is usually wrong.
  9. The current Galactic Starfighter is the evolution of Chris Roberts' games. It's the reason so many other people hated the "on the rails" space combat. As for the rest, if it weren't Chris, I would probably be in the same boat as the rest of the doubters. Let's look at comparative histories of each game: Star Citizen: entered production in 2011 with the CryEngine 3 (of Crysis fame) Met it's kickstarter goal in 10 days. Has raised $39 million ( £23.4 million GBP) as of today. You can leave your ship and interact with others in space stations or planet side. Full landing capabilities on planets and planet side FPS combat and vehicles. 63 ship designs from interceptors to bulk freighters. The ability to board and capture opponents ships with melee combat, heavy weapons, zero gravity simulation, suit HUD options and EVA combat. Professional mod tools will be provided to all players. Extended hardcore flight sim controller support: Flight Chairs, multiple monitors, Track-IR, MFD (Multi Function Displays) and more on launch. In-game training sim. Player managed space stations. Localized into English, French, German and Spanish with plans to handle other languages afterwards. Elite: Dangerous: entered production in 1998 as a single player game, converted to an MMO in early 2000 then BACK to a single player game the same year, then BACK to an MMO again in 2012 with the in-house designed Cobra engine. Met's it's kickstarter goal in 13 months. Has raised £2.3 million (which is $3.8 million USD). Cannot leave your ship. Cannot land on a planet. 25 ships from previous Elite games also ranging from interceptors to bulk freighters. English only for launch with other languages localized afterwards. No mod support. No expansions planned. Elite: Dangerous is the natural choice
  10. You should be crying that you WEREN'T there! It was the sweetest thing I've ever seen. 21 hours of a dust-up because someone forgot to pay their sovereignty bill (or didn't have enough money in their auto-pay guild account). Almost none of those people lost any REAL-WORLD money. Someone may have short cut something here or there and bought PLEX and sold it in-game for quick isk, but 99.99% didn't lose anything more than a few hours of their life in a fight that they will remember for the rest of it. PvP at it's best. Remember when everyone started crying about the cost of repairing gear? It's the same thing here, except you replace as well as repair. You can't die in the game. You just lose things. It's just sometimes the thing you lose is your body. Worry not, you've got at least one other in a cryo-tube somewhere ready to wake when the current one gets lost. HERE is the info on the whole thing right from CCP. I'll take out the best parts Counting all combatants in the main dust up, plus the support skirmishes and gate camps to ambush reinforcements. 2000+ players in a single battle makes 24 man Ops look like child's play. Google some vids on this. Watching is a struggle as it is slowed due to an enforced lag to basically prevent server lag. This way everyone experiences the same time dilation and the fight remains fair. Look at it as EVE bullet time. Think of how much you can do when the time dilation is 10:1 (every ten minutes of real-time is 1 minute of game-time). I'm surprised that I could not find a converted vid showing the fight in what would be real-time. Someone did one, but got the time conversion incorrect. They went to 100:1 rather than the 10:1 ratio. Frame of reference for the uninitiated. In the end, CCP is putting a permanent in-game monument to the battle at that site called "Titanomachy". Anyone know if EA put any in-game monuments to any one action or event held by players? Hell, my character, along with @ a half-million others will be permanently etched into stone in a real world monument in Reykjavik, Iceland. So do you still wish you weren't playing EVE online? If anyone wants to get a 21 day pass to EVE, send me an email. Fly safe! o7
  11. I can tell you I love my GTX 770. 2/3 of a Titan at 1/3 the price.
  12. OK. Which raisin was it? Don't worry. They can't see you.
  13. You can flip that now. It's almost OPed. As of the last iteration, I was getting almost constant one shot kills with my bow until level 11. Actually..... you do. You are dead AND in jail, to top it all off. Funny you say that. It's the same Engine. HeroEngine! For all those who are hammering number 6. I don't believe phrased the statement properly. I believe he intended to say that the first person is really like the first person of games like the Elder Scrolls and Doom series. In SWTOR, you can't zoom in and just start swinging and shooting your weapons. I mean sure you can zoom in, but there is not target reticule that determines hits. You just lock on to your target and spam away at your abilities. You can't zoom in to first person to start pulling off head shots (something that disappointed me with my Sniper).
  14. Sorry guys, but that's the gamble of the node. I couldn't support THAT level of detail. Just the ability to differentiate between types. The ability to turn on and off said skill node detection, as in LotRO, l can get behind.
  15. Here. Send me an email to this game account. Whatever people are most comfortable with. Thanks
  16. I have a theory about gamers and the possible future onset of Alzheimer's disease. Having two aunts, who have been diagnosed, piqued my interest (and no uncertain amount of personal concern) in this disease. This is purely personal and not scientific, even though some aspects may seems so. College habits die hard. Theory: The gamer community will have reduced incident of Alzheimer's disease than those outside the community. While the gamer population ages, I have noticed that we don't stop playing (another theory that has, for me, been proven correct. Videogames are Interactive Entertainment.). This aspect, especially MMOs, fulfill two aspects of a brain healthy lifestyle: social interaction and mental stimulation. Even a stand alone RPG can fulfill, minimally, some social interaction. How many times has anyone laughed, cried, became angry (not at game function, but a plot device), sad, happy, or whatever due to the story in a game? If Mordin's final act in Mass Effect 3 didn't move you, go see a shrink. Anyway, on to my questions: (Feel free to answer any or all questions. Highly personal questions are at the bottom. Feel free not to answer those) (1-5) is the standard scale 1 = never or minimally 5 = always or excessively Are you or anyone you know over 50 years of age who play videogames? Is there a history of Alzheimer's within this person's family? Is there a history of other mental illnesses in the family? Has this person been diagnosed with Alzheimer's disease? If so, what stage? How quickly has each stage onset? How many hours, approximately, are played in stand alone games? How many hours, apporximately, are played in MMOs? Rate this person's work/stress level: (1-5) Rate this person's physical activity: (1-5) Rate this person's diet: (1-5) Rate this person's social activity: (1-5) Rate this person's television viewing: (1-5) Does this person take dietary supplements? This person drinks caffeine or energy boosting drinks (1-5)? What are the average amount of hours of sleep a night? Has this person ever had a head injury (1-5)? Does this person have a television or computer in their bedroom? This person smokes cigarettes: (1-5)? This person drinks alcohol: (1-5)? Is this person prescribed any psychotropics (i.e. valium, xanax, or any -azepam suffix drugs)? Has this person used illegal drugs (including prescription drugs not prescribed to them)? If so, did they include psychotropics (i.e. MDMA, cocaine, amphetamines, opoids [opiates], LSD, salvia, nitrous oxide)? Again this is totally personal and non-scientific collection of data. Thanks for any and all your help and input.
  17. Thank you! I do appreciate the info. I was not aware.
  18. If the queue ignores my ignores, how did I end up on a team with someone I ignored on all my characters?
  19. So you have been successful. You created a game within the game. A fun one at that. Funny how I pretty much dislike the PvP here, but when you put me in a flight-sim type, I love it. The feel is a bit stiff, but workable. At times it seems that the mouse isn't reacting fast enough. When I'm turning, I'm taking 6 seconds to do a 180 and then, all of a sudden, I'm doing 360s in 2 sec. I'm a bit perplexed by that as it doesn't have rhyme or reason. I'll be in the middle of a dogfight and zipping around. Then I'm pulling an end run trying to slip past a defender to attack from the flanks and I can't circumnavigate an asteroid because I can't turn fast enough to avoid a very minor outcrop. The numbers are a bit perplexing as well. I had a match where I had 1 kill, 6 assists, 0 deaths, 12,000 damage, 36 objective points, and 7 medals and I was in 3rd place. 1st place had 2 kills, 3 assists, 3 deaths, 31,000 damage, 0 objective points, and 1 medal. I'm trying to wrap my brain around that. I want to know how I was accountable for 7 kills, no deaths, and the most amount of objective points and medals, but took 3rd. Somehow, 1st had 5 kills, the highest amount of deaths, almost 3 times my damage, and didn't contribute to taking any objectives nor awarded anywhere near my amount of medals. We lost the match. Death needs to count against a player more, I think. Also, it seems that my ignore list doesn't function properly, as I was put in a team with someone I cannot stand. My ignore list is very short and only people who are really annoying or problematic are put on it. Thankfully, he was quiet... mostly. It makes me wonder if there will be an in-game support for VOI. This aspect of the game necessitates voice communication. Then again, fix the ignore thing first, THEN work on VOI. A HUD for teammates would be nice, since there could be a mute button put on it. Just in case.
  20. If I recall, it is a reward of one of either your storyline quests, planet quests, or flashpoints. TORhead has it listed under the Black Talon rewards. It must be a drop for BT, but it doesn't make sense since it is a level 20 item. More likely, if it is a drop, it would be Hammer Station or Mandalorian Raiders.
  21. You could, but you would not be able to engage the quest givers. I'm a climber and I ended up over a pub base with quest givers, all the guards and turrets were red, but the quest givers and vendors were green.
  22. That is only slightly better than the rig I have now, so I'd say, no. You will not be able to run it on ultra.
  23. Well it IS about that time of Rajavari and the Flesh Raiders are Tython's native species, so no, not really.
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