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ExarKunxx

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Alright this sucks... changed from AP to Hybrid 8/22/16, and did way more dps... really sad.

http://www.torparse.com/a/396468/4/0/Damage+Dealt

 

If you crop it to 5min exact it points out 2913.65 DPS (Parse is 5m 11s)

http://www.torparse.com/a/396468/time/1377329178/1377329479/0/Damage+Dealt

 

Edit: Btw I mean really sad because a mash-up of both trees is way better than 1 full tree

Edited by AAntan
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Alright this sucks... changed from AP to Hybrid 8/22/16, and did way more dps... really sad.

http://www.torparse.com/a/396468/4/0/Damage+Dealt

 

If you crop it to 5min exact it points out 2913.65 DPS (Parse is 5m 11s)

http://www.torparse.com/a/396468/time/1377329178/1377329479/0/Damage+Dealt

 

Edit: Btw I mean really sad because a mash-up of both trees is way better than 1 full tree

 

You didn't know that man? Trublood has always carried highest dummy parse , he can hit over 3k now. The issue with hybrid has been simply the heat management can get really bad.

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You didn't know that man? Trublood has always carried highest dummy parse , he can hit over 3k now. The issue with hybrid has been simply the heat management can get really bad.

 

I did know the Hybrid was stronger, I checked Trublood parses... What sucks is I try to give AP a good name, but thats not gonna happen if I want to do NiM content :p

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Should make another thread with operation boss dps for each class. Some specs have much higher dps or lower depending on 30% and under abilities and skill regarding mechanics. :cool: Carnage for instance, uses a 30% and under ability that it gets early access too, both rage and anni would catch-up under 30%. Pt gets higher dot ticks under 30% ect...
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Should make another thread with operation boss dps for each class. Some specs have much higher dps or lower depending on 30% and under abilities and skill regarding mechanics. :cool: Carnage for instance, uses a 30% and under ability that it gets early access too, both rage and anni would catch-up under 30%. Pt gets higher dot ticks under 30% ect...

 

I don't know if i agree with that. Carnage gets double vicious throw under 30%. Even though we get early access, it gets refreshed under 30%, so I don't believe rage/annihilation can do much more under 30.

It works like this, if i use vicious throw under 30%, then get gore slaughter proc, my vicious throw is instantly off cooldown to be used again.

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I don't know if i agree with that. Carnage gets double vicious throw under 30%. Even though we get early access, it gets refreshed under 30%, so I don't believe rage/annihilation can do much more under 30.

It works like this, if i use vicious throw under 30%, then get gore slaughter proc, my vicious throw is instantly off cooldown to be used again.

 

Using VT after a slaughter proc puts vt on cooldown for 6 sec, so the slaughter proc doesn't help as much as it did above the 30%. you might fit in a few more VT under 30% than a rage or anni marauder but not many. Really under 30% the proc is only used for gore refresh. Really to be sure I would have to get the dummy under 30% but I am pretty sure both rage and anni would benefit more under 30% than carnage would just for the pure fact that slaughter procs don't help as much(cause VT is only a 6 sec cool-down). I am not trying to debate this anyway, i was just giving an example, classes with 30% and under abilities should catch up to those without, in an actual fight. not to mention player skill comes in to context much more when u have to obey mechanics while doing dps.

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http://www.torparse.com/a/411867/2/0/Overview

 

a better parse then what i posted before.

 

 

same spec for gunnery 6/36/4

 

Shadowed

Formally Carnage Gaming

:wea_06:The Shadowlands:wea_06:

Mevhz the Furious - 55 Gunnery/medic

Mercenary: Lyliá :sy_bountyhunter:| Sin Tank: Khanduras :wea_01:| Operative: Hakuna-Matatá :wea_08:

Vanguard Tank: Mevh :sy_havoc:

 

Mind linking what kind of gear/rotation/relics you use? :)

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