Bluntis Posted July 23, 2013 Share Posted July 23, 2013 Hey everyone, With arenas on the way, I have been thinking of all the possible comps that I might want to run with when they come out (hoping that they implement it the same way they did for rated warzones, where you aren’t restricted to a particular team), and what might be the best when arenas are first implemented. Of course there are going to be certain team makeups that are going to be dominant in this style of PvP, but I’d like to see some input as to what you guys are planning on running when this is implemented into the game. Get creative! I assume the vast majority of teams will be two DPS, a tank and a healer (crossing my fingers that stalemate teams don’t become popular), but I guess we’ll have to wait and see. PS. Arenas are coming, whether you like it or not. Please don’t turn this thread into a whine fest about how arenas are a terrorist organization put in place to destroy SWTOR as we know it. If you would like to discuss that, let me redirect you to this thread. Cheers Link to comment Share on other sites More sharing options...
Faaaate Posted July 23, 2013 Share Posted July 23, 2013 Gonna try out Ion Cell Middle tree PT, carnage Mara, arsenal merc/hybrid sorc and op healer, lots of burst from the 2 dps as well as the control and pull from the PT Link to comment Share on other sites More sharing options...
DCVAN Posted July 23, 2013 Share Posted July 23, 2013 I'm curious to see if any dot comps come out. I always enjoyed shadowplay or LSD 2.0 in wow, watching all of the dots slowly overwhelm the enemy healer. Maybe Madness sorc, lethality sniper/operative, tank, and heals. An operative or sorc healer could throw in some more dots. Link to comment Share on other sites More sharing options...
TheOneWag Posted July 23, 2013 Share Posted July 23, 2013 DPS Mara Tank Jug DPS Sorc Heal Agent Link to comment Share on other sites More sharing options...
Capt_Beers Posted July 23, 2013 Share Posted July 23, 2013 Defense Guardian Combat Sent Gunnery Commando Scoundrel Heals will be my ideal set-up going into an arena. But I would go with any Tank-2 DPS-Heal combo I had if the players were all solid. Link to comment Share on other sites More sharing options...
SilverMagnum Posted July 23, 2013 Share Posted July 23, 2013 A few of my guildies and I discussed an all stealth team, just for the lulz. Something like: Tank Sin/Shadow Deception Sin / Infil Shadow Scrapper Scoundrel / Concealment Op Heal Scouperative Honestly, this would be a pretty good comp. Especially since it would be feasible to KO their healer (with three stealthers popping out at once with backstab) before anyone else could react (granted, teams would be ready for this and try to counter it) But as for a more serious comp, I think something like: Smasher Sentinel/Mara Healer Scouperative Tank Jugg / Guard The fourth DPS could be either a Combat Sent / Carnage Mara or a Sniper. Link to comment Share on other sites More sharing options...
Bluntis Posted July 24, 2013 Author Share Posted July 24, 2013 (edited) A few of my guildies and I discussed an all stealth team, just for the lulz. Something like: Tank Sin/Shadow Deception Sin / Infil Shadow Scrapper Scoundrel / Concealment Op Heal Scouperative I've thought about this as well although I don't have a stealth class. It would be pretty frustrating to play against Edited July 24, 2013 by Bluntis Link to comment Share on other sites More sharing options...
mandoforlife Posted July 24, 2013 Share Posted July 24, 2013 (edited) My guild and I would probably roll with something like this: Jugg tank/PT tank depending on availability. DPS Merc (that'd be me) Carnage Mara or DPS Sin Healing Op or Sorc, depending on availability. I would also consider going Bodyguard with my merc every once in awhile. We're probably the tankiest healers, and since we're excellent at single target healing, we're nearly built for arenas. I doubt any Corruption sorc will take Reviv for arenas. I'd also like to toy around with Lethality on my Op, since I love that spec, and the cull burst, dots and instant heal is very appealing. Edited July 24, 2013 by mandoforlife Link to comment Share on other sites More sharing options...
Simmerr Posted July 24, 2013 Share Posted July 24, 2013 Concealment OP Concealment OP Concealment OP Concealment OP Win Link to comment Share on other sites More sharing options...
Andrew_Past Posted July 24, 2013 Share Posted July 24, 2013 (edited) If arenas are purely kill based, it is feasible for an all stealth team to just coordinate vanishes when they're in trouble, wait, and pop out when CDs are back up. They could take turns healing in corners while others sapped. It would be kinda cheesy, but could be effective if done right. Edited July 24, 2013 by Andrew_Past Link to comment Share on other sites More sharing options...
Vladnar Posted July 24, 2013 Share Posted July 24, 2013 GREAT....................I only hope that there aren't certain classes or certain trees within who won't get to try the new arena because they aren't FLAVOUR OF THE MONTH.............it happened in wow and to be honest was terrible so lets see how it unfolds. Link to comment Share on other sites More sharing options...
Polymerize Posted July 24, 2013 Share Posted July 24, 2013 If arenas are purely kill based, it is feasible for an all stealth team to just coordinate vanishes when they're in trouble, wait, and pop out when CDs are back up. They could take turns healing in corners while others sapped. It would be kinda cheesy, but could be effective if done right. Ummm.... Just no. Link to comment Share on other sites More sharing options...
ToMyMa Posted July 24, 2013 Share Posted July 24, 2013 My guild and I would probably roll with something like this: Jugg tank/PT tank depending on availability. DPS Merc (that'd be me) Carnage Mara or DPS Sin Healing Op or Sorc, depending on availability. I would also consider going Bodyguard with my merc every once in awhile. We're probably the tankiest healers, and since we're excellent at single target healing, we're nearly built for arenas. I doubt any Corruption sorc will take Reviv for arenas. I'd also like to toy around with Lethality on my Op, since I love that spec, and the cull burst, dots and instant heal is very appealing. Yep, but many say mandos will be bad in arenas... Though I don't think so. With EN we can keep the enemy mara (trust me, it'll be a maraudering crowd of marauders) of the healer, and still have nice burst. Even if mobility is in the thrasher, we'll still be more mobile than the snipers (lots and lots of LOS on the maps). So after all, we're pretty set Just need to find a guild Link to comment Share on other sites More sharing options...
Philelectric Posted July 24, 2013 Share Posted July 24, 2013 0/31/15 assassins X4 Wait till the ennemy team stack then open with 4 death field follwed by discharge and shock and see how quickly the ennemy team drop. If the ennemy team is retarded (like 90% of the pugs) it will be an instan kill for at least 2 of them. If the ennemy premade is not that good (like a lot of ranked players carried by their team) it will be instant death for at least one of them. Link to comment Share on other sites More sharing options...
K_osss Posted July 24, 2013 Share Posted July 24, 2013 These team comps could be heavily affected by how the maps play. Some maps may favor ranged while others favor melee. Any maps that have multiple levels with overlooks will favor ranged. Pretending maps don't effect the class choices a team with several stealth capable members and members with positioning tools like push/pull would be good. Shadow Tank/DPS Scoundrel Heals Guardian DPS/Tank Gunslinger DPS Link to comment Share on other sites More sharing options...
Winteroreo Posted July 24, 2013 Share Posted July 24, 2013 This is just me thinking theoretically but what about 4 annihilation marauders all using beserk constantly. would the heals be enough? Link to comment Share on other sites More sharing options...
Milly_ Posted July 24, 2013 Share Posted July 24, 2013 (edited) It would be pretty frustrating to play against I could only imagine you in voice comms. Edited July 24, 2013 by Milly_ Link to comment Share on other sites More sharing options...
WillHolmes Posted July 24, 2013 Share Posted July 24, 2013 Concealment OP Concealment OP Concealment OP Concealment OP Win I feel the same about 4 deception, like double CC then can split 2 guys on heal 2 guys on a dps, BOOM dead theres no stoping 2 sins full burst on yourself while stunned. Cloak, kill the next 2. Would need the perfect coordination team to truly counter this as we can go from 15m-0m in a heartbeat, which would negate any time to attempt to counter. would go double CC on tank/dps, lets say they CC break (at which point the other 2 have been spiked, as soon as they CC break, 2 people electrocute them now there is 4 seconds of dealth raining down (on top of what the 2 sins who didnt turn to electrocute have done), now with 2 decpetion bursting the target chosen is Dead end of story within 3gcd, so that kills the heal/dps, cloak to reset burst then repete. theres obviously counters and what not but with speed and quickness i could see it being a violent strategy, remmber 2 sins would be 8k 9k so 17k each in 2 attacks (puts below 30%) double assasinate, they dead. 2 are dead cloak and switch. Link to comment Share on other sites More sharing options...
WillHolmes Posted July 24, 2013 Share Posted July 24, 2013 Ummm.... Just no. Noone listen to this *****, just goes around forums being an *** Link to comment Share on other sites More sharing options...
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