toomanyluigis Posted July 22, 2013 Share Posted July 22, 2013 (edited) As of patch 1.4, Tracer missile along with many other skills from all classes have had their sounds muffled or non-existent completely. Tracer Missile before 1.4 used to give a mechanical "whir" when charging up and made a nice "whoosh" when fired. Now its just a "hiss". This is also the result for fusion missile, making them sound so pathetically weak. My missiles are not made of plastic! For comparison here are some vids: Old Tracer Missile sound: http://www.youtube.com/watch?v=j56shnVMNXk#t=00m15s Current (bugged) Tracer Missile Sound: *Also notice some of the blaster pistol sounds become muffled too. Please Fix this. Edited July 22, 2013 by toomanyluigis Link to comment Share on other sites More sharing options...
toomanyluigis Posted July 23, 2013 Author Share Posted July 23, 2013 bump* Link to comment Share on other sites More sharing options...
HuNtOziO Posted August 3, 2013 Share Posted August 3, 2013 1000% yes! also heat seeker missile sound bugs often and fusion missile sound is always bugged, no launching sound Arsenal merc, king of the silent casts. I miss the old 1.3 awesome sounds of everything Please fix. Link to comment Share on other sites More sharing options...
DocHorse Posted January 30, 2014 Share Posted January 30, 2014 (edited) Yep this is very bad, both Tracer Missile (Bounty Hunter - Mercenary) and Grav Round (Trooper - Commando) had their sounds changed. Grav Round now sounds like a frog having a heart attack. Tracer Missile sound is just extremely quiet, you can barely hear it. Turning up the volume is not an option unless you want your ears to explode from using your other abilities. These are key abilities for both the Mercenary and Commando classes, and they are no longer fun to use, which makes the classes as wholes much less fun to play. I actually stopped playing my Commando because the sound is so bad. It's in the details guys Hard to believe this bug has been in the game for so long. Regards Edited January 30, 2014 by DocHorse Link to comment Share on other sites More sharing options...
Falcanaar Posted March 17, 2014 Share Posted March 17, 2014 Yep this is very bad, both Tracer Missile (Bounty Hunter - Mercenary) and Grav Round (Trooper - Commando) had their sounds changed. Grav Round now sounds like a frog having a heart attack. Tracer Missile sound is just extremely quiet, you can barely hear it. Turning up the volume is not an option unless you want your ears to explode from using your other abilities. These are key abilities for both the Mercenary and Commando classes, and they are no longer fun to use, which makes the classes as wholes much less fun to play. I actually stopped playing my Commando because the sound is so bad. It's in the details guys Hard to believe this bug has been in the game for so long. Regards Entirely with you, so many bugs in the game still even after 2 years ( Alot of jedi knight abilities lack a saber impact sound, Sentinel also has ability where the lightsaber actually lags a fraction of a second behind the actual blade which looks a bit amateurish). Star wars is known for some of the most Iconic sounds in media, and they are entirely wasted in this game at the moment, because there are alot of bugged sounds and as has been pointed about before...it's a very quiet game...music just dissapears, saber hum fades out after a couple of seconds idle...oh such a shame Link to comment Share on other sites More sharing options...
HuNtOziO Posted August 25, 2015 Share Posted August 25, 2015 (edited) I cant believe this still has not been fixed, even with 4.0 mere 2 months away The original old sound vid link doesnt work, but this one does! This was recorded when 1.3 was live and sounds worked correctly, ever since then many ability sounds have been bugged/changed and have never been fixed. Tracer since 1.4 and to this date sounds horrendous, note on the video it has both charge up sound during the cast and a launch sound which sounds amazing, both were removed in 1.4 and the cast is almost silent and lost all its ooph. Heat seeker missile also sounds far better in this vid and has extra sound effects which played all time. Currently on live HSM only has a few of these extra sounds inside warzones and player ship, but still not as good as in this video i linked, when questing or pve operations absolutely none of the extra sounds occur, its the same sound every time, no wizz of the missiles or a flashy sound, just a dull plain click. Fusion missile has a similar bug to live HSM, its launch sound only plays in warzones and on the player ship, in the field and operations it doesnt make a launch sound, just silent, another bug. Charged bolts on commandos also lots its powerful fwush sound it made when it fired, it made 2 sound effects, the current one on live and the additional one which was removed, so since 1.4 it sounds incredibly weak and pitiful. Far worse than mercs powershots. Quickshot on smugglers used to make a powerful bang when shot, this was also removed, along with charged burst (but this one is no big loss, sounded silly). Main request: Please please fix the arsenal merc sound bugs and the charged bolts sound bug, restore them to their 1.3 glory where they actually had excellent sound design and sounded far more powerful, this will make myself and other arsenal players (and assault commandos that use charged bolts) far happier. Abilities in question to be restored and have bugs fixed: Tracer missile, Heatseeker missile, Fusion missile launch sound, charged bolts. It is only 4 abilities, thank you. Edited August 25, 2015 by HuNtOziO Link to comment Share on other sites More sharing options...
branmakmuffin Posted August 25, 2015 Share Posted August 25, 2015 Tracer since 1.4 and to this date sounds horrendous, Sounds fine to me. So what you want is a change that you like but which others might not like. Got it. Link to comment Share on other sites More sharing options...
HuNtOziO Posted August 25, 2015 Share Posted August 25, 2015 No mate you have no idea of the number of complaints posts that were made when they gutted many sound effects since 1.3, they sounded better then. If you think they sound fine now youd really love the original sound effects, there is a reason this is being called a bug. Link to comment Share on other sites More sharing options...
branmakmuffin Posted August 25, 2015 Share Posted August 25, 2015 (edited) No mate you have no idea of the number of complaints posts that were made when they gutted many sound effects since 1.3, they sounded better then. No, mate, I don't care. I like the sound as it is. That does not mean they necessarily should leave it as is, but it does mean not everyone dislikes it. Mate. Edited August 25, 2015 by branmakmuffin Link to comment Share on other sites More sharing options...
HuNtOziO Posted August 25, 2015 Share Posted August 25, 2015 Uh perhaps try to sound less condescending about what is essentially a bug report? No need for attitude for something you don't like when its a bug. Link to comment Share on other sites More sharing options...
azudelphi Posted August 25, 2015 Share Posted August 25, 2015 Uh perhaps try to sound less condescending about what is essentially a bug report? No need for attitude for something you don't like when its a bug. By all accounts, it isn't a bug; it's a design change. Welcome to say you personally don't like it... but I think this is intended. Link to comment Share on other sites More sharing options...
HuNtOziO Posted August 25, 2015 Share Posted August 25, 2015 There is a chance it is yes but many people raised tickets and made posts back in 1.4 when changes came out and it was never confirmed if intentional or a bug, the majority of people assumed it was a bug but to this day we still have no confirmation of it. Id just like them to look into it and if it is a bug, please fix because really im not lying, the old effects were far better, its just on those 4. the fusion missile one is just a launch sound bug (100% bug) but the other 3 had active sound changes. Link to comment Share on other sites More sharing options...
Faardor Posted August 25, 2015 Share Posted August 25, 2015 ugh, god. I hope they don't change it. I watched the video and its so loud, the tracer missile at that time sounds like a lot of the proc noises we get now. it'd be very confusing. Link to comment Share on other sites More sharing options...
DOHboy Posted August 25, 2015 Share Posted August 25, 2015 hmm wonder what the dudes opinion on the animations stance is on this? change animation keep the sound or change animation and change the sound? Link to comment Share on other sites More sharing options...
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