Berjiz Posted June 20, 2013 Share Posted June 20, 2013 I noticed that Phase Walks animation causes some problems with some bosses. A lot of the time their are various circles and stuff on the floor. If they get in an area where phase walk is you can't see them at all or just barley. It seems that the phase walk circle gets imposed on top of the other stuff. It really needs to be changed so that it is at the bottom so any aoe circles can bee seen. I have partially had to stop using phase walk in some figths because people die from not seeing aoe circles. Link to comment Share on other sites More sharing options...
Altheran Posted June 22, 2013 Share Posted June 22, 2013 I think PT have the same issue with Oil Slick (which I have no idea why they changed the animation) Link to comment Share on other sites More sharing options...
Xrat Posted October 29, 2013 Share Posted October 29, 2013 I agree. In some boss fights I'm forbidden by the healers to use my phasewalk because it hides deadly red circles from boss mechanics. Either put it at the bottem or change it to a circle outline instead of a 'disk'. Link to comment Share on other sites More sharing options...
RiChess Posted October 29, 2013 Share Posted October 29, 2013 They should leave the mark design look the same, just change the color to a light green instead of the blindingly bright purple and allow AoEs under it to sit on top of it. Link to comment Share on other sites More sharing options...
Evolixe Posted October 29, 2013 Share Posted October 29, 2013 Are you for real? Like.. how about you just don't spec for the worthless healing increase so it isn't as big as a damn planet? I mean what's the loss anyway if you aren't going to use it at all otherwise? There's better talents to put your points in. Link to comment Share on other sites More sharing options...
Xrat Posted October 30, 2013 Share Posted October 30, 2013 Like.. how about you just don't spec for the worthless healing increase so it isn't as big as a damn planet? I mean what's the loss anyway if you aren't going to use it at all otherwise? There's better talents to put your points in. My 8 man ops healers, heal for 4500hps, thats 9000hps x 5% = 450hps that my Phasewalk heals. Add to that the 2% extra incoming healing the talent gives. I would not call that worthless for a tank. I'd like to use it as often as possible, hence the request to change the graphics. Link to comment Share on other sites More sharing options...
Evolixe Posted October 30, 2013 Share Posted October 30, 2013 My 8 man ops healers, heal for 4500hps, thats 9000hps x 5% = 450hps that my Phasewalk heals. Add to that the 2% extra incoming healing the talent gives. I would not call that worthless for a tank. I'd like to use it as often as possible, hence the request to change the graphics. I was saying that instead of QQing, you could just spec out of it and still use the teleport. Link to comment Share on other sites More sharing options...
Prototypemind Posted October 30, 2013 Share Posted October 30, 2013 Are you still the rep for Shadows/Sins? Anyway, not an issue that I've run into, even when we run two Sin tanks with phase walk double-down but I do know that different people have different experiences as to how things display depending on their PCs. Link to comment Share on other sites More sharing options...
Xrat Posted October 30, 2013 Share Posted October 30, 2013 (edited) Two recent examples of effects that are not or barely visible under Phasewalk: Dread Pool (Dread palace HM - Dread Master Bestia) Inferno (Dread palace - Dread Master Tyrans) Edited October 30, 2013 by Xrat Link to comment Share on other sites More sharing options...
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