LadyKulvax Posted May 12, 2013 Share Posted May 12, 2013 I'd Agree... I guess i gotta go find another type too One question that's croseed my mind, im about to go Search Wookieepedia For a new SSD.... But are the Sovereign class SSD's taboo too? I'd guess they are, but its worth a shot Edit: Screw it, not enough Info on them As long as you get rid of the Axial superlaser and replace it with some turbo lasers or something, then sure. Link to comment Share on other sites More sharing options...
Wolfninjajedi Posted May 12, 2013 Share Posted May 12, 2013 (edited) Added in some other frigates, if were allowed to be versatile, page 42 Aurbere. Though I may be gone the whole day today, so...won't be able to post or anything else. Edited May 12, 2013 by Wolfninjajedi Link to comment Share on other sites More sharing options...
Aurbere Posted May 12, 2013 Author Share Posted May 12, 2013 OK, I got everyone's list updated. From the looks of things, I'll need to update my own as well. Considering the date, I probably won't have a great deal of time on my hands, but I'll do my best to keep things updated. Link to comment Share on other sites More sharing options...
Selenial Posted May 12, 2013 Share Posted May 12, 2013 OK, I got everyone's list updated. From the looks of things, I'll need to update my own as well. Considering the date, I probably won't have a great deal of time on my hands, but I'll do my best to keep things updated. Changing Flagship to: Flagship: Sovereign class Super Star destroyer. (Minus axial laser, with a replacement of 200 turbolaser batteries and 200 Heavy turbolasers.) Link to comment Share on other sites More sharing options...
Aurbere Posted May 12, 2013 Author Share Posted May 12, 2013 Changing Flagship to: Flagship: Sovereign class Super Star destroyer. (Minus axial laser, with a replacement of 200 turbolaser batteries and 200 Heavy turbolasers.) There ya go! Link to comment Share on other sites More sharing options...
StarSquirrel Posted May 12, 2013 Share Posted May 12, 2013 (edited) Changing my Capital Ship to the Allegiance-class battlecruiser. Essentially a bigger Imperial II Star Destroyer without ventral hanger bays. Edited May 12, 2013 by StarSquirrel Link to comment Share on other sites More sharing options...
Aurbere Posted May 12, 2013 Author Share Posted May 12, 2013 Changing my Capital Ship to the Allegiance-class battlecruiser. Essentially a bigger Imperial II Star Destroyer without ventral hanger bays. OK, got that changed for you. Link to comment Share on other sites More sharing options...
LadyKulvax Posted May 12, 2013 Share Posted May 12, 2013 Update me please. Link to comment Share on other sites More sharing options...
Aurbere Posted May 12, 2013 Author Share Posted May 12, 2013 Update me please. There ya go. Link to comment Share on other sites More sharing options...
Beniboybling Posted May 12, 2013 Share Posted May 12, 2013 (edited) Please run your planets/suppliers through this list and compile a new list of your unit numbers then post below. Initial Numbers Frontline Infantry: 10,000 (GAR Legion size) Elite Infantry: 500 (GAR Commando size) Infantry Killer: 1000 (1 for every 10 Infantry) Light Vehicle: 1000 Heavy Vehicle: 500 Uber Unit: 50 Specialist: 500 Medical/Repair: 500 (1 for every troop of 20) Artillery/Vehicle Killer: 250 (1 for every 6) Anti-Aircraft: 1000 (plucked that one out of my head) Fighter/Bombers will depend on how many your ship can carry. With a roughly 70/30 ration of Fighters and Fighters (with Fighter killers being included in Fighter) specific details aren’t really necessary for this dept. The same applies for utility/carriers – however many are needed to move your forces. Frigate: 50 Capital Ship: 10 Flagship: 1 Station: 1 Space Station: 1 Bonuses and Deductions Bonuses and deductions are stackable. 1 Shipyard world: 20+ frigates, 5 plus Capital Ships. 1 Droid/Vehicle Factory world: 2,000+ to any droid units which can be spread about as you see fit. 1,000 max on elite infantry, infantry killer, artillery/vehicle killer and medical/repair Excluding Uber units, specialists. 1 Droid/Vehicle Factory world: 500+ to heavy and light vehicles to be dispersed as you see fit. 1,000 max on elite infantry, infantry killer, artillery/vehicle killer and medical/repair Excluding Uber units, specialists. 1 Cloning world: 8,000+ to biological/non-Force sensitive units dispersible as you see fit. 1,000 max on elite infantry, infantry killer, artillery/vehicle killer and medical/repair Excluding Uber units, specialists. 1 world with pop of 5 billion or more: 5,000+ to biological/non-Force sensitive units dispersible as you see fit. 1,000 max on elite infantry, infantry killer, artillery/vehicle killer and medical/repair Excluding Uber units, specialists. NOTE this only applies to populations with humanoid forces - Kalee being just below humanoid - use that as a baseline. Also note that this bonus cannot to applied to obscure, rare races such as Dathromirian Nightsisters, Vong and Chiss. 1 world with pop of 300 billion or more: 8,000+ to biological/nonForce sensitive units dispersible as you see fit. 1,000 max on elite infantry, infantry killer, artillery/vehicle killer and medical/repair Excluding Uber units, specialists. NOTE this only applies to populations with humanoid forces - Kalee being just below humanoid - use that as a baseline. Also note that this bonus cannot to applied to obscure, rare races such as Dathromirian Nightsisters, Vong and Chiss. NOTE this is not stack able with the above. 1 world of specific species/class in your infantry: 500+ bonus to that specific class/race e.g. Dathomir = Nightsisters bonus. Yavin 4 = Massassi warriors bonus etc. NOTE this only applies if the class/race is in your infantry. Note if it is only species, no bonuses to Force sensitive characters can be applied. 1 world/supplier with access to slaves/criminals: 5: 5,000+ to biological/non-Force sensitive units dispersible as you see fit. 1,000 max on elite infantry, infantry killer, artillery/vehicle killer and medical/repair Excluding Uber units, specialists. 1 world or supplier with access to a monopoly/rare or expensive minerals/huge economic resources etc: 100+ bonus to all infantry and vehicle units excluding Uber units and Force sensitives. Please specify below why you feel you qualify for this before adding it to your count. NOTE: Kuat, Fondor and Coreilla recieve a 20+ frigate 5+ capital ship bonus, no infantry bonus. 1 world with considerable economic resources e.g. minerals: 50+ bonus to all infantry and vehicle units excluding Uber units and Force sensitives. NOTE this is not stackable with the above. 1 world with a Sith/Jedi Academy of some form: 100+ bonus to all Force wielding infantry of respective sides of the Force. NOTE this means a Jedi Academy does not give bonuses to Sith/dark side forces. 1 supplier with control over shipbuilding companies: 20+ frigates, 5 plus Capital Ships. 1 supplier with control over droid building companies: 2,000+ to any droid units which can be spread about as you see fit, excluding Uber units. 1 supplier with control over veichle building companies: 500+ to heavy and light vehicles to be dispersed as you see fit, excluding Uber units 1 supplier with access to an army/ground force of considerable size: 5,000+ to biological/non-Force sensitive units dispersible as you see fit. 1,000 max on elite infantry, infantry killer, artillery/vehicle killer and medical/repair Excluding Uber units, specialists. NOTE: Cannot add biological bonuses to units of a species you do not have a planet with a 5 billion+ population of e.g. only to Geonosian Warriors if you own Geonosis. 1 world with population of 100,000 or less: 1,000 unit penalty to biological units to be dispersed as you will. NOTE: If your planet is not specific on populations etc. either provide sufficient evidence to show they qualify for a bonus or assume they do not. NOTE that if the planet seems uninhabited or of low population but does not specify, assume a deduction. Edited May 16, 2013 by Beniboybling Link to comment Share on other sites More sharing options...
Aurbere Posted May 12, 2013 Author Share Posted May 12, 2013 Do you want me to incorporate bonuses into the total unit count? Link to comment Share on other sites More sharing options...
LadyKulvax Posted May 12, 2013 Share Posted May 12, 2013 (edited) I have the famous shipyards of Yaga Minor, the very rich in crystals planet Mygeeto that also houses an immense energy source, I also have Muunlinst a planet with excellent business and wealth, including the IGBC, which would become the financial center of the entire Empire. Also three of my planets are around the 5 bill mark and I gain the Kaleesh, the Muun, the Yaga and the Chiss, apparently. EDIT: +5500 Muuns from Muunilinst, +5500 Kaleesh from Kalee(there were other colonies in the system so it adds up to over 5 bill), +5500 Chiss, Csilla is the capital of the entire Chiss Ascendancy so it makes sense they have a population of over 5 Billion. I have two shipyards, from Csilla and Yaga Minor. Edited May 12, 2013 by LadyKulvax Link to comment Share on other sites More sharing options...
Beniboybling Posted May 12, 2013 Share Posted May 12, 2013 Do you want me to incorporate bonuses into the total unit count?Well I'm hoping that people will come forward and do it themselves, and you can just edit them in. But yes bonuses would be included. Link to comment Share on other sites More sharing options...
Selenial Posted May 12, 2013 Share Posted May 12, 2013 Im gonna request we lose the <100,000 = -1000 troops rule Also, because i chose worlds and a space Station delving into the depths of the Dark Side, do my Sith/Nightsisters/Trayya/Ventress get more powerful? Or do they hold no bonus at all? Link to comment Share on other sites More sharing options...
Aurbere Posted May 12, 2013 Author Share Posted May 12, 2013 Well I'm hoping that people will come forward and do it themselves, and you can just edit them in. But yes bonuses would be included. OK, I'll have everyone tally up their bonuses. I'll probably add in mine when I edit the OP, so correct me if I make a mistake. Link to comment Share on other sites More sharing options...
Beniboybling Posted May 12, 2013 Share Posted May 12, 2013 I have the famous shipyards of Yaga Minor, the very rich in crystals planet Mygeeto that also houses an immense energy source, I also have Muunlinst a planet with excellent business and wealth, including the IGBC, which would become the financial center of the entire Empire. Also three of my planets are around the 5 bill mark and I gain the Kaleesh, the Muun, the Yaga and the Chiss, apparently. What bonuses do I get?Your shipyards get the standard shipyard bonus. I added another clause that accomadate for Mygeeto. However concerning Muunlist I believe IGBC belongs to Aurbere as he has San Hill (correct me if I'm wrong) which I think pretty much makes up the entire Muunlist economy etc. So I'm not sure on that one. All the bonuses are specified so just check your planets and see what they qualify for. I believe at least three have a population of 5 billion (Kaleesh falls short I'm afraid) Also note that you only receive a bonus to alien units if you have the respective force in your infantry. That's just Chiss I believe. Link to comment Share on other sites More sharing options...
Selenial Posted May 12, 2013 Share Posted May 12, 2013 But what about my sith worlds Link to comment Share on other sites More sharing options...
Beniboybling Posted May 12, 2013 Share Posted May 12, 2013 (edited) Im gonna request we lose the <100,000 = -1000 troops rule Also, because i chose worlds and a space Station delving into the depths of the Dark Side, do my Sith/Nightsisters/Trayya/Ventress get more powerful? Or do they hold no bonus at all?Those bonuses will come in on the fly e.g Traya can center herself in the dark energies of Malachor V and do such and such etc. you don't get any unit bonuses. But note you get a bonus to your Nighsisters, see the post for details. P.S. I rereview the deductions based on the impact it has on mine and others forces. Edited May 12, 2013 by Beniboybling Link to comment Share on other sites More sharing options...
Selenial Posted May 12, 2013 Share Posted May 12, 2013 Those bonuses will come in on the fly e.g Traya can center herself in the dark energies of Malachor V and do such and such etc. you don't get any unit bonuses. But note you get a bonus to your Nighsisters, see the post for details. P.S. I rereview the deductions based on the impact it has on mine and others forces. I dont control Dathomir, why would i get a bonus to the Nightsisters? Link to comment Share on other sites More sharing options...
StarSquirrel Posted May 12, 2013 Share Posted May 12, 2013 (edited) So the Noghri where relocated to Wayland, does that mean I get the homeworld bonus for them? Also, I control Mandalore and my specialists are Mandalorian Supercommandos so whats is the cap on that? Rhinnal has a cybernetics industry that could theoretically be retooled into droid production, would that count as an industry planet (exclusively for droids)? Bilbringi has an enormous asteroid belt rich with ores ect... and Ralltiir is insanely wealthy, Rhinnal is less wealthy than Ralltiir but their medical equipment and personnel are some of the best in the galaxy, do these qualify for bonuses? Myrkr is quite literally AT 100,000 pop, do I get penalized? Apparently I have 2 Shipyard worlds is that correct? Also, Mandalore has Madal Hypernautics which builds tanks. Any bonuses? I ask these because I'd rather not assume and then get called for godmodding. Edited May 12, 2013 by StarSquirrel Link to comment Share on other sites More sharing options...
Warren-Stride Posted May 12, 2013 Share Posted May 12, 2013 In light of the new bonuses, I am changing my specialists to Bothan Spies. Link to comment Share on other sites More sharing options...
Aurbere Posted May 12, 2013 Author Share Posted May 12, 2013 Just a quick question, since I control Byss, and that's where Palpatine had his clone supply, would that give me a boost to my infantry numbers? Or is that off limits, considering that it was Palpatine's clones? Link to comment Share on other sites More sharing options...
LadyKulvax Posted May 12, 2013 Share Posted May 12, 2013 (edited) +5500 Muuns from Muunilinst, +5500 Kaleesh from Kalee(there were other colonies in the system so it adds up to over 5 bill), +5500 Chiss, Csilla is the capital of the entire Chiss Ascendancy so it makes sense they have a population of over 5 Billion. I have two shipyards, from Csilla and Yaga Minor. Edited May 12, 2013 by LadyKulvax Link to comment Share on other sites More sharing options...
Beniboybling Posted May 12, 2013 Share Posted May 12, 2013 (edited) EDIT: +5500 Muuns from Muunilinst, +5500 Kaleesh from Kalee(there were other colonies in the system so it adds up to over 5 bill), +5500 Chiss, Csilla is the capital of the entire Chiss Ascendancy so it makes sense they have a population of over 5 Billion. I have two shipyards, from Csilla and Yaga Minor.Not sure if you saw my post, but alien pops are only revelant if you have said aliens in your infantry. E.g. you get a bonus to your Chiss Agents as you have Csilla. Anyway, just run your planets through the system and add that to your infantry count. If you feel anything is missing flag it and I'll add it to the list if valid. Edited May 12, 2013 by Beniboybling Link to comment Share on other sites More sharing options...
LadyKulvax Posted May 12, 2013 Share Posted May 12, 2013 (edited) Not sure if you saw my post, but alien pops are only revelant if you have said aliens in your infantry. E.g. you get a bonus to your Chiss Agents as you have Csilla. And the rest can't serve as garrisons? Also what about adding them to my units of One Sith Troopers? they are not described as being solely human and also what effect would they have on my forces of One Sith given that the One Sith didn't care what you were? Edited May 12, 2013 by LadyKulvax Link to comment Share on other sites More sharing options...
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