Choffware Posted April 25, 2013 Share Posted April 25, 2013 In the other classes I play the game tells me when important procs go off. For instance mercs have a visual animation when their barrage proc triggers. But execute I can't see it except on the buff bar which stinks IMO. I have the scale of my buff bar turned way up but it's still hard to see among all the other buffs proc'ing... Anyone have a tip that helps? Link to comment Share on other sites More sharing options...
Seengularity Posted April 25, 2013 Share Posted April 25, 2013 (edited) What you did (up scaling it) is the best you could of done to my knowledge, imo. I posted in PTS that they should make it so that you could scale icons up/down on an individual basis but they didn't. Sorry I got no tips. Edited April 25, 2013 by Seengularity Link to comment Share on other sites More sharing options...
Kaos_KidSWTOR Posted April 25, 2013 Share Posted April 25, 2013 No there isint. Learn to look at your buff bar area constantly. you will need to in Op's missions constantly. Trust me if you learn to now it will be that much easyer later. Link to comment Share on other sites More sharing options...
Choffware Posted April 25, 2013 Author Share Posted April 25, 2013 What I just found out is that if you have bloom on in the graphics options you catch on fire when something procs but its not limited to execute. If you proc slaughter your target also catches fire. Its better than nothing. Also don't know if my PC can handle it I think I turned bloom off for a reason Link to comment Share on other sites More sharing options...
Eudidimuss Posted April 26, 2013 Share Posted April 26, 2013 Actualy there is, but it requires you do download a program called Advanced Combat Tracker. I use it to keep track of the slaughter and execute procs, and to keep a live parse. There is a custom trigger tab if you do use the program, that you can set up the trigger. But you have to know the script for the trigger. But there is about a half second delay between the proc going off and the trigger telling you. But that may just be lag on either end. Link to comment Share on other sites More sharing options...
Hellhorn Posted April 27, 2013 Share Posted April 27, 2013 Just got ACT. How do you set it up to see the executioner proc? And visually, for the mara, you glow red when the proc is up, but sometimes it is hard to see. For the sentinel there is no visual cue that I have been able to discern. Link to comment Share on other sites More sharing options...
Sameria Posted April 27, 2013 Share Posted April 27, 2013 (edited) What you will want to do is setup a Trigger, under custom triggers. For instance, I use the following trigger to tell me when my powerboost drops. \[Power Boost {\d+}\] \[RemoveEffect So for execute, it would be something like \[Execute {\d+}\] \[ApplyEffect then set it up to play some TTS or beep. Since I'm anni spec'd could be wrong on the exact line of code for when execute procs, so you may have to tweak it a little. But if you have some issues with getting it working, I can change specs and get it working on my end and share the results. Edited April 27, 2013 by Sameria Link to comment Share on other sites More sharing options...
Eudidimuss Posted April 27, 2013 Share Posted April 27, 2013 Yeah that's mostly correct, I'm not at my computer right now. As soon as I get home I'll post the script. Link to comment Share on other sites More sharing options...
Hellhorn Posted April 27, 2013 Share Posted April 27, 2013 That trigger works great, thanks guys! Link to comment Share on other sites More sharing options...
diskolol Posted April 27, 2013 Share Posted April 27, 2013 Anyone can help a bit on how to set up the tracker plz? Link to comment Share on other sites More sharing options...
Sameria Posted April 27, 2013 Share Posted April 27, 2013 Anyone can help a bit on how to set up the tracker plz? What part are you stuck on? Link to comment Share on other sites More sharing options...
Eudidimuss Posted April 27, 2013 Share Posted April 27, 2013 Yeah down load the program and install it there is a setup wizard that guides you through it. Your log file should be in your documents folder and you have to enable combat logging in preferences Link to comment Share on other sites More sharing options...
diskolol Posted April 27, 2013 Share Posted April 27, 2013 (edited) ACT is installed -in the plugin tab I've load and enable the swtor parsec. -in Import-export tab I select the combatlog -custom trigger I set a new one I guess here is a screenshot http://hpics.li/e8ef559 And in game nothing, no trigger, no sound I tried with wav and beep EDIT: Never mind Not sure about what i've done but it work now ... Edited April 27, 2013 by diskolol Link to comment Share on other sites More sharing options...
Choffware Posted April 29, 2013 Author Share Posted April 29, 2013 Awesome... does having logging on all the time kill performance? what about disk space? does the log get refreshed every time you log out? Link to comment Share on other sites More sharing options...
Eudidimuss Posted April 29, 2013 Share Posted April 29, 2013 Yes it refreshes to the latest log file, as for performance I'm gonna say no I run a fx 8350 cpu . You can go in and set the core affinity (what ever core you want it to run on) Link to comment Share on other sites More sharing options...
Gravestrike Posted May 1, 2013 Share Posted May 1, 2013 What you will want to do is setup a Trigger, under custom triggers. For instance, I use the following trigger to tell me when my powerboost drops. \[Power Boost {\d+}\] \[RemoveEffect So for execute, it would be something like \[Execute {\d+}\] \[ApplyEffect then set it up to play some TTS or beep. Since I'm anni spec'd could be wrong on the exact line of code for when execute procs, so you may have to tweak it a little. But if you have some issues with getting it working, I can change specs and get it working on my end and share the results. If you ever get the time, writing a guide on setting this up in detail with strings for procs for Marauders and Sentinels would probably get a lot of appreciation. Link to comment Share on other sites More sharing options...
Choffware Posted May 1, 2013 Author Share Posted May 1, 2013 works pretty well... I have one sound assigned to slaughter and one sound assigned to execute... it's not perfect there is a delay. Ty for the tip Link to comment Share on other sites More sharing options...
brizzles Posted May 1, 2013 Share Posted May 1, 2013 For sentinel I assume that you put opportune attack instead of execute? Link to comment Share on other sites More sharing options...
brizzles Posted May 2, 2013 Share Posted May 2, 2013 For sentinel I assume that you put opportune attack instead of execute? Link to comment Share on other sites More sharing options...
Choffware Posted May 2, 2013 Author Share Posted May 2, 2013 (edited) yes in the code above you just change the name "Execute" to what ever buff you wish \[Execute {\d+}\] \[ApplyEffect would be \[Opportune {\d+}\] \[ApplyEffect I even used Barrage for my merc. Works like a charm. even though barrage has an unmistakeable visual signal, the tone helps when I'm not looking at my avatar. Edited May 2, 2013 by Choffware Link to comment Share on other sites More sharing options...
Vildiil Posted May 12, 2013 Share Posted May 12, 2013 This post should be stickied Link to comment Share on other sites More sharing options...
rhdelgado Posted May 28, 2013 Share Posted May 28, 2013 I second that Sticky notion, and also bump to top for awesomeness. A guide with pics and step by step instructions would be amazing. Ill see if I can try this myself and get a guide together tonight. Link to comment Share on other sites More sharing options...
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