So let me get this strait, you wanna make smash more like carnage, minus the RNG? *I would say no, and to stop trying to "fix" something that isn't broke.*
For arguments sake we are going to take this one and apply to the sniper orbital strike. *You have 8 players in a WZ, and by some miracle you managed to get off all four ticks. At 6k x 8= that's 48k per tick. And multiply that by 4 you get *192k (potential dmg) for one ability. So by your argument orbital strike is grossly op and should not belong in the game.*
Also the push to make smash more single target is kind of absurd, given that both warrior AC's have a single target spec carnage and vengeance. And might I add they both do pretty well, if played and geared correctly.*
And the point that was brought up about 2 or 3 smashers working as a team. You can basically do that with any AC. You can have multiple agents running in lethality, or multiple marauder's in carnage.*
Now if you were really concerned about "balance". I would suggest reverting the smash ability to the way it worked in the past by removing the insta cast. *As in "if" you were quick enough you could *counter it by either a KB, stun, or in the sin's case shroud.*
^^^^^^^ that's a repost from the marauder forums^^^^^^^