MoJozor Posted April 24, 2013 Share Posted April 24, 2013 Since i haven't seen it posted here or on the known issues, and since the last patch didn't fix it i will make this thread. The Assault Trooper skill from the Assault specialist skill tree (tier 5) states that it increases the critical damage of Incendiary Round, High impact Bolt, Plasma cell, Assault plastique and ION PULSE by 15% per point. Ion pulse does not get affected by it. Tested repeatedly with and without the 2 points in the skill and Ion Pulse crits for the same amount. Is this a known issue? or is it avoided for the moment due not being known why the issue exists ? Link to comment Share on other sites More sharing options...
ZillaElite Posted April 24, 2013 Share Posted April 24, 2013 Since i haven't seen it posted here or on the known issues, and since the last patch didn't fix it i will make this thread. The Assault Trooper skill from the Assault specialist skill tree (tier 5) states that it increases the critical damage of Incendiary Round, High impact Bolt, Plasma cell, Assault plastique and ION PULSE by 15% per point. Ion pulse does not get affected by it. Tested repeatedly with and without the 2 points in the skill and Ion Pulse crits for the same amount. Is this a known issue? or is it avoided for the moment due not being known why the issue exists ? That then begs the question, what about HIB, AP, Plasma Cell and Incendiary Round. If Assault Trooper is actually adding increased CRIT damage to those skills if it does not seem to be increasing for IP. Link to comment Share on other sites More sharing options...
Evuo Posted April 25, 2013 Share Posted April 25, 2013 Since i haven't seen it posted here or on the known issues, and since the last patch didn't fix it i will make this thread. The Assault Trooper skill from the Assault specialist skill tree (tier 5) states that it increases the critical damage of Incendiary Round, High impact Bolt, Plasma cell, Assault plastique and ION PULSE by 15% per point. Ion pulse does not get affected by it. Tested repeatedly with and without the 2 points in the skill and Ion Pulse crits for the same amount. Is this a known issue? or is it avoided for the moment due not being known why the issue exists ? Good find, I'm seeing the same results. That is only on the vanguard however, the powertech appears to receive the 30% crit multiplier to Flame Burst. Link to comment Share on other sites More sharing options...
ZillaElite Posted April 25, 2013 Share Posted April 25, 2013 Good find, I'm seeing the same results. That is only on the vanguard however, the powertech appears to receive the 30% crit multiplier to Flame Burst. LOL...that just confirms my belief that the dev's play imps... Link to comment Share on other sites More sharing options...
stendarrs Posted April 25, 2013 Share Posted April 25, 2013 Kind of a big deal..../sigh Are we sure they didn't just "adjust" our damage and forget to put it in the description. This is getting ridiculous Link to comment Share on other sites More sharing options...
ZillaElite Posted April 25, 2013 Share Posted April 25, 2013 (edited) I'm going to run some test on HIB and get back to you...stay tuned. Imagine if it were the case that the skill is bugged and does not apply properly to AP/HIB/IR/IP...may make assault spec viable again...Dare to Dream? Edited April 25, 2013 by ZillaElite Link to comment Share on other sites More sharing options...
MoJozor Posted April 25, 2013 Author Share Posted April 25, 2013 (edited) HiB, AP and burning effects are affected by the buff properly, just as pre 2.0, only the newly added one, Ion Pulse, does not get affected. This was probably on the PTS as well, i just didn't really think to check it. I found it by uploading a parse to my server's leader-boards and seeing that my IP was hitting the same as another spec that didn't had the IP increase crit dmg. Hope they fix it soon, i am losing the fight as top DD with the sentinels and gunslingers in my guild, something that didn't happen pre 2.0 . Edited April 25, 2013 by MoJozor Link to comment Share on other sites More sharing options...
TrigPt Posted April 25, 2013 Share Posted April 25, 2013 hope you posted an in game bug report in addition to starting this thread Link to comment Share on other sites More sharing options...
MoJozor Posted April 25, 2013 Author Share Posted April 25, 2013 I did, but when you get an automated response you dont really feel assured that the bug has been taken into consideration. Link to comment Share on other sites More sharing options...
Keypek Posted April 25, 2013 Share Posted April 25, 2013 Wow, if true that'd help assault parses quite a bit I'd think. Or at least moderately. Link to comment Share on other sites More sharing options...
Aelaias Posted April 25, 2013 Share Posted April 25, 2013 (edited) I was wondering about this the 2 times I pvped as assault before giving up in disgust. IP crits in fully tricked out WH hit for the same 2k damage as prior to 2.0 while the tactics IP hits for 3k. Big issue here though I dont think enough to fix the spec. Edited April 26, 2013 by Aelaias Link to comment Share on other sites More sharing options...
Aramethe Posted April 25, 2013 Share Posted April 25, 2013 Just thought I'd throw some math in here for you guys to chew on. My vanguard did some HM TFB last night and I used some data from our Dread Guards Kill. My vanguard (last night) had 3140 aim, 200 power, and a 64.62% crit multiplier. I dug through the parse and found Ion Pulse shots without any buffs running (inspiration, adrenal, boundless ages relic). I have 2/2 assault trooper. Normal hits ranged from 1655 to 1745 with an average of 1697 over 12 hits. Crits ranged from 2728 to 2912 with an average of 2832. 2832/1697= 1.67 If assault trooper was working we'd expect the value of the average crit divided by the average normal hit to be within close to (but not necessarily on) 1.95 (1.65 + 0.30), at least for me. In the aggregate, based on the normal and critical damage of ion pulse in that fight, I worked out that there would be a roughly 21% damage increase to critical hits (~2800-->~3300, ~3400-->~4000). For me, it crit about half the time and contributes about 20% of my overall damage, so one would be looking a roughly 2% overall damage increase from just the buff to Ion Pulse working correctly. Its definitely not nothing. Snow Link to comment Share on other sites More sharing options...
Rocuron Posted April 26, 2013 Share Posted April 26, 2013 I parsed only ion pulse out with and without assault trooper (30% crit bonus dmg to IP/HIB/AP/IR), and my IP crits were consistently 2700-2900. Doesn't sound like it's working correctly. Pretty sure there should be an observable difference after parsing for approx 30min. Link to comment Share on other sites More sharing options...
Aramethe Posted April 26, 2013 Share Posted April 26, 2013 Yep, that's what I'm getting. If it were working I should be getting around 3300 damage for a crit with no cooldown a running. Resetting the skill points and reapplying them resulted in no change. I asked some guild mates and their experience is the same. It would definitely be nice to see some acknowledgement of this issue, especially since its not in the "Known Issues". Kudos to the OP for bringing this up, I felt like something was off, but just never really did the math to check until saw this thread. Note also, this is not new as of the current build; the damage never went down, it just never went up since 2.0. Snow Link to comment Share on other sites More sharing options...
Aramethe Posted April 26, 2013 Share Posted April 26, 2013 Just thought I'd jump in here and bump this back up to the top. Still no dev response, not much talk from vanguards. Is this a situational thing or is everyone getting this? Guys? Bueller? Snow Link to comment Share on other sites More sharing options...
MoJozor Posted April 26, 2013 Author Share Posted April 26, 2013 (edited) Is not situational since 3 or 4 people from this thread confirmed the bug exists. Maybe i should post this in the customer service forum as well, i see threads there are taken more serious. EDIT : Bump this aswell http://www.swtor.com/community/showthread.php?p=6212583#post6212583 Edited April 26, 2013 by MoJozor Link to comment Share on other sites More sharing options...
Luco-Zade Posted April 26, 2013 Share Posted April 26, 2013 I have to throw my 2 cents in here. No matter which way ive specced to try and maximize IP damage, in lieu of PC tick and AP damage, it stays the same consistently at between 2k and 2.9k. Link to comment Share on other sites More sharing options...
Recommended Posts