SOULCASTER Posted April 19, 2013 Share Posted April 19, 2013 (edited) I really have been getting sick of this bug in game that i refer to as "ability failure", where you go to fire one of your abilities, and it simply does not fire, but uses the GCD (Global Cooldown). To me this is a game-breaking bug. Especially in pvp where you may be 1v1ing, or trying to defend a node until help can arrive. You simply can NOT have ANY of your abilities failing to fire, and worse, locking you out for another 1.5 seconds while the GCD comes back around. In this quick 2 minute video, i demonstrate what I'm talking about: And here is a better example (1min video): If you ask me, this should be a Priority 1 Bug-Fix. It literally hinders your game play in both PVE and PVP. This is also prevalent on all classes. And this happens on both instant abilities as well as casted and channeled abilities. Thanks for watching. Edited April 19, 2013 by SOULCASTER Link to comment Share on other sites More sharing options...
LightForse Posted April 19, 2013 Share Posted April 19, 2013 Ty for taking the time to post this..hopefully something can be done about it soon..really getting old Link to comment Share on other sites More sharing options...
breathofrockets Posted April 19, 2013 Share Posted April 19, 2013 Please fix this. It's so annoying, especially on classes like my watchman sentinel that chains a lot of abilities back to back. Link to comment Share on other sites More sharing options...
Vasharto_Cain Posted April 19, 2013 Share Posted April 19, 2013 Don't know if it's the same but i experienced this on my sage while pvp'ing. But in my case i couldn't use anything for about 4-5 secs: every ability just used gcd while doing nothing. I could move and jump but couldn't cast. After a while it goes away and you can start re-casting. Don't know if it's the same bug or not tbh or maybe my internet connection. But i'm pretty sure there weren't lag spikes. Link to comment Share on other sites More sharing options...
MillionsKNives Posted April 19, 2013 Share Posted April 19, 2013 Not to discredit your video, but I couldn't tell any misfiring. The way you were dancing around the screen it was hard to keep up with what your character was doing, let along seeing if one missed. Maybe when I get home I can take a better look to see it, but I feel that this issue could have been demonstrated better (assuming that this video does show abilities misfiring). Link to comment Share on other sites More sharing options...
ghoul_drool Posted April 19, 2013 Share Posted April 19, 2013 For me it's been happening on and off. I was fine for a coouple of days but while doing some casual levelling just now on the Harbinger my abilites just kept firing off belatedly or in some bad cases, not at all. I was doing anything major so it was more of an annoyance than anything else but I can certainly imagine situations where it's more than just annoying. Here's hoping they'll pick up on the problem soon! Link to comment Share on other sites More sharing options...
Coltraine Posted April 19, 2013 Share Posted April 19, 2013 Don't count on BW to ever fix this game breaking problem. You just need to live with it. There's this thread ability delay this will make or break swtor (something like that), it's been bumped to the first page regularly since January 2012, and for a while there before the massive layoffs they were actually making progress with this issue. However since 1.4 it's been as bad as ever. It's a core problem with the heavily modified HERO engine and it won't go away unless you give it a major overhaul, and that will never happen. Link to comment Share on other sites More sharing options...
SOULCASTER Posted April 19, 2013 Author Share Posted April 19, 2013 Not to discredit your video, but I couldn't tell any misfiring. The way you were dancing around the screen it was hard to keep up with what your character was doing, let along seeing if one missed. Maybe when I get home I can take a better look to see it, but I feel that this issue could have been demonstrated better (assuming that this video does show abilities misfiring). re-watch the last example i show then. Where I fire HIB, Stock strike and then Ion-Pulse...the ion-pulse fails to fire. Link to comment Share on other sites More sharing options...
Deluxe_ Posted April 19, 2013 Share Posted April 19, 2013 It happens to me a lot when using Storm (Vanguard leap). I fire the ability and... nothing. GCD just keeps refreshing as I frantically try to activate other abilities (for some reason this is especially common during Huttball). But the funniest part is that, 4-5 seconds later, my Vanguard will finally leap onto the target, no matter how close or far from it. So now when this happens I try and play with it: it looks so crazy when you land a 40m leap, but it's just so funny when you leap on your target from 1-2m away. Link to comment Share on other sites More sharing options...
Hamatula Posted April 19, 2013 Share Posted April 19, 2013 signed, happens to me all the time... seriously bw, look into this... Link to comment Share on other sites More sharing options...
BronxBrewer Posted April 19, 2013 Share Posted April 19, 2013 Cammando, using full auto after the charged bolts proc. Does the same thing to me all the time. Please fix. Link to comment Share on other sites More sharing options...
Echriado Posted April 19, 2013 Share Posted April 19, 2013 This has been in since before/at launch. Don't expect anything Link to comment Share on other sites More sharing options...
Aelther Posted April 19, 2013 Share Posted April 19, 2013 This has been happening with Master Strike since launch. Even the whole animation plays, but still no damage. Link to comment Share on other sites More sharing options...
Alec_Fortescue Posted April 19, 2013 Share Posted April 19, 2013 (edited) It's been there since start. It's also referred to as "double cooldown" at times. It's seriously annoying and can have tremendous effect on fights' outcomes, especially in pvp. This one should be addressed. 5 stars for a video. This has to stay up and get addressed. Some guy got a customer support response that it was implemented to "prevent fast abilities to execute quickly one after another" if I remember correctly from the screenshots posted by the forum user months ago. People think that master strike playing animation but not being channeled is a separate bug but it's caused by those double cooldowns. This is not lag, this is happening with less than 30ms. Just wait for a specific someone who'll start talking that it's lag and the game is fine. We have a documented proof here! No one can deny it anymore >:-[ Edited April 19, 2013 by Alec_Fortescue Link to comment Share on other sites More sharing options...
jedip_enguin Posted April 19, 2013 Share Posted April 19, 2013 This has been happening since day dot, and is most likely just another delightful quirk of the engine. Dont expect this to even be acknowledged anymore, much less fixed. Link to comment Share on other sites More sharing options...
Alec_Fortescue Posted April 19, 2013 Share Posted April 19, 2013 Please rate it, it would be great to get a first official response on this :-[ Link to comment Share on other sites More sharing options...
veyl Posted April 19, 2013 Share Posted April 19, 2013 Been around since Launch, Probably will never be fixed. The date says it all. That was the first major thread about this subject and there has been no change. The ability delay becomes worse as game servers become more populated. Link to comment Share on other sites More sharing options...
SOULCASTER Posted April 19, 2013 Author Share Posted April 19, 2013 Been around since Launch, Probably will never be fixed. The date says it all. That was the first major thread about this subject and there has been no change. The ability delay becomes worse as game servers become more populated. Thank you for posting and linking that Link to comment Share on other sites More sharing options...
Alec_Fortescue Posted April 19, 2013 Share Posted April 19, 2013 (edited) Yeah, well, but that thread is huge and refers to all sort of issues regarding "ability delay and character responsiveness". Here is this specific, seriously bothering issue. Things like the few second delay during pvp games were solved. It was like you pressed the button and the ability just activated few seconds later, nothing to do with the issue explained in this thread but it was mentioned in the big one. Edited April 19, 2013 by Alec_Fortescue Link to comment Share on other sites More sharing options...
Joesixxpack Posted April 19, 2013 Share Posted April 19, 2013 Good of you to put together that vid OP. I'm not surprised to see you demo'd it with a VG. It was so common and annoying with mine that I trailed off on PVPing with that toon. Link to comment Share on other sites More sharing options...
SOULCASTER Posted April 19, 2013 Author Share Posted April 19, 2013 (edited) Good of you to put together that vid OP. I'm not surprised to see you demo'd it with a VG. It was so common and annoying with mine that I trailed off on PVPing with that toon. Yeah I have 9x 50's (well 5x 55's and 4x 50's now), and I play my vanguard less SPECIFICALLY because of this issue. HIB and Ion pulse fail to fire for me more than any other ability on my other classes. And obviously...those are the 2 most important abilities of that class haha. I was trying to level my vanguard today to 55, when I immediately started running into this bug again, HEAVILY. I had to make a video. I really can't take it anymore. Edited April 19, 2013 by SOULCASTER Link to comment Share on other sites More sharing options...
Deluxe_ Posted April 19, 2013 Share Posted April 19, 2013 Things like the few second delay during pvp games were solved. It was like you pressed the button and the ability just activated few seconds later, nothing to do with the issue explained in this thread but it was mentioned in the big one. And here I was thinking this right here was the topic of this thread, but from your post and after re-reading the OP I just realised it's a different issue. It happens to me a lot, especially with Ion Pulse, as in OP's video. But that ability delay is still there, and it's not only limited to PVP. So they never solved it (at least not entirely). Link to comment Share on other sites More sharing options...
Blackavaar Posted April 19, 2013 Share Posted April 19, 2013 Not to discredit your video, but I couldn't tell any misfiring. The way you were dancing around the screen it was hard to keep up with what your character was doing, let alone see if one missed. Maybe when I get home I can take a better look to see it, but I feel that this issue could have been demonstrated better (assuming that this video does show abilities misfiring). Agreed. You should have someone else kite the baddies while you stand still. It would be easier to see what is happening with your abilities that way. Link to comment Share on other sites More sharing options...
spankolol Posted April 19, 2013 Share Posted April 19, 2013 This has been a problem with the game since launch, I doubt they will ever fix it. Its really frustrating too. Link to comment Share on other sites More sharing options...
Drebs Posted April 19, 2013 Share Posted April 19, 2013 So obviously the animation isn't playing, but do we know no damage is being dealt? Just thinking it may be helpful to compare with the combat log. Link to comment Share on other sites More sharing options...
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