WobblyBits_X Posted April 24, 2013 Share Posted April 24, 2013 You do realize you can make them really big now right? With that in mind, being able to make them really big AND adding a numerical count would be AWESOME!!! But mostly I would settle for letting me stop displaying debuffs on enemies that are not my own. You get two or three PTs AND everyone else and I quickly lose track of which Incendiary Missile is mine. plasma grenade DoT, incendiary round DoT, cauterize DoT etc... they all have pretty much identical appearance, indistinguishable unless u hover over them. doesnt even need to be multiple of the same class to become troublesome tbh... i, personally, would love to be able to disable debuffs displaying on target that dont originate from me. Link to comment Share on other sites More sharing options...
Nommaz Posted April 24, 2013 Share Posted April 24, 2013 is the speeder sound bug being fixed? Link to comment Share on other sites More sharing options...
picee Posted April 24, 2013 Share Posted April 24, 2013 You really failed to comprehend what the issue was, didn't you? Or what? IMO, it was the right decision to delay the patch until this could be fixed. so let me get this right they delayed the patch because the cd timer wasnt working yet released 2.0 with broken bolster and various other bugs bugs that i know i reported ?? Link to comment Share on other sites More sharing options...
Friedreich Posted April 24, 2013 Share Posted April 24, 2013 so let me get this right they delayed the patch because the cd timer wasnt working yet released 2.0 with broken bolster and various other bugs bugs that i know i reported ?? Are you saying it's better for them to release a buggy patch because they've done so before? Link to comment Share on other sites More sharing options...
Dev Post AmberGreen Posted April 24, 2013 Author Dev Post Share Posted April 24, 2013 All servers are available! Thank you for your patience. Link to comment Share on other sites More sharing options...
Ybini Posted April 24, 2013 Share Posted April 24, 2013 So... could you explain why you're removing elite comms from Heroic Space Missions? Here's a thread about it: http://www.swtor.com/community/showthread.php?p=6197210 Yeah, this makes me sad. Link to comment Share on other sites More sharing options...
DarkDajin Posted April 24, 2013 Share Posted April 24, 2013 So whoever made this decision doesnt have enough backbone to even defend the decision to nerf space combat again, even if it is by proxy (message conveyed though the community managers) I find it frustrating that the community managers do their best to relay info on bolster changes and accidental minor nerfs to pvp vendors, but when it comes to space combat there is zero feedback... It feels like pure discrimination to the type of players, PvP vs PvE... Ex. - Repair cost increase hits only PvE - Commendation caps hit only PvE - Space combat nerfs hit...only PvE Also Space Combat has seen so many nerfs over the last few months. - Reduction of credit rewards - No hotfix for critical bugs - Removal of credit rewards - Increase in travel costs to start the space missions - Removal of grade 7 parts from classic vendors - No new 50+ content on the fleet vendor - Removal of 2 Elite comms to be replaced by 1(2?) Basic comm What is next, removing it altogether? Link to comment Share on other sites More sharing options...
K_osss Posted April 24, 2013 Share Posted April 24, 2013 All servers are available! Thank you for your patience. Yay, good work Link to comment Share on other sites More sharing options...
TimVickey Posted May 13, 2013 Share Posted May 13, 2013 We will plan to post the Patch Notes early for each patch from now on. Game Update 2.0.1 Patch Notes are now available! So any info on the 2.1 patch coming tomorrow? Link to comment Share on other sites More sharing options...
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