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ToFN DPS Leaderboard 2.0


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Its interesting, pre 2.0 this server seemed to have the highest dps, now its switched over to harbinger. Mara and snipers both breaking 3k dps (MM, not engi.)

The top 5 from the pre 2.0 leaderboards:

Teagan: haven't seen a fully optimized parse from him yet.

Tman: haven't seen a fully optimized parse from him yet.

Ash'ley: haven't seen anything from him yet.

Susannah: No longer with Saga (imperial), joined FriendlyFire (republic) as far as I'm aware.

 

Maybe ill make an appearance on my Sniper soon as well ;) .

 

I'll check their leaderboards though, maybe theyre just better geared than us atm.

Edited by I_Sithed_MyPants
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Its interesting, pre 2.0 this server seemed to have the highest dps, now its switched over to harbinger. Mara and snipers both breaking 3k dps (MM, not engi.)

 

I'm not posting anything till I get my hands on lvl72 barrel. Simulations I've been doing show I would break 3k with both hybrid, saboteur and even DF, it will be mattter of actuall parsing which comes first

Edited by Shandellon
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Just wondering, where do you include Orbital Strike in your rotation?

Been using hybrid build on my sniper, but have seen some fights would really favour a marksmanship build.

 

well i used to be lethality but mms seems to be more solid for SV hm. + i'm parsing more with mms then lethality. lethality is quite nice for 2nd 4th and 6th boss of SV but i cba switching to lethality for those bosses cause it means i have to switch out armorings for set bonusses.

 

your normal rotation is like sos>ft>snipex2>ft>ambush>ft and sometimes a corrosive in there if you have a gap (the rotation takes abit less then 12s with no lag and there's a 12s cd on sos.) i use orbital before SOS>ft. then volley and sos>Ft again. and continue from there. keeping that rotation causes orbital to be just off cooldown again before you're finishing your last FT. so you can use it again before sos.

 

btw what do you use for your rotation as hybrid ? dont like the spec but i tried it out and i dont seem to do well with it.

i use all dots>shatter/explosive>cull>sos>orbital/ambush>cull.

 

Its interesting, pre 2.0 this server seemed to have the highest dps, now its switched over to harbinger. Mara and snipers both breaking 3k dps (MM, not engi.)

 

ive checked the logs of those parses, and the parses done on OPS forum (where a mms broke 3.1k). basicly the same rotation. but their ability's are doing more base damage and they generally seem to have critted more. funny thing is, they generally have 2x proc relic. whilst im rocking 1 PVP passive power relic still ^^.

Edited by nitria
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To be honest until video proof is a requirement to be put up on the board, this is a waste of time. Any scrub for a nothing guild can adjust the values, or simply stack away from accuracy and repeat parses until they get a lucky one.
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To be honest until video proof is a requirement to be put up on the board, this is a waste of time. Any scrub for a nothing guild can adjust the values, or simply stack away from accuracy and repeat parses until they get a lucky one.

 

no reason to parse then really, we could just run a simulation and say ''hey class X should do Y with Z gear and nothing more/less''

 

most rotations are so simplistic anyway that people wont really make a mistake. so it will all boil down on luck and the ability to cut your parse well. (and gear, but at a certain point that wont be the case either.) and if they want to stack away accuracy and spend hours doing parses to get one lucky parse or be busy adjusting the valeu's (and actually doing that well enough that they wont get caught) then kudo's for their dedication i guess. i CBA spending that much time busy with somethign so trivial as this. and if video proof would be a requirement guys whom do that would still spend hours at the dummy parsing untill they get lucky enough to be top or close to top again.

 

parses dont require much skill, its primarily influenced by luck, gear and class. it doesnt really show the ability to preform well in OPS. seen enough people doing some good DPS whilst they were quite oblivious to red circles or whats going on in the raid.

 

and lagg, forgot all about the lagg !

Edited by nitria
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I'm not posting anything till I get my hands on lvl72 barrel. Simulations I've been doing show I would break 3k with both hybrid, saboteur and even DF, it will be mattter of actuall parsing which comes first

 

Yeah, I know two of the snipers from our side have broke 3k with both hybrid and MM. I'm interested to see the ~150 dps drop after the double pvp relic patch hits for snipers (they can extend their pvp power period up to 9s per proc through the self heal talent, it doesn't stack to 1600+ power, as the noobs on the main forums often theorize).

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btw what do you use for your rotation as hybrid ? dont like the spec but i tried it out and i dont seem to do well with it.

i use all dots>shatter/explosive>cull>sos>orbital/ambush>cull.

 

Something like:

Shatter > Interrogation Probe > Corrosive Dart > Rifle Shot > Corrosive Grenade > Cull > Explosive Probe > SoS

with snipe / orbital / ambush as filler when SoS is on cd, only use snipe with laze target though.

 

For SaV I thought hybrid would be better for first, second, fifth and sixth, with marksman being better in the rest. Definitely marksman on Styrak though, I tried hybrid on it and thought I could have done much better is Marksman.

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Feel like double listing me for a different spec?

 

Hotwired <Nano> - Commando 5 / 8 / 33: 2702

 

http://www.torparse.com/a/248285/time/1369363543/1369363961/0/Damage+Dealt

I will seen as though Commado / Merc list isn't full yet.

I was actually wondering how Pyro Merc would be doing after 2.0, hadn't heard much or seen any info about it.

Edited by I_Sithed_MyPants
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DPS wise it can hit 3000dps just like Gunnery but a solo dummy parse won't show it.

 

Another way of putting it is Assault needs other players buffing to match Gunnery which can't be buffed but can do it solo.

 

Defensively its a pile of crap next to Gunnery.

 

When looking at just PVE Gunnery gets:

 

1) Reduced CD on shield when hit

2) Damage absorbing buff which procs when hit to absorb damage

3) Aggro drop causes next force/tech hit to hit for 0

4) 2% more incoming healing + 2% more hp

5) HTL increased from 6 to 10s

6) 5% less damage from shield generated by casting Grav Rounds

 

Assault gets:

 

1) 3% more hp

2) 2% more dodge chance

3) Cleanse reduces DoT damage for 6s afterwards

4) Aggro drop breaks roots/snares

 

I kid you not, that is the whole defensive package for both.

 

When looking at PVP its equally rubbish defensively compared to Gunnery, also can't burst as well and is more vulnerable to interrupts.

Edited by Gyronamics
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Something like:

Shatter > Interrogation Probe > Corrosive Dart > Rifle Shot > Corrosive Grenade > Cull > Explosive Probe > SoS

with snipe / orbital / ambush as filler when SoS is on cd, only use snipe with laze target though.

 

For SaV I thought hybrid would be better for first, second, fifth and sixth, with marksman being better in the rest. Definitely marksman on Styrak though, I tried hybrid on it and thought I could have done much better is Marksman.

 

well i have add duty on first boss, that + the knock backs(even with spamming entrench) are an annoyance due to having so many channel ability's as lethality(and hybrid). and your cull is a way to get energy back. and the channel as mms is shorter. + being able to use orbital twice near every generator (at the beginning. and just before shield drops). and the roll with movement speed increase is a nice way to keep up your dps when moving with the shield. thats why i prefer mms

 

its not that bad on 3rd boss tho if you can get corrosive gren on the adds (target the middle out of the 3 sniper and it will hit all 3 of em most of the time) but for 5th boss i really prefer mms. mms seems taylored for that fight. you can use orbital on every droid line(place it so you hit 2 droids at once), every second boss pop-up. every 2nd merchant/bodyguard pop up. + not having to apply poisons every damn time :p

 

but i really prefer lethality for 4th boss(the infiltration) im the one going on bleu with a healer. best tactic ever !

lay down orbital first, run in. kite them around in a circle around your orbital. when they are casting the knockback just walk/roll behind them and nuke. they hit like truck wielding trucks but they barely will hit you if you kite right ^^

its even doable without a healer if you make 0 mistakes.

 

forgot snipe+laze>roflshot was better then ambush ! that 5 month break make me forget some details ^^ but thats roughly the rotation i was using. tho i switched dart for grenade(to ensure dart wont run out on second cull) but best i got was only 27XX.

Edited by nitria
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Nídhöggur <The Black Company>:

Character Class: Sage

Character Spec: 3/36/7

Torparse Link: http://www.torparse.com/a/249746/time/1369441095/1369441411/0/Overview

 

 

DPS: 2705.84

 

UPDATE: http://www.torparse.com/a/250916/time/1369595220/1369595531/0/Overview

 

DPS: 2749.45 woot! And even without adreanals/MH. You can't really afford to parse nonstop without being biochem can you?

Edited by HersirViking
Better parse!
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I like this parse. 0 misses on all abilities.

That should be a prerequisite for these parses

 

so you basicly want to ban all the mms, lethality and hybrid snipers. hybrid powertechs, lightning sorcs.

most likely arsenal mercs and possibly guardians + some other AC/specs. that have read up on stuff ?

 

it might come as a shock to some people, but you dont want to go for 100% accuracy.(for some AC's) here's why.

 

http://www.swtor.com/community/showthread.php?t=631161

 

TL;DR: basicly, specs with high crit(or abilities that auto crit) might end up getting an overall higher damage dealt by converting an enhancement from accuracy to surge and dipping just below 100%/110% accuracy.

 

i calculated it (to be sure)for my own sniper from parses that i did. im better off going for 1 more surge then acc enhancement as mms. making me end up having 99.33/109.33% accuracy and around 70.80% surge. my normal damage was slightly higher then my crit damage.

 

the reason where i base on that lethality and hybrid snipers, hybrid pt's. and lightning sorcs(and their republic counterparts) need it aswell is because of comparible damage dealt charts on torparse. high crit, and nearly the same crit damage dealt (or more) then normal damage dealt.

 

dont think you can really start denying people's parses when they're actually going for what will result in the most damage done. but i agree with you that it shouldnt be out of bounds (misses shouldnt get beyond the 1%. if it goes beyond that and they've still done top damage then they've started converting accuracy to surge to get lucky). but then again, dont dual wielding classes have a relatively high miss chance on their OH ? and even when they hit 100% accuracy they will still miss quite often with their OH ?

Edited by nitria
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I don't care what your calculations tell you. Not being accuracy capped makes you unreliable.

 

No matter how slim the odds, there is still a chance for you to have a string of misses on important abilities. If you're unlucky at the wrong time, that can be the difference that loses you the kill.

 

I'd rather take 10 dps that can hit 2.9k reliably than 10 that can sometimes hit 3k. These are just arbitrary figures to prove my point, so don't take them literally.

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It would be optimal, yes I agree but in the end you won't get the result anyway, if we look at last DPS Lists the only one with lower the 5% missed was me on my sniper with below 1%. All of the other on top 5 had at least 5% missed, and considering the changes to Ala more classes can get even higher result with changing some acc to ala or power/surge.

 

In a perfect world everyone would have 0% misses, but since this is a DPS list where you only need 1 high result, ppl tend to take the road to higher peaks then higher overall.

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I don't care what your calculations tell you. Not being accuracy capped makes you unreliable.

 

No matter how slim the odds, there is still a chance for you to have a string of misses on important abilities. If you're unlucky at the wrong time, that can be the difference that loses you the kill.

 

I'd rather take 10 dps that can hit 2.9k reliably than 10 that can sometimes hit 3k. These are just arbitrary figures to prove my point, so don't take them literally.

 

i have thought about that. me having an unlucky string. either the best damaging abilities missing or being unlucky with just hits in general (i did calculate it this way: lets say i miss 3 times more abilities then i actually should) i would end up doing about as much damage done overall as when i would if i was accuracy capped.(and didnt have one surge enhancement more)

 

and the parse i used to calculate all this was actually one of the worse parses i had concerning crit and thus crit damage(i intentionally took that one). crit damage was over 5% less then the normal damage. while if i take another parse. the crit damage is about 15% more then the normal damage. (both parses are over 6 min long and i didnt cut anything out. neither the starting nor ending of combat)

 

yes i have more of a chance of being (un)lucky but even if i am consistantly unlucky in a fight it would end up being about the same as when i would've been accuracy capped. which is why i choose to swap an acc enhancement for surge. but i suppose that in the end it boils down to preference.

 

and in your way of saying it you could also put it this way; having 4 dps that are generally doing more damage even though they arent accuracy capped can also make the difference in downing a boss.

Edited by nitria
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What kind of ******** with misses is this? Gunslingers, Mercs and Sentinels/Marauders will ALWAYS have like 5-10% misses in overall record, dues to secondary weapon damage. For those claases aiming for 0 misses is plain stupid as well

 

Plus, if in longrun adding 2% to Surge will give better results than adding that last one 1% to accuracy, this is the way to go

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