Herdsnerfs Posted December 20, 2011 Share Posted December 20, 2011 If your server does not have queues on launch day, and hopefully for a week after, you are probably on a doomed served. You have a much higher % of a servers population playing on launch day, and for the first few weeks of a new MMO. If you did NOT have queues, when things calmed down on your server, I think you'd find your population is quite low, and you will have trouble finding people to do anything. Queues mean you have a healthy population. Not too high. Just right. Because it will calm down, the queues will go away, and you'll be happy you can still find groups. Link to comment Share on other sites More sharing options...
Mosschops Posted December 20, 2011 Share Posted December 20, 2011 If your server does not have queues on launch day, and hopefully for a week after, you are probably on a doomed served. You have a much higher % of a servers population playing on launch day, and for the first few weeks of a new MMO. If you did NOT have queues, when things calmed down on your server, I think you'd find your population is quite low, and you will have trouble finding people to do anything. Queues mean you have a healthy population. Not too high. Just right. Because it will calm down, the queues will go away, and you'll be happy you can still find groups. How about having the same amount of people and more server power, so same population, and no queue. I know its novel, but then I'm just crazy. Link to comment Share on other sites More sharing options...
settledown Posted December 20, 2011 Share Posted December 20, 2011 Haven't had queues, server population is healthy and I mostly play within my guild that has many active players that have been playing together for years. I'm ok. Link to comment Share on other sites More sharing options...
Zakuras Posted December 20, 2011 Share Posted December 20, 2011 How about having the same amount of people and more server power, so same population, and no queue. I know its novel, but then I'm just crazy. 100% agree. By seeing the amount of people in each area, the servers must run on a low capacity. Most likely it's to encourage people to roll on lower population servers. when the realms are more balanced, they increase the cap to remove queue times. I hope... Link to comment Share on other sites More sharing options...
Eagle-L Posted December 20, 2011 Share Posted December 20, 2011 100% agree. By seeing the amount of people in each area, the servers must run on a low capacity. Most likely it's to encourage people to roll on lower population servers. when the realms are more balanced, they increase the cap to remove queue times. I hope... This is a great point. You can not allow as many people on the servers when 90% of the players are jammed up in the four newbie areas and the two level 10-16 planets. Once the population begins to spread out you can increase the server loads. Bioware is getting a ton of shinola but I think they are doing a nice job of balancing the long-term and short-term health of the game. Link to comment Share on other sites More sharing options...
Bollah Posted December 20, 2011 Share Posted December 20, 2011 How about having the same amount of people and more server power, so same population, and no queue. I know its novel, but then I'm just crazy. Easy to sit here and make things up. But the best servers in the world have limitations. Link to comment Share on other sites More sharing options...
Erazimus Posted December 20, 2011 Share Posted December 20, 2011 How about having the same amount of people and more server power, so same population, and no queue. I know its novel, but then I'm just crazy. More bandwidth per server, period, this is correct, it can be done, heck, if Ultima Online can have friggin 12,000+ people on 1 server, that's right 1 server, to be fair that server was probably broken up into 6 servers, 2,000 players per actual server on a shard, UO was 2d, which made it possible, please Bioware, give the option, give the bandwidth, give the possibility for 1,000 players to have access to 1 area, 1 server, 1 space, 1,000 players, think of how awesome it would be, too much? ok well consider 500 people per 1 map area, instead of like 150 or whatever it is right now. Thanks. Link to comment Share on other sites More sharing options...
VanorDM Posted December 20, 2011 Share Posted December 20, 2011 I'd bet they're keeping the servers artificially capped right now, so people will spread out a bit more. There's still a lot of servers with light loads. I know that doesn't help people with lvl 20+ characters, but for new people just getting the game today there's no reason for them not to pick a different server. The problem is, they should of locked the older servers when they hit full to force people to start on the newer ones. Link to comment Share on other sites More sharing options...
VicSkimmr Posted December 20, 2011 Share Posted December 20, 2011 Bioware is getting a ton of shinola but I think they are doing a nice job of balancing the long-term and short-term health of the game. Yup, BW has the long-term condition of the game in mind, and obviously 90% of the people on this forum are all about me and now. Link to comment Share on other sites More sharing options...
Clova Posted December 20, 2011 Share Posted December 20, 2011 I'd actually reroll to help the queue times if my toon was below level 10, but she's not. I actually dont mind them, since Ive been through it before with Vanilla WoW. A little bit of patience goes a long way. Link to comment Share on other sites More sharing options...
drLucid Posted December 20, 2011 Share Posted December 20, 2011 They just need to lock full servers so that the players DO expand to other servers. Right now people creating accounts are making them on already populated servers, instead of going onto a light server. Why? Because they don't want to end up on a dead server. So if EA/BW would lock servers at a certain number of people above the cap, then other servers would fill up. Then they could unlock them if the population began to drop. Link to comment Share on other sites More sharing options...
NaimiIflya Posted December 20, 2011 Share Posted December 20, 2011 My server had Queues this morning, but thankfully it is down to just "Heavy" now, and that was the server I moved to after the first one I planned on started getting 600+ person Queues. Link to comment Share on other sites More sharing options...
MyOdin Posted December 20, 2011 Share Posted December 20, 2011 I'd bet they're keeping the servers artificially capped right now, so people will spread out a bit more. There's still a lot of servers with light loads. I know that doesn't help people with lvl 20+ characters, but for new people just getting the game today there's no reason for them not to pick a different server. The problem is, they should of locked the older servers when they hit full to force people to start on the newer ones. Locking the early access servers would have been an awesome move. I guess, though, that that severely inhibits peoples opportunity to join up with their friends on those servers - but surely some mechanism could have been put in place to get around that. An invite to a server from a player with an established toon - it's simply a field on a row on a database that says "'yes' they can create toons on locked servers because their friend invited them". Link to comment Share on other sites More sharing options...
AJediKnight Posted December 20, 2011 Share Posted December 20, 2011 How about they add more powerful hardware, reduce what an absolute resource hog the game currently is, and then allow 2-3 times (at least) as many people per server? Link to comment Share on other sites More sharing options...
Baldness Posted December 20, 2011 Share Posted December 20, 2011 Locking the early access servers would have been an awesome move. I guess, though, that that severely inhibits peoples opportunity to join up with their friends on those servers - but surely some mechanism could have been put in place to get around that. An invite to a server from a player with an established toon - it's simply a field on a row on a database that says "'yes' they can create toons on locked servers because their friend invited them". No you cant create servers full of one type of player. Servers should benefit from a wide range of players not just those that pre ordered. Link to comment Share on other sites More sharing options...
AJediKnight Posted December 20, 2011 Share Posted December 20, 2011 No you cant create servers full of one type of player. Servers should benefit from a wide range of players not just those that pre ordered. 'One type of player?' Oh, you mean smart? Link to comment Share on other sites More sharing options...
Achromatis Posted December 20, 2011 Share Posted December 20, 2011 I hate crowded servers personally, so meh. Link to comment Share on other sites More sharing options...
Durcbjorn Posted December 20, 2011 Share Posted December 20, 2011 If zones are instanced based on max player per zone anyway, why should there be ANY server load? You could just have 15 Hutta/draaman kaas instances with 150 people each, instead of 2 or 3 instances of 150 people each. Link to comment Share on other sites More sharing options...
Clova Posted December 20, 2011 Share Posted December 20, 2011 'One type of player?' Oh, you mean smart? There are different kinds though. Like, financially smart. You know, those that didnt pre-order because they wanted to see how those that did reviewed it and whatnot. I know that the first month is free, but getting the actual game client is not. Link to comment Share on other sites More sharing options...
AJediKnight Posted December 20, 2011 Share Posted December 20, 2011 (edited) There are different kinds though. Like, financially smart. You know, those that didnt pre-order because they wanted to see how those that did reviewed it and whatnot. I know that the first month is free, but getting the actual game client is not. I think I was financially smart by preordering early. If I wanted to see what the game was like, I need only have signed up to beta test at some point before November and I would have gotten to play it on that final weekend. Frankly, if you couldn't determine for yourself in that 2-day period if you wanted to play or not, then no, you're not really smart in any sense of the word (anyone was free to cancel their preorders at any time after that). Edited December 20, 2011 by AJediKnight Link to comment Share on other sites More sharing options...
greenbook Posted December 20, 2011 Share Posted December 20, 2011 Got to laugh , purely because if server A is overcrowded but server B has a low pop .... probabilities are that people will quit from both for totally different reasons , it is purely bad management and cost cutting as to why they did nothing at the start. They want to launch the game as cheaply as possible (just like all the other games out there). So they go with the minimum number of servers... if they capped the servers then new people would have to go to the less populated servers and they would get a nice healthy pop across te board , As it stands low pop servers will possibly die and high pop will see people quitting the game, happens in every launch and it will probably happen here also . Well done EA you lost yourself a lot of subs by being cheap! (just like all other games, don't know why these managers never learn by other peoples mistakes?) Link to comment Share on other sites More sharing options...
LizardSF Posted December 20, 2011 Share Posted December 20, 2011 If your server does not have queues on launch day, and hopefully for a week after, you are probably on a doomed served. You have a much higher % of a servers population playing on launch day, and for the first few weeks of a new MMO. If you did NOT have queues, when things calmed down on your server, I think you'd find your population is quite low, and you will have trouble finding people to do anything. Queues mean you have a healthy population. Not too high. Just right. Because it will calm down, the queues will go away, and you'll be happy you can still find groups. Thanks for saying this so I don't have to. The STUPIDEST thing Bioware can do now is to launch too many servers. We won't know for a month or so after launch how sustainable the population is, and waiting in a queue now is a LOT better than having one community-killing server merge after another in six months. (Cough Warhammer cough). Link to comment Share on other sites More sharing options...
Gimlichael Posted December 20, 2011 Share Posted December 20, 2011 How about having the same amount of people and more server power, so same population, and no queue. I know its novel, but then I'm just crazy. I agree with you on this one - add more servers to the clustered populations - bam - problem solved. This is starting to be .. hmm .. an insult to our patience and loyalty towards BioWare. Link to comment Share on other sites More sharing options...
Notannos Posted December 20, 2011 Share Posted December 20, 2011 Greetings Everyone! We see that you are having an interesting discussion about server queues. We currently have a thread discussing this topic on our forums. Join Regarding server queues to continue the discussion with fellow community members. We will now be closing this thread to help us keep the forums organized. Link to comment Share on other sites More sharing options...
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