ScytheEleven Posted January 4, 2013 Share Posted January 4, 2013 So I found out the hard way that just because you have the Battlemaster armor shells, doesn't mean that you'll get that set bonus. I pulled out all my Battlemaster mods (I never PVP anymore), and then extracted all my mods/armorings from my PVE gear (full campaign with a nice dose of Dread Gaurd). I spent around 250k extracting stuff, only to find out that my Campaign Armorings override the PVP set bonus. Whoops. Is there any workaround to this? The only alternative I can see is actually buying or crafting Reflex Armorings 26/27 that don't have a set bonus attached to them. Kinda sucks, really really want that 15% critical chance for RS while raiding Link to comment Share on other sites More sharing options...
Ghostlink Posted January 5, 2013 Share Posted January 5, 2013 (edited) I don't think the shells carry the set bonus, I'm pretty sure you can't take out the set bonus out of the Battlemaster pieces. Edited January 5, 2013 by Ghostlink Link to comment Share on other sites More sharing options...
ScytheEleven Posted January 5, 2013 Author Share Posted January 5, 2013 Yeah, the Battlemaster shells carry the set bonus, just like the Rakata/Columi/Tionese ones. It's not until the 61 armorings (campaign and above, war hero and above) that the set bonus is attached to the armoring mod Link to comment Share on other sites More sharing options...
Gyronamics Posted January 5, 2013 Share Posted January 5, 2013 No, you have seen the only way it can work. Same applies if someone wants to take PVE shells into PVP, they need to mod it with offhand/belt/bracer armourings. Debatable if 15% crit on railshot outdoes 8% damage plus lower CD on EF. Link to comment Share on other sites More sharing options...
OlosBC Posted January 5, 2013 Share Posted January 5, 2013 No, you have seen the only way it can work. Same applies if someone wants to take PVE shells into PVP, they need to mod it with offhand/belt/bracer armourings. Debatable if 15% crit on railshot outdoes 8% damage plus lower CD on EF. Its better but only marginal. 2 min CD on EF is fin, cause then u line it up with clixky relic. Link to comment Share on other sites More sharing options...
Nitsub Posted January 8, 2013 Share Posted January 8, 2013 Speaking of set bonus.......I have a question Is a 15% crit on rail shot better than a 5% damge when guarding? My PVP gear and specs are a hybrid. 96 acc 31 crit 70 crit mult. 12 def 34 shield 34 absorb. I so far have 3 pieces of each bonus type and just wanted to know if the rotational 15% crit does more damage than a constant 5% damage. I know a lot of people dont like hybrids but I find it to be a fun and effective play style for me. Any feedback would be apreciated. Link to comment Share on other sites More sharing options...
Karl-Just-Karl Posted January 8, 2013 Share Posted January 8, 2013 (edited) I use battlemaster shells with player made (no set bonus) tier 27 armorings on my OPhealer and I know its working because I get the extra 5% energy level showing up in my UI. Edited January 8, 2013 by Karl-Just-Karl Link to comment Share on other sites More sharing options...
Sippix Posted January 12, 2013 Share Posted January 12, 2013 Is there any workaround to this? The only alternative I can see is actually buying or crafting Reflex Armorings 26/27 that don't have a set bonus attached to them. Kinda sucks, really really want that 15% critical chance for RS while raiding You need to have the Advanced Reflex Armoring 27's crafted for you by a Cybertech - or craft them yourself if you have the pattern. You get the exact same stats as a set armoring 27, but without the restrictions on equipment slot and without the set bonuses overriding the shell. Link to comment Share on other sites More sharing options...
colin_ Posted January 18, 2013 Share Posted January 18, 2013 The PVP set bonus roughly breaks down to 200 more dps on a sheet if I remember right . But Taking the EF cd IMO is far superior with the current bis relics. Keep the 4 set pve just min/max and top meters. Link to comment Share on other sites More sharing options...
OlosBC Posted January 18, 2013 Share Posted January 18, 2013 The PVP set bonus roughly breaks down to 200 more dps on a sheet if I remember right . But Taking the EF cd IMO is far superior with the current bis relics. Keep the 4 set pve just min/max and top meters. 200? Doubtful. Maybe you mean 20? Tho I think its closer to 10. And please explain what you mean by that on EF. I usually delay EF to use it at the same time as relic(and intentionally overheat and then vent back), so not getting much out of reduced cool down on it. Link to comment Share on other sites More sharing options...
colin_ Posted January 18, 2013 Share Posted January 18, 2013 200? Doubtful. Maybe you mean 20? Tho I think its closer to 10. And please explain what you mean by that on EF. I usually delay EF to use it at the same time as relic(and intentionally overheat and then vent back), so not getting much out of reduced cool down on it. Yes, i added an extra zero to that it was supposed to be 20 it was pretty late . Around 10 dps would be more accurate in game . Of course you always want to line up your FE/relic/adrenal. Unfortunately not all fights end at the perfect time, I would rather have EF for the last 15 seconds of the fight then not have it at all. Which IMO makes the 2 set from the pve trump the 10-20 dps added from the pvp 4 set. Link to comment Share on other sites More sharing options...
bbare Posted January 29, 2013 Share Posted January 29, 2013 Yes, i added an extra zero to that it was supposed to be 20 it was pretty late . Around 10 dps would be more accurate in game . Of course you always want to line up your FE/relic/adrenal. Unfortunately not all fights end at the perfect time, I would rather have EF for the last 15 seconds of the fight then not have it at all. Which IMO makes the 2 set from the pve trump the 10-20 dps added from the pvp 4 set. Assuming you don't get an extra Explosive fuel off, the eliminator bonus will put up around 8% more rail shot damage according to my math. Here was my logic: Combat Tech: +8% damage to rail shot Eliminator: +15% rail shot critical chance Rail shot's crit multiplier is around 106% (Surge + Buff from tree) An extra 15% of the time you will do an extra 106% rail shot damage = ~16% more rail shot damage 16%-8%= 8% My rail shot does about 25%-30% of my total damage, so it is a little more than a 2% overall damage increase. Assuming you do around 2k dps with the combat tech bonus, that is an increase of 40 dps. Link to comment Share on other sites More sharing options...
OlosBC Posted January 29, 2013 Share Posted January 29, 2013 Assuming you don't get an extra Explosive fuel off, the eliminator bonus will put up around 8% more rail shot damage according to my math. Here was my logic: Combat Tech: +8% damage to rail shot Eliminator: +15% rail shot critical chance Rail shot's crit multiplier is around 106% (Surge + Buff from tree) An extra 15% of the time you will do an extra 106% rail shot damage = ~16% more rail shot damage 16%-8%= 8% My rail shot does about 25%-30% of my total damage, so it is a little more than a 2% overall damage increase. Assuming you do around 2k dps with the combat tech bonus, that is an increase of 40 dps. You have to factor in the base 40-ish% crit that you already have. So with PVE Combat Tech (let's assume 35% crit for rail shot): .65*1 + .35*2.06 (1=normal rail shot value, 2.06 = critted) =1.371* 1.08= 1.48 PVP Elim: Crit on rail shot now becomes 50% .5*1 + .5*2.06 = 1.53 1.53/1.48 = 1.0338 So The PvP Elim is 3.38% better on rail shot than PvE Combat Tech Apply this to roughly 30% of our damage: 1.014% overall DPS increase, and that gives us roughly a dps increase of 20. It's better. But not gamebreakingly so. Link to comment Share on other sites More sharing options...
bbare Posted January 29, 2013 Share Posted January 29, 2013 You have to factor in the base 40-ish% crit that you already have. So with PVE Combat Tech (let's assume 35% crit for rail shot): .65*1 + .35*2.06 (1=normal rail shot value, 2.06 = critted) =1.371* 1.08= 1.48 PVP Elim: Crit on rail shot now becomes 50% .5*1 + .5*2.06 = 1.53 1.53/1.48 = 1.0338 So The PvP Elim is 3.38% better on rail shot than PvE Combat Tech Apply this to roughly 30% of our damage: 1.014% overall DPS increase, and that gives us roughly a dps increase of 20. It's better. But not gamebreakingly so. Yes, you are right. I didn't think of that. I assumed the rail shot damage was added after accounting for crit. Link to comment Share on other sites More sharing options...
Leira_Kheren Posted February 6, 2013 Share Posted February 6, 2013 The same has to be said for adv proto. the 15% crit for rocket punch is supperior to the pve 4pc! Link to comment Share on other sites More sharing options...
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