ScytheEleven Posted April 29, 2013 Share Posted April 29, 2013 Dipstik - Some questions for you from a PT tank perspective. First off, in regards to relics, you've stated that Arkanian/Underworld Relics of Fortunate Redoubt (defense) is BiS for both Juggs and Powertechs. As for the second relic, I have the old Elite War Hero shield static relic that gives me +120 shield rating. Should I look to change that out? I feel like the +120 stat is just too good to drop. Secondly, before 2.0, the "rage" for tanks in general was to stack endurance. I assume this was because of the majority of force/tech attacks from operations that could not be dodged/shielded/whatever. With the changes to how shield works, is stacking endurance a thing of the past? Are mitigation stats too good to pass up in favor of stacking endurance now? I still use all "B" lettered mods (I'm in full 69's), so I'm assuming that if I go this route I shouldn't even think about touching endurance augments. Link to comment Share on other sites More sharing options...
dipstik Posted April 29, 2013 Author Share Posted April 29, 2013 I assume you don't mean Sins as well, since that seems to still say two ehaling relics. Due to there being almost no internal/elemental, the newe cutoff is 4500 ish dps to make the def proc better than the 634 healing. Link to comment Share on other sites More sharing options...
dipstik Posted April 29, 2013 Author Share Posted April 29, 2013 Dipstik - Some questions for you from a PT tank perspective. First off, in regards to relics, you've stated that Arkanian/Underworld Relics of Fortunate Redoubt (defense) is BiS for both Juggs and Powertechs. As for the second relic, I have the old Elite War Hero shield static relic that gives me +120 shield rating. Should I look to change that out? I feel like the +120 stat is just too good to drop. Secondly, before 2.0, the "rage" for tanks in general was to stack endurance. I assume this was because of the majority of force/tech attacks from operations that could not be dodged/shielded/whatever. With the changes to how shield works, is stacking endurance a thing of the past? Are mitigation stats too good to pass up in favor of stacking endurance now? I still use all "B" lettered mods (I'm in full 69's), so I'm assuming that if I go this route I shouldn't even think about touching endurance augments. The pvp relic is now better than everything but the defense proc. if you want anotherrr cool down you can use another relic, but the elite war hero is what I suggest. Endurance stacking is part of an ongoing debate between tiome to kill versus damage taken per second. Once you have enough health to avoid getting 3 shot, I think mitigation is the way to go. Link to comment Share on other sites More sharing options...
ScytheEleven Posted April 29, 2013 Share Posted April 29, 2013 The pvp relic is now better than everything but the defense proc. if you want anotherrr cool down you can use another relic, but the elite war hero is what I suggest. Endurance stacking is part of an ongoing debate between tiome to kill versus damage taken per second. Once you have enough health to avoid getting 3 shot, I think mitigation is the way to go. Cool, thanks for the clarification man! Link to comment Share on other sites More sharing options...
inc_CichYBoB Posted April 29, 2013 Share Posted April 29, 2013 hey, can y use your magic math and tell if having 2old+2new set for shadow tank is better than just going for 4set. thx Link to comment Share on other sites More sharing options...
dipstik Posted April 30, 2013 Author Share Posted April 30, 2013 (edited) http://www.swtor.com/community/showpost.php?p=6173589&postcount=169 if we take internal/elemental as 2%$ of overall damage, then the 10% shield buff is better than 5% shield and 2% damage reduction. Edited April 30, 2013 by dipstik Link to comment Share on other sites More sharing options...
Naritara Posted April 30, 2013 Share Posted April 30, 2013 (edited) Hmmm ok, I didn't want to play the 'Who's more right or more wrong' game but seeing as the stats in KBN's thread are drastically different to yours the question must asked. I run an assassin in full BM atm and we're looking at starting HM's so I had to ask XD just need a starting point as to whose stats to head to. Thx guys. Edited April 30, 2013 by Naritara Link to comment Share on other sites More sharing options...
throwdownj Posted April 30, 2013 Share Posted April 30, 2013 Hmmm ok, I didn't want to play the 'Who's more right or more wrong' game but seeing as the stats in KBN's thread are drastically different to yours the question must asked. I run an assassin in full BM atm and we're looking at starting HM's so I had to ask XD just need a starting point as to whose stats to head to. Thx guys. the numbers are different by like less then 1 augment. i wouldnt quite call that drastically different and i really doubt the difference will be life or death Link to comment Share on other sites More sharing options...
dipstik Posted April 30, 2013 Author Share Posted April 30, 2013 in light of all we have learend since 2.0, its really hard to just put numbers out there and be happy with them. i am pretty happy with the AMR profiles, but thats at the end of a very long road, and in between its very hard to post numbers that will work for everyone. other than posting a spreadsheet where you just enter the amount of shield you have and the total stat pool and it spits out what your defense and absorb should be, i cant think of the best way to post numbers (KBN will most likey post his spreadsheet once the numbers are solid, which you can just add a solver to if he doesnt have it set up). every time you get a new enhancement, you ideal budget is goign to chnage. and now the earpeice and implants chnage shield value dramatically, so you can be anywhere between 720 and 898 depending how you wanna gear. Link to comment Share on other sites More sharing options...
eventidephoenix Posted April 30, 2013 Share Posted April 30, 2013 (edited) edit: apologies I read wrongly. But the strangest bit is using the crafted implants. think I will get laughed at lol But Dipstik, I thought for Shadows the best pair of relics is heal + def proc, why does your amr profile use EWH? =\ Edited April 30, 2013 by eventidephoenix Link to comment Share on other sites More sharing options...
Naritara Posted April 30, 2013 Share Posted April 30, 2013 in light of all we have learend since 2.0, its really hard to just put numbers out there and be happy with them. i am pretty happy with the AMR profiles, but thats at the end of a very long road, and in between its very hard to post numbers that will work for everyone. other than posting a spreadsheet where you just enter the amount of shield you have and the total stat pool and it spits out what your defense and absorb should be, i cant think of the best way to post numbers (KBN will most likey post his spreadsheet once the numbers are solid, which you can just add a solver to if he doesnt have it set up). every time you get a new enhancement, you ideal budget is goign to chnage. and now the earpeice and implants chnage shield value dramatically, so you can be anywhere between 720 and 898 depending how you wanna gear. Ahhh ok now I think i get it, makes sense I spose depending on which gear slots you replace to stats...I think...brain...hurts...must not think XD Link to comment Share on other sites More sharing options...
dipstik Posted April 30, 2013 Author Share Posted April 30, 2013 (edited) correct. since internal/elemental damage is so seldom, and boss dps is so high, you need to be able to get at least 2.5 points of endurance form each point of mitigation for it to be worth it. if you take a look in the shadow section you see how much each point of mitigation is worth at the 790 shield level, and how much self heals you get from each point of endurance. .072*end=.00004*N*dps boss dps is between 4500 and 6500 (i know average is lower, but titan and olek have large down time). at dps=4500: (end/N)=2.5 at dps=6500: (end/N)=3.61 since you only get (end/N)=2 for the lettered mods, its not worth it. you shoudl also notice the BiS relics changed, as well as the BiS ears/implants if all of this leads to a health pool that is very prone to getting 3 shot, some lettered mods might be needed. im regards to the relics, just look at the relic numbers for each class. elite war hero wins because mitigation is SOOO good, because internal/elemetal is so low, and dps is so high. before i assumed 30% of damage was internal/elemental, now i assume 2%. so that makes mitigation 30% better, which makes the healing relics ahve to compete against some stiff competition. Edited April 30, 2013 by dipstik Link to comment Share on other sites More sharing options...
Hockaday Posted April 30, 2013 Share Posted April 30, 2013 Due to there being almost no internal/elemental, the newe cutoff is 4500 ish dps to make the def proc better than the 634 healing. Pre or Post mitigation, my apologies for the ignorance of my questions lol, just triple checking. Link to comment Share on other sites More sharing options...
dipstik Posted April 30, 2013 Author Share Posted April 30, 2013 Pre mitigation dps Link to comment Share on other sites More sharing options...
Razzberry Posted April 30, 2013 Share Posted April 30, 2013 (edited) Not sure if it's been mentioned yet, but I think there may be an error in the formula you posted in the OP. (0.78*(1-dr)*(0.5*(1-d-0.1)*(1-s*a)+0.78*(1-d)*(1-s*a))+0.21*(1-dr)*(1-r)*(1-s*a)+0.02*(1-r)*(1-ir)) Isn't that 0.78 pulled out and applied to all M/R at the start? Why does it get applied to the 100% accuracy attacks again? Shouldn't it be: (0.78*(1-dr)*(0.5*((1-d-0.1)*(1-s*a)+(1-d)*(1-s*a))+0.21*(1-dr)*(1-r)*(1-s*a)+0.02*(1-r)*(1-ir)) EDIT: Also, 0.78 + 0.21 + 0.02 = 1.01 Edited April 30, 2013 by Razzberry Link to comment Share on other sites More sharing options...
Razzberry Posted April 30, 2013 Share Posted April 30, 2013 (edited) Side note: What is the assumption for the 50% M/R attacks being 90% accuracy and 50% being 100% accuracy based on? Couldn't it be assumed they'd be all 95% accuracy from the Smash debuff having near 100% uptime? I realize this is essentially the same thing, but just curious why it was split up that way. I'll admit to being a bit ignorant to what the other two classes bring to the table in regards to accuracy debuffs though. Edited April 30, 2013 by Razzberry Link to comment Share on other sites More sharing options...
Razzberry Posted April 30, 2013 Share Posted April 30, 2013 Dark Blood/Inner Peace is only 4% internal resistance instead of 5% as well. Link to comment Share on other sites More sharing options...
dipstik Posted April 30, 2013 Author Share Posted April 30, 2013 (edited) Not sure if it's been mentioned yet, but I think there may be an error in the formula you posted in the OP. (0.78*(1-dr)*(0.5*(1-d-0.1)*(1-s*a)+0.78*(1-d)*(1-s*a))+0.21*(1-dr)*(1-r)*(1-s*a)+0.02*(1-r)*(1-ir)) Isn't that 0.78 pulled out and applied to all M/R at the start? Why does it get applied to the 100% accuracy attacks again? Shouldn't it be: (0.78*(1-dr)*(0.5*((1-d-0.1)*(1-s*a)+(1-d)*(1-s*a))+0.21*(1-dr)*(1-r)*(1-s*a)+0.02*(1-r)*(1-ir)) EDIT: Also, 0.78 + 0.21 + 0.02 = 1.01 this is what im using from excel pre heals/absorb dtps= dps*(0.7793*(1-dr)*(0.5*(1-d-0.1)*(1-s*a)+0.5*(1-d)*(1-s*a))+0.207*(1-dr)*(1-r)*(1-s*a)+0.0137*(1-ir)*(1-r)) which i think is correct. what i pasted was incorrect. thank you for the extra set of eyes. Edited April 30, 2013 by dipstik Link to comment Share on other sites More sharing options...
dipstik Posted April 30, 2013 Author Share Posted April 30, 2013 Side note: What is the assumption for the 50% M/R attacks being 90% accuracy and 50% being 100% accuracy based on? Couldn't it be assumed they'd be all 95% accuracy from the Smash debuff having near 100% uptime? I realize this is essentially the same thing, but just curious why it was split up that way. I'll admit to being a bit ignorant to what the other two classes bring to the table in regards to accuracy debuffs though. http://www.swtor.com/community/showthread.php?p=5074662#post5074662 http://www.swtor.com/community/showpost.php?p=6157031&postcount=87 and i do consider the smash debuff having 100% uptime. Guardians http://swtor.askmrrobot.com/characte...1-ff52c0cf84e6 skill tree dust storm: 5% defense guard stance: 15% armor rating boost blade barricade: 5% defense. 5% resistance blade barrier: (0.05 * 11180 + BonusHealing) * 1.2. bonus healing = 0.14*strength+0.17*power+0.17*force power. remember you get a 5% buff to power and force power and a 11% buff to strength. shield specializtion: 4% shield inner peace: 5% internal resistance guardian slash: 3% kinetic/energy resistance, 3% internal resistance single saber mastery: 3% defense sorusu form: 61.5% armor rating, 15% shield, 6% kinetic resistance, 6% internal resistance offhand: 5% shield, 20% absorb base 5% defense. get 10% internal resistance from willpower buff. Link to comment Share on other sites More sharing options...
dipstik Posted April 30, 2013 Author Share Posted April 30, 2013 (edited) Dark Blood/Inner Peace is only 4% internal resistance instead of 5% as well. checked my character. its 5% Edited April 30, 2013 by dipstik Link to comment Share on other sites More sharing options...
Hockaday Posted April 30, 2013 Share Posted April 30, 2013 (edited) Pre mitigation dps Hrm, time to find the pre mitigation dps, thanks lol. Edit: Found them, so my question is; on Thrasher and The Cartel, should Sins run UW Healing and Proc Def, or Proc Def and EWH (or something besides ewh if we odn't have it) Edited April 30, 2013 by Hockaday Link to comment Share on other sites More sharing options...
Naritara Posted April 30, 2013 Share Posted April 30, 2013 I'll be running arkanian until a UW drop Ark is 580, EWH is 477, Conq is 484, Arkanian seems to be the easiest and best to get for 150 basics :-) Link to comment Share on other sites More sharing options...
Razzberry Posted April 30, 2013 Share Posted April 30, 2013 checked my character. its 5% It's definitely 4%: http://i.imgur.com/3hnf84A.jpg That combines with Soresu giving 6% for a total of 10% IR: http://i.imgur.com/FAamk5n.jpg Link to comment Share on other sites More sharing options...
Razzberry Posted April 30, 2013 Share Posted April 30, 2013 It's definitely 4%: http://i.imgur.com/3hnf84A.jpg That combines with Soresu giving 6% for a total of 10% IR: http://i.imgur.com/FAamk5n.jpg Is there a discrepancy between Guardians and Juggernauts? Maybe just a tooltip error, or are you actually getting 11% IR? Link to comment Share on other sites More sharing options...
dipstik Posted April 30, 2013 Author Share Posted April 30, 2013 Hrm, time to find the pre mitigation dps, thanks lol. Edit: Found them, so my question is; on Thrasher and The Cartel, should Sins run UW Healing and Proc Def, or Proc Def and EWH (or something besides ewh if we odn't have it) Proc defense and elite war hero. Or use shield absorb on use if you don't have ewh. Link to comment Share on other sites More sharing options...
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