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Quarterly Producer Letter for Q2 2024 ×

Things SWTOR forgot to copy from WoW


Obiwanwillpwnme

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1) Dungeon finder.

Finding a group and getting them all to the flashpoint takes too long, it's not fun so hardly anyone is playing flashpoints.

 

Killed server communities and the MMO feeling of WoW.

 

 

2) UI customisation.

Especially UI scaling. I play on a high-res monitor and the current UI is awful.

 

agreed, 1920x1080, and the ui takes up too much room.

 

3) Group loot rules.

Don't let classes that can't use gear roll on it. It only causes grief, whether it was intentional or deliberate. WoW's 2-hour grace period for trading bound items with those eligible for them would have been nice, too.

 

Never really bothered me to be honest, and never experienced this in SWTOR.

 

4) Selecting PvP warzones.

Lots of people hate huttball. I know it helps reduce PvP queues, but melee classes hate it. I'd be much more likely to queue for PvP if I could knock it off the list.

 

Agreed, but let them get the small bugs sorted, remember WoW didn't have any BG's on release.

 

5) Skills that level as you level.

Returning to a trainer every time you level up is not fun. It's a timesink.

 

That sounds like a you problem

 

 

6) Addons.

Especially DPS meters, or at least a combat log. I have no idea which of my skills/rotations are most effective which makes learning my class really hard. It's also very hard to analyse fights to work out what to avoid, which mob to kill first, what to interupt etc...

 

DPS meters can be useful to see if you're holding your group behind - or finding other slackers, but tbh it just leads to elitism.

 

Most of the things you've listed are found out by trial and error, which I prefer doing, you feel like you've worked for it, rather than read for it.

 

7) Guild storage.

Sharing materials and items with guildies is a big part of a successful guild. Currently this is reduced to asking/offering in guild chat, which is pretty tedious.

 

not needed.

 

8) Achievements.

They were fun, quirky and added longevity to the game. A great way to spice up repetitive encounters and great personal goals for PvP.

 

not needed and means you can't do PuGs unless you have the said achi, forcing people in to guilds or to change guilds when they don't want to.

 

9) Fishing.

Great way to pass the ti.. nevermind, maybe SWTOR is doing some things right.

 

yeah, agreed :p

Edited by willtron
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