Soljin Posted October 13, 2012 Share Posted October 13, 2012 I have a better idea...Give everyone Stealth and 4 CC's and we can stop fighting entirely and Just grief eachother (no reason to fight anymore who ever can chain all 4 CC's first wins)....Its happening already, why should only a couple AC's get to have all the fun. Link to comment Share on other sites More sharing options...
Angel_of_Cain Posted October 13, 2012 Share Posted October 13, 2012 I have a better idea...Give everyone Stealth and 4 CC's and we can stop fighting entirely and Just grief eachother (no reason to fight anymore who ever can chain all 4 CC's first wins)....Its happening already, why should only a couple AC's get to have all the fun. ^^^ I like it! Link to comment Share on other sites More sharing options...
Metalmac Posted October 13, 2012 Share Posted October 13, 2012 stunwars this says it all clearly as to the problem in pvp. Link to comment Share on other sites More sharing options...
Polebreaker Posted October 14, 2012 Share Posted October 14, 2012 I have a better idea...Give everyone Stealth and 4 CC's and we can stop fighting entirely and Just grief eachother (no reason to fight anymore who ever can chain all 4 CC's first wins)....Its happening already, why should only a couple AC's get to have all the fun. Hah, definitely! Link to comment Share on other sites More sharing options...
DarthSabreth Posted October 14, 2012 Share Posted October 14, 2012 I have a better idea...Give everyone Stealth and 4 CC's and we can stop fighting entirely and Just grief eachother (no reason to fight anymore who ever can chain all 4 CC's first wins)....Its happening already, why should only a couple AC's get to have all the fun. ^ ROFL, its pretty much happening already post 1.4, might as well call it PVCC. Link to comment Share on other sites More sharing options...
Sheike Posted October 14, 2012 Share Posted October 14, 2012 I keep saying this and will continue to do so - Put a ******* Recourse Timer on all CC effects. This is what "Recourse Timer" means = You get hit by a CC, after the CC runs it's course you cannot be CC'd again until the recourse timer runs out... It shouldn't be any more than 2 - 2.5 seconds, but with this in place we eliminate chain CCing and a giant block of frustration magically disappears. Furthermore, we ought to have 3 second immunity to CC effects when we pop our CC breaker abilities. Is this really so hard to comprehend? Link to comment Share on other sites More sharing options...
DarthSabreth Posted October 15, 2012 Share Posted October 15, 2012 I keep saying this and will continue to do so - Put a ******* Recourse Timer on all CC effects. This is what "Recourse Timer" means = You get hit by a CC, after the CC runs it's course you cannot be CC'd again until the recourse timer runs out... It shouldn't be any more than 2 - 2.5 seconds, but with this in place we eliminate chain CCing and a giant block of frustration magically disappears. Furthermore, we ought to have 3 second immunity to CC effects when we pop our CC breaker abilities. Is this really so hard to comprehend? after 1.4 do you really have to ask? Link to comment Share on other sites More sharing options...
Sheike Posted October 15, 2012 Share Posted October 15, 2012 after 1.4 do you really have to ask? Good point.. /facepalm Link to comment Share on other sites More sharing options...
NathanielStarr Posted October 15, 2012 Share Posted October 15, 2012 CC is intended to counter healers, especially teams with cross healing. Link to comment Share on other sites More sharing options...
L-RANDLE Posted October 15, 2012 Share Posted October 15, 2012 Daily bumpity.... Austin...... AUUUUUUSTIN!!!! /whisper change resolve back to was and increase the decay timer to start after cc wears off... Link to comment Share on other sites More sharing options...
TUXs Posted October 15, 2012 Share Posted October 15, 2012 1.4 proved they clearly see no problem with CC's in this game because...they did the one thing I NEVER thought they could possibly do...they made it WORSE! Link to comment Share on other sites More sharing options...
Rebelyellca Posted October 15, 2012 Share Posted October 15, 2012 (edited) CC is intended to counter healers, especially teams with cross healing. That would be great if that is what this grabbage was only being used for but its not. CC, roots, snares, stuns...its all out of control now since 1.4. Maybe some augments with a resist stat to this type of stuff is needed that is a capped stat so people arent completly immune, or make the expertise stat also add a little bit of a resistance chance to this crap. I like to fight when I PvP, I dont go into the WZ's to get stunned to a point all I am is a DPS dummy for the enemy to see how much damage they can do. There is no strategy they way it is now when to throw out a CC, stun or root. All these abilities are used with impunity. People that claim they are defensive are full of crap as that is far form the turth. Snares I dont care so much about but the duration needs to be shortened, its the abilities where you loose all control and can do absolutly nothing to help yourself get out of a situation if your lucky or skilled enough. There are several good solutions or at least attempts at what could resolve this issue in this thread. I can only hope the devs are actually paying attention. Edited October 15, 2012 by Rebelyellca spelling Link to comment Share on other sites More sharing options...
SovereignConvict Posted October 15, 2012 Share Posted October 15, 2012 Since CC is much at the center of debate right now; is there anywhere that has all the CC abilities listed with the amount of resolve they fill? I would love to see a list like this as well. Anyone have one by any chance? Link to comment Share on other sites More sharing options...
Zunayson Posted October 15, 2012 Share Posted October 15, 2012 So the OP would rather get insta killed while he pads his damage maybe 3k points than just let the enemy waste their CDs on one guy while the OP is outnumbered? wut? Link to comment Share on other sites More sharing options...
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