Ronxz Posted September 9, 2012 Author Share Posted September 9, 2012 I've always wondered, why is it that Roots are not considered Crowd Controls (even though every other game since D&D has considered them as such, but, hey, Bioware says they aren't so they must not be) but the only way to break a root is to use our only 2 minute cooldown? I would think, since its not a crowd control, we could force jump or speed out of it. I mean, it isn't a CC right? So why do we have to use our only 2 minute CC breaker to get out of it? Sadly, considering the response to the resolve issue, Bioware's likely 'fix' would be "CC breakers no longer break roots or slows" rather than adding root to the resolve immunity. I would bet that none of the developers have ever had a sniper knock them back, root them, and then kill them before the root wore off. That would require them to play the game though. Link to comment Share on other sites More sharing options...
Briljin Posted September 9, 2012 Share Posted September 9, 2012 More time being stunned. What's not to love right? I mean rather than having Pugs learn to play, we now get to ha e coordinated teams effectively stunlock players through coordination. Well done Bioware. Christ, get over yourself already. It is not a L2P issue for PUGs, anyone can be more coordinated when they are all using voice communication and can instantly pass information without having to worry about typing and playing at the same time. Now I do agree that the overlap change is bad and the cool down upon using the stun breaker should be shorter. Kind of wish they would steal the "stun immunity" concept when using the stun breaker, in addition to building up immunity. Link to comment Share on other sites More sharing options...
DarthRamette Posted September 9, 2012 Share Posted September 9, 2012 BW needs to fix this issue among others in PvP. It gets really old playing "Stun ball" when you get stunned, use your stun breaker then get stunned again and killed. Lessen the time for the stun breaker to be used or I dont know, have the resolve bar actually work. Link to comment Share on other sites More sharing options...
DarthOvertone Posted September 10, 2012 Share Posted September 10, 2012 It appears BW is listening. A pretty good change on the way from the 1.4 PTS Patch Notes: When a player becomes immune to control due to Resolve, his Resolve meter will not start decaying until after all the current controlling effects expire (instead of decaying immediately after the immunity begins). Link to comment Share on other sites More sharing options...
Scritchy Posted September 11, 2012 Share Posted September 11, 2012 It appears BW is listening. A pretty good change on the way from the 1.4 PTS Patch Notes: That pretty good change should have been in the game from the start if they had listened to the Beta Testers. Link to comment Share on other sites More sharing options...
Aikiyc Posted September 11, 2012 Share Posted September 11, 2012 I've always wondered, why is it that Roots are not considered Crowd Controls (even though every other game since D&D has considered them as such, but, hey, Bioware says they aren't so they must not be) but the only way to break a root is to use our only 2 minute cooldown? Wrong. All roots can be dispelled by at least one of the healing ACs. Except the Sorcy Lightning spec knockback root, I think. That's an easy fix. The problem with roots, is you can still attack, it's not a true stun, and resolve works with stuns. The other problem is that even if you have a couple healers, their dispell is on a 5 second CD. So healers and DPS sorcs, operatives, and mercs get a freebie, but the other classes don't. Not sure how to address it, but adding roots to resolve is not the way to go, in my opinion. At most (excepting lightning sorcy root), you're rooted for a GCD and a half. Whoopdiedo. Unless you get horrifically unlucky in pugs, you're only going to see 2, maybe 3 people with roots in a warzone. And if you get chained and die, where was your healer? Link to comment Share on other sites More sharing options...
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