JFKdj Posted August 26, 2012 Share Posted August 26, 2012 ...the amount of loading screens. Link to comment Share on other sites More sharing options...
aVmuse Posted August 26, 2012 Share Posted August 26, 2012 ...the amount of loading screens. I want a 20gig game to load up instantly where ever I am. Link to comment Share on other sites More sharing options...
LordArtemis Posted August 26, 2012 Share Posted August 26, 2012 I want a 20gig game to load up instantly where ever I am. Is that what you despise the most, or was that a counter to the OPs comment? I would say I despise the gated on rails design of most planets. Taris is one of the worst offenders. I spent more time running around and less time actually playing the game trying to find the path to my next mission. A close second would be the the almost total lack of customization allowed in the game. Link to comment Share on other sites More sharing options...
Eillack Posted August 26, 2012 Share Posted August 26, 2012 ...the amount of loading screens. You have not played Star trek Online if you think TOR is bad with load screens. Link to comment Share on other sites More sharing options...
kirorx Posted August 26, 2012 Share Posted August 26, 2012 I agree. I think we need placable waypoints that we can travel to instantly. (cant think of anything better but to avoid some) The load times and the orbital stations can really kill my desire to leave the fleet. Link to comment Share on other sites More sharing options...
LordArtemis Posted August 26, 2012 Share Posted August 26, 2012 At the VERY LEAST there should be some kind of summon feature for groups. That way you can form a group and it doesn't take all day to find each other while you play the "where are the walls" game. Link to comment Share on other sites More sharing options...
RazielHex Posted August 26, 2012 Share Posted August 26, 2012 Loading screens are for people who don't have 16GB of DDR3 RAM. Link to comment Share on other sites More sharing options...
BlackSpin Posted August 26, 2012 Share Posted August 26, 2012 Loading screens are for people who don't have 16GB of DDR3 RAM. You'd be right if the client could actually use more than 1/8th of that. Link to comment Share on other sites More sharing options...
Sungas Posted August 26, 2012 Share Posted August 26, 2012 (edited) 1) Lack of variety when you reach 50. 2) The cost of removing mods is about double what it should be. 3) Very little interaction between factions except for warzones. 4) PVP balancing is a bit off. 5) The game engine takes a big FPS hit at times. 6) Crafting can't help the character crafting. It is only good for creating items to sell to lower levels or creating items for future alts because the pace for leveling your character typically exceeds the pace you level crafting. Biochem is the lone exception. 7) Premades with vent are being pitted against random pugs in warzones resulting in massive QQ theads calling for wholesale changes when it all could be solved with proper matchmaking. 8) Warzones would be much more balanced with cross server queing. 9) The game is so linear that all players follow the exact same path for their respective classes. 10) The Galactic market is horribly conceived. The search functions are the worst I have seen in any MMO. 11) Tanks are not tanks. Shielding "white damage only" is the worst conceived tanking system yet. It could be resolved with augments that provide some resist to fire, internal damage, etc. Even a small resistance assist would go a long ways and I believe that proper balancing will never be adequately addressed until this issue is addressed. As it stands now, many tank classes are going strictly dps skill tree because of it. It is common for groups to go into heroics without a true tank because dps rules the day. If you can't tank em, you try to kill em as fast as you can instead. 12) Dual spec is handled by erasing and reallocating 31 points once per week. Another reason why tanks can't be tanks. Edited August 26, 2012 by Sungas Link to comment Share on other sites More sharing options...
Goretzu Posted August 26, 2012 Share Posted August 26, 2012 You have not played Star trek Online if you think TOR is bad with load screens. It IS bad, although there may well be worse. Although apparently when the client was bigger there was high rez textures and less loading. Link to comment Share on other sites More sharing options...
RazielHex Posted August 26, 2012 Share Posted August 26, 2012 You'd be right if the client could actually use more than 1/8th of that. DO a little kernel level programming. You can allocate a lot of memory for any process. Link to comment Share on other sites More sharing options...
Goretzu Posted August 26, 2012 Share Posted August 26, 2012 DO a little kernel level programming. You can allocate a lot of memory for any process. SWTOR doesn't use that much though, even 4GB is overkill for it (unless you are using a RAM-drive). Link to comment Share on other sites More sharing options...
Soluss Posted August 26, 2012 Share Posted August 26, 2012 I want a 20gig game to load up instantly where ever I am. That has nothing to do with the load screens. Link to comment Share on other sites More sharing options...
Miggzy Posted August 26, 2012 Share Posted August 26, 2012 At the VERY LEAST there should be some kind of summon feature for groups. That way you can form a group and it doesn't take all day to find each other while you play the "where are the walls" game. I believe they had something like this in beta Link to comment Share on other sites More sharing options...
Laris_Rai Posted August 26, 2012 Share Posted August 26, 2012 You have not played Star trek Online if you think TOR is bad with load screens. *claps* Very, very true. Link to comment Share on other sites More sharing options...
Goretzu Posted August 26, 2012 Share Posted August 26, 2012 I believe they had something like this in beta Yeah supposedly they did, earlier on in Beta. Why they didn't keep it baffles me, because it was a complaint I heard a LOT in-game early on. Link to comment Share on other sites More sharing options...
Soluss Posted August 26, 2012 Share Posted August 26, 2012 Yeah supposedly they did, earlier on in Beta. Why they didn't keep it baffles me, because it was a complaint I heard a LOT in-game early on. They removed alot of good things in beta. Thats why I keep saying " since beta, ToR has removed more from the game then they added to it" Link to comment Share on other sites More sharing options...
Thuggy Posted August 26, 2012 Share Posted August 26, 2012 Yeah supposedly they did, earlier on in Beta. Why they didn't keep it baffles me, because it was a complaint I heard a LOT in-game early on. James Ohlen said, and I'm paraphrasing here, "We want players to explore! The ability to summon limits this freedom" Link to comment Share on other sites More sharing options...
iammeiva Posted August 26, 2012 Share Posted August 26, 2012 They removed alot of good things in beta. Thats why I keep saying " since beta, ToR has removed more from the game then they added to it" they removed stuff so that they could put it back in at a later time and call it "new content" Link to comment Share on other sites More sharing options...
Pathlight- Posted August 26, 2012 Share Posted August 26, 2012 1) bad engine 2) subpar pvp 3) no endgame 4) puke inducing armor design 5) no space in a SW game Link to comment Share on other sites More sharing options...
Goretzu Posted August 26, 2012 Share Posted August 26, 2012 James Ohlen said, and I'm paraphrasing here, "We want players to explore! The ability to summon limits this freedom" Well it certainly limits you will helping people out for quick quests and stuff. Link to comment Share on other sites More sharing options...
Kissakias Posted August 26, 2012 Share Posted August 26, 2012 BoP vanity items (pets, speeders) no cross faction at all unbalanced classes Link to comment Share on other sites More sharing options...
Dirtnose Posted August 26, 2012 Share Posted August 26, 2012 (edited) James Ohlen said, and I'm paraphrasing here, "We want players to explore! The ability to summon limits this freedom" Explore? I love SWTOR but there isn't anything to explore. It's incredibly linear with hardly any exploration needed and if I do want to explore, I can't because everywhere I turn I run into 50 packs of mobs at once because this game has to many randomly placed mobs in random places. On top of that, Space is a joke, ffs it's a Star Wars game. Take notes from SWG BioWare. Edited August 26, 2012 by Dirtnose Link to comment Share on other sites More sharing options...
LordArtemis Posted August 26, 2012 Share Posted August 26, 2012 James Ohlen said, and I'm paraphrasing here, "We want players to explore! The ability to summon limits this freedom" Lol Why not just say "We want our players to hate playing this game!!! Any convenience feature or option only increases the level of gameplay joy...and we certainly do not want that." Sometimes I wonder about these guys and their line of thinking. It seems to me like there were times where they did everything they possibly could to make sure this title would fall flat on it's face. Link to comment Share on other sites More sharing options...
Knockerz Posted August 26, 2012 Share Posted August 26, 2012 (edited) Loading screens aren't that bad any more. Ever since I built this new computer about two weeks ago with a ssd my loading times have been dramatically reduced. However, there will always be some loading time due to loading other players. There are few instances where you load instantly and those are flashpoint and my spaceship. I often have to wait 20sec to over 2 minutes before every one loads into a flashpoint, which is more dependent on your hardware. Edited August 26, 2012 by Knockerz Link to comment Share on other sites More sharing options...
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