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Read the Q/A this morning, Now I'm angry


POSOINU

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The spin job they gave us in the Q&A about this issue basically translates into 'We are horrible at itemizing this game. We also don't play our own game. If we did, we would've had a clue.'

 

ya its sad

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This is kinda like the whole not putting set bonuses on the mods and leaving them on the armors for rakata. Honestly it's looking more and more like they just don't know how to code it. When they payed for the engine it was all about no worries we can do it because we have teams of engineers. Maybe they just don't have the quality or numbers of them anymore? Edited by demonolithic
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"Esendis: Can we expect some kind of change to the current pve relics? As it stands now the BIS pve relics for many advanced classes are the pvp ones.

 

Jason Attard (Senior Game Balance Designer): In the long run our intent is to make sure PvP gear is never competitive in end-game PvE situations. Unfortunately, it’s still too early in the design process for us to give an ETA or release any details on what we’re planning for PvP gear.

 

We currently have no plans to change the PvE relics. In theory the active abilities on the PvE relics do not provide quite as much sustained damage-per-second as a passive relic at the same item level. In practice, when used at the correct time they can deliver a huge amount of damage when you actually need it, and can make you much more effective overall. This is especially true when the relic is paired with powerful cooldowns or burst damage attacks. This is the primary reason we changed the PvP relics into passive relics, as skilled players could wipe out their opponents much more quickly than intended, and nobody likes to be killed before they get a chance to fight back. On the PvE side we decided to keep that extra bit of gameplay, since it helps break up rotations and adds a extra little optimization element to damage dealing in boss fights."

 

I'm not going to teach you the basic long division that makes battlemaster and warhero relics better then Campaign ones. instead I'm going to list every operation and tell you which trinket is better and why.

 

 

 

EV

Annihilator Droid: Well there is no point where burst is important its just a dps race so PVP Relic for this one!

 

Gharj: Well there is no point where burst is important its just a dps race so PVP Relic for this one!

 

Ancient Pylons: This one you you could use the campaign usable trinket for when the bigger adds spawn so thats one for PVE!

 

Infernal council: This on actually requires some math it you can use the PVE relic to dps it down faster, but if your hitting the enrage you actually want to use the PVP one.

 

SoA: You can make an argument that in the last phase when pylons hit him you can pop a campaign relic to dps him. but the issue is that if your actually struggling on the fight and need 3+ pylons to kill him its more beneficial to use the PVP one. although if you are running 1 tank you should use campaign relics to super dps mind traps if the tank gets pulled.

 

 

Karagga's Palace:

 

Bonethrasher: Pretty standard DPS race, you can make an argument for poping for adds that spawn. so if your having trouble with that use PvE if not PVP!

 

Jarg & Sorno: You can't make an arguement on this one, PVP wins.

 

Foreman Crusher: Standard tank and Spank. PVP Wins. ( i suppose if you struggling with adds? maybe you could use pve one?)

 

Puzzle: This depends on how many phases it takes you to kill him in poping trinkets to run side by side with burn phase may result in a dps increase ,but it depends on a lot of factors.

 

Karagga: standard DPS race PVP relic wins. ( i suppose if you struggling with adds? maybe you could use pve one?)

 

 

Explosive Conflict:

 

Zorn and Toth: Standard Tank and Spank PVP relic wins

 

Firebrand/Stormcaller: Standard tank and spank. PVP wins ( i suppose if you struggling with adds? maybe you could use pve one?)

 

Vorgath: PVP relic wins again

 

Kephess: You can actually make several arguements for PVE here more then any fight, if you struggling with a particular bombardier , or if you need more dps on the walker.

 

But, and this is the point while the PVE relics can help you through a a single burst target, the PVP relics make the entire fight shorter. And thats why they are so much better, If you are hitting an enrage timer, there is no arguement you can make for PVE Campaign relics.

 

The PVP relics are not better in theory, They just are better please, fix it.

 

In short, if you are having trouble killing any adds, use a PVE trinket. If not. PVP all the way

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