Aienir Posted July 17, 2012 Share Posted July 17, 2012 (edited) So I seem to be one of the few who say DPS Vigilance guardians are not just fine, but amazing. I wanna make a thread where anyone who is Vigilance Spec can find a good compendium for specs/build/stats that they can pull from. I've cleared all current content in this build (Nightmare Eternity Vault, Nightmare Karaggas Palace, Hard Mode Denova) including Nightmare Piglrim. I am full campaign/BIS for how I see it as stat necessity. Only thing I'm missing is the orange bracers with an augment with the non-type bound (i.e feet/hands/chest) armorings for a bit more strength. If i can ever find a combat log and upload it, I'll do it, but i've hit 1900 DPS on the MOX DPS meter, I've hit 2k as well, but that is utterly and completely rare burst. And by burst i mean I crit on every ability for a whole rotation. This is my spec, gear and stats right here (accuracy and surge is wrong for some reason): http://swtor.askmrrobot.com/character/79df384a-e3b1-462e-b216-c2735fe2d7c3 The spec is useful for both PVP and PVE, while it misses some of the talents I would LOVE for PVP like gather strength, I feel like I still have the utility I need for PVP. Proof: http://i.imgur.com/QPZeo.jpg 520k damage in a WZ. Not shabby in a PVE/PVP hybrid so to speak. This is all buffed but unstimmed. For those who do not want to open the link (dunno why) here is the stats: Strength: 1913 Damage: 900 - 1062 Bonus Damage (Melee): - 576 Accuracy - 100.89% Crit - 35.8 Surge - 75.63 Health 20403 Buffed and Stimmed: Strength: 2041 Damage: 945- 1107 Bonus Damage (Melee): - 612 Accuracy - 100.89% Crit - 36.4 Surge - 75.63 Health 20403 So as far as my stat priorities are, is that i tried to hit the soft caps for crit and surge (ratings, which thankfully translate to the percentages above) and from there went straight power. From talking to a few members who are more experienced than I am at this, we have come to the conclusion that around 1960 is the max strength that I should be aiming for before i start stacking power. The reason we came to that conclusion is that at these levels of strength you should be at the soft/hard cap for crit rating (not percentage, as rating is the important one) and power gives more straight up bonus damage than strength. The rate of return for bonus damage is as follows: Power = .23 bonus damage per 1 point of power Strength = .2 bonus damage per 1 point of Strength + .02 crit Once i hit the 1960 mark (stimmed) i started stacking power, and once i got all the 61 mods i altogether ditched most of my strength augments and went for straight power. I even abandoned the high main stat mods for the high secondary stat mods so i could get more power since i realized i had more than enough strength. As far as rotation I use this following rotation explained in this video: *** I do not take credit for this video, I did not make it*** This video breaks down the rotation into 4 very simple very easy parts and I use it cause it really does generate very high DPS, only change I make is that I move the Blade Storm from the filler rotation to the bleed rotation as it adds a 3rd dot. Post your stats and build below! Lets get some theory crafting going! Edited July 17, 2012 by Aienir Link to comment Share on other sites More sharing options...
BigRedRocket Posted July 17, 2012 Share Posted July 17, 2012 vid is for jugg and im to lazy to cross it over to guardian:( Link to comment Share on other sites More sharing options...
Aienir Posted July 17, 2012 Author Share Posted July 17, 2012 vid is for jugg and im to lazy to cross it over to guardian:( These are the overall important abilities: Ravage = Master Strike Impale = Overhead Slash Shatter = Plasma Brand Force Scream = Blade Storm Vicious Throw = Dispatch Sundering Assault = Sundering Strike Smash = Force Sweep Assault = Strike So here is the rotation translated: Rotation 1 (Burn Rotation) Sundering Strike Plasma Brand Overhead Slash Rotation 2 (Master Strike Rotation) Sundering Strike Master Strike Rotation 3 (Filler Rotation) Sundering Strike Strike Blade Storm Rotation 4 (Focus Generation) Sundering Strike Saber Throw Force Sweep The way its supposed to be used is you start with 2 -> 1 -> 2 (if MS procced) -> 1 (if MS procced) -> 3 -> 4 and start all over again. As i said before, I moved BS to the burn rotation, but thats just my preference. Link to comment Share on other sites More sharing options...
Richoshist Posted July 17, 2012 Share Posted July 17, 2012 Nice thread/vid. Link to comment Share on other sites More sharing options...
Xtrema Posted July 17, 2012 Share Posted July 17, 2012 (edited) Nice thread, too bad most the Veng haters/doubters will just ignore a post like this. Oh well, their loss . 1900+ DPS is pretty crazy, I'm in a mix of rakata/BH and usually peak at 1800s if I go on a streak of crits, but it's pretty rare. Normally I level out anywhere from 1300-1400 - actually just yesterday I hit 1840DPS at Infernal Council, I must've crit 90% of my moves lol. If you don't mind, I'm still trying to better optimize my gear, would you mind explaining the recent craze for everyone to hit 30% crit unbuffed? I've been optimizing based off of builds posted by ppl like Jubei (who also hit 1900+DPS) but their crit is at 30% buffed with surge at 77/78%. Now I see most people aiming for 35-36% crit buffed and only 74/75 surge, just wondering what changed that I apparently missed? Here's my current numbers: Buffed, no stim: Strength: 1998 Endurance: 1845 Damage: 916 - 1067 Bonus: 614 Power: 805 Accuracy: 216 (101.01%) Crit: 146 (29.47%) Surge: 342 (77.36%) With stim my crit hits exactly 30%. If I should raise that crit I think I can do it fairly easily, after messing with askmrrobot a bit and moving some mods/enh around, I can raise my crit to 297 (34.31%) buffed and unstimmed with what I have on hand, but I would lose 100 power and roughly 15 strength+endurance. Would this be a change you recommend? EDIT: Forgot to include this, with Dreadnaught doesn't the gap between Strength and Power close to a very very tiny amount? In that case, with crit being so important now wouldn't you want to go with Strength? Edited July 17, 2012 by Xtrema Link to comment Share on other sites More sharing options...
Aienir Posted July 17, 2012 Author Share Posted July 17, 2012 (edited) Nice thread, too bad most the Veng haters/doubters will just ignore a post like this. Oh well, their loss . 1900+ DPS is pretty crazy, I'm in a mix of rakata/BH and usually peak at 1800s if I go on a streak of crits, but it's pretty rare. Normally I level out anywhere from 1300-1400 - actually just yesterday I hit 1840DPS at Infernal Council, I must've crit 90% of my moves lol. If you don't mind, I'm still trying to better optimize my gear, would you mind explaining the recent craze for everyone to hit 30% crit unbuffed? I've been optimizing based off of builds posted by ppl like Jubei (who also hit 1900+DPS) but their crit is at 30% buffed with surge at 77/78%. Now I see most people aiming for 35-36% crit buffed and only 74/75 surge, just wondering what changed that I apparently missed? Here's my current numbers: Buffed, no stim: Strength: 1998 Endurance: 1845 Damage: 916 - 1067 Bonus: 614 Power: 805 Accuracy: 216 (101.01%) Crit: 146 (29.47%) Surge: 342 (77.36%) With stim my crit hits exactly 30%. If I should raise that crit I think I can do it fairly easily, after messing with askmrrobot a bit and moving some mods/enh around, I can raise my crit to 297 (34.31%) buffed and unstimmed with what I have on hand, but I would lose 100 power and roughly 15 strength+endurance. Would this be a change you recommend? EDIT: Forgot to include this, with Dreadnaught doesn't the gap between Strength and Power close to a very very tiny amount? In that case, with crit being so important now wouldn't you want to go with Strength? The most important thing isnt really the percentage its the rating. Your class (jugg/guardian, gunslinger, sage) have different caps as far as crit rating goes. I believe that the crit rating for guardian is around the amount that gives you 30% crit rating. it seems universally held that surge has a DR at 30% (not including the 50% base - so 80% would be your max as a cap) Personally, im already AT a point where i need no more crit and can focus on power only, so strength would be useless for me. For you, you are already at a point where you have high enough strength, but a lot of power, and less crit than me, but look at our stats, your min/max damage is only 16/5 more than mine, while your bonus damage is also about 38 more than mine. Not a huge difference, but it could be because i have more crit stacked than you. My power is around 704 and im only losing a little bit in damage, but gaining 5% crit. the loss of 100 power sounds huge though, so i wouldnt say thats a good idea too much, we thrive on power. you could maybe lose a bit of accuracy to get some more crit though. **Edit - I also noticed you have higher strength than me, are you using the high strength/low secondary stats mods? cause you can switch them out for mods with high secondary stat to get more power/crit that way Edited July 17, 2012 by Aienir Link to comment Share on other sites More sharing options...
Xtrema Posted July 17, 2012 Share Posted July 17, 2012 (edited) The most important thing isnt really the percentage its the rating. Your class (jugg/guardian, gunslinger, sage) have different caps as far as crit rating goes. I believe that the crit rating for guardian is around the amount that gives you 30% crit rating. it seems universally held that surge has a DR at 30% (not including the 50% base - so 80% would be your max as a cap) Personally, im already AT a point where i need no more crit and can focus on power only, so strength would be useless for me. For you, you are already at a point where you have high enough strength, but a lot of power, and less crit than me, but look at our stats, your min/max damage is only 16/5 more than mine, while your bonus damage is also about 38 more than mine. Not a huge difference, but it could be because i have more crit stacked than you. My power is around 704 and im only losing a little bit in damage, but gaining 5% crit. the loss of 100 power sounds huge though, so i wouldnt say thats a good idea too much, we thrive on power. you could maybe lose a bit of accuracy to get some more crit though. **Edit - I also noticed you have higher strength than me, are you using the high strength/low secondary stats mods? cause you can switch them out for mods with high secondary stat to get more power/crit that way If I lose 100 power I will be roughly at 700 like you are now, I just wouldn't have nearly as much crit. I could always hold back on a few changes and stick with 33% crit and only lose 70ish power. I'm just really not sure what the optimal setup is, I remember Dracosz has like 960 power but only 28% crit, or more people lately with builds similar to you with 700ish power and 36/37 crit. Do you feel you're seeing crits more often at 36.4%? I may have a few mods/enh with lower secondary stats, I'll be replacing those as I farm up BH comms or as they drop from raids. But those are just waiting for upgrades, I just want to make sure I'm at least using the right kinds of mods/enh, if there is such a thing EDIT: Rly appreciate the advice/tips. If it helps here's my current setup - definitely a work in progress so don't expect much. I know a lot needs to be upgraded http://swtor.askmrrobot.com/character/5c4ae02f-f8bb-44ec-be3a-07ce327d050d In terms of reaching numbers similar to yours, I was thinking of replacing the Deft 25a with a Potent, then replacing an Adept with Battle, Proficient for Acute, and since I don't have any of the BH MK2/3's that give tons of crit, replace 1-2 power augs with crit - essentially all of that is power for crit, accuracy/surge stays constant. Let me know what you think. Edit again - this would be how it'd look if I made the changes mentioned: http://swtor.askmrrobot.com/character/88a58b2a-5477-468f-92f8-be0225ae4f8b Edited July 17, 2012 by Xtrema Link to comment Share on other sites More sharing options...
Aienir Posted July 17, 2012 Author Share Posted July 17, 2012 If I lose 100 power I will be roughly at 700 like you are now, I just wouldn't have nearly as much crit. I could always hold back on a few changes and stick with 33% crit and only lose 70ish power. I'm just really not sure what the optimal setup is, I remember Dracosz has like 960 power but only 28% crit, or more people lately with builds similar to you with 700ish power and 36/37 crit. Do you feel you're seeing crits more often at 36.4%? I may have a few mods/enh with lower secondary stats, I'll be replacing those as I farm up BH comms or as they drop from raids. But those are just waiting for upgrades, I just want to make sure I'm at least using the right kinds of mods/enh, if there is such a thing EDIT: Rly appreciate the advice/tips. If it helps here's my current setup - definitely a work in progress so don't expect much. I know a lot needs to be upgraded http://swtor.askmrrobot.com/character/5c4ae02f-f8bb-44ec-be3a-07ce327d050d In terms of reaching numbers similar to yours, I was thinking of replacing the Deft 25a with a Potent, then replacing an Adept with Battle, Proficient for Acute, and since I don't have any of the BH MK2/3's that give tons of crit, replace 1-2 power augs with crit - essentially all of that is power for crit, accuracy/surge stays constant. Let me know what you think. Edit again - this would be how it'd look if I made the changes mentioned: http://swtor.askmrrobot.com/character/88a58b2a-5477-468f-92f8-be0225ae4f8b yea Im not sure at all how theyre getting so much power, but sitting at the same level of damage/bonus damage as i am. I mean Ive seen Jubei's page on askmrrobot, and hes sitting at the same damage/bonus i am, with 5% less crit and 2-3ish% more surge. I dont notice a huge difference if i add a bit more surge. I still crit aroudn the same area. As far as how often im critting, its a lot. I crit so much that it just makes me smile. And yes, ive noticed the difference between 30% and 35%, and to me it seems large. Link to comment Share on other sites More sharing options...
VoidJustice Posted July 18, 2012 Share Posted July 18, 2012 (edited) 500k in a match.. Im so doing something wrong... /facepalm Edited July 18, 2012 by VoidJustice Link to comment Share on other sites More sharing options...
rekoil Posted July 18, 2012 Share Posted July 18, 2012 (edited) 500k in a match.. Im so doing something wrong... /facepalm You need to also get 900k+ worth of healing on your team aswell. Even an average geared Vig like myself could probably hit 400k with that kind of support. Taking nothing away from your set up and rotation OP, but pvp is very situational. Good read though thanks. Also looking at the other teams healing stats, it looks like a total stalemate with lots of damage being done but no "real" damage being done. That match must have been hard work! Edited July 18, 2012 by rekoil additional comment Link to comment Share on other sites More sharing options...
LukeSaberRattler Posted July 18, 2012 Share Posted July 18, 2012 (edited) 500k in a match.. Im so doing something wrong... /facepalm Your not likely to get this unless you are in a full length match with a ton of healers keeping you up in a mad brawl. These are numbers I only see in a voidstar match if the teams stale mat each other at the first door. Funny story I hit 200k damage on voidstar the other day with my level 12 guardian. That is with only 5 abilities and I had better DPS that anyone else on my team. I had a healer that focused on me and I didn't die once. So basically healers are your friends!! Edited July 18, 2012 by LukeSaberRattler Link to comment Share on other sites More sharing options...
Aienir Posted July 18, 2012 Author Share Posted July 18, 2012 yea, its not easy hitting those kind of numbers, and i had a healer on me as well. That specific warzone was a bit of a stalemate but yea in general hitting 400-500k is hard. I can do it in other matches as well but its no where near easy. PVP damage for Vigilance is very very situational. Link to comment Share on other sites More sharing options...
VoidJustice Posted July 18, 2012 Share Posted July 18, 2012 (edited) Im in mostly BM (WH: saber, ear, implant, relics) best I manage is like 300k (I get real excited about it too) but ... I unfortunately... only can PUG... don't have a rated team... nor do I think I have the time to commit to get into one... if they even take Vigilance Guardians... which... Im not sure they do. Edited July 18, 2012 by VoidJustice Link to comment Share on other sites More sharing options...
Andrew_Past Posted July 18, 2012 Share Posted July 18, 2012 (edited) Im in mostly BM (WH: saber, ear, implant, relics) best I manage is like 300k (I get real excited about it too) but ... I unfortunately... only can PUG... don't have a rated team... nor do I think I have the time to commit to get into one... if they even take Vigilance Guardians... which... Im not sure they do. A good Vigilance Guardian can play a great target caller in rateds due to un-CCable MS into OHS->BS. This is in addition to great mobility, good survivability, taunts, and great control tools. In fact, my rated group will usually wait to run until I get on. Edited July 18, 2012 by Andrew_Past Link to comment Share on other sites More sharing options...
Aienir Posted July 21, 2012 Author Share Posted July 21, 2012 A good Vigilance Guardian can play a great target caller in rateds due to un-CCable MS into OHS->BS. This is in addition to great mobility, good survivability, taunts, and great control tools. In fact, my rated group will usually wait to run until I get on. Wish I had a rated group that wanted DPS Guardians, all my rated group wants is sentinals and Assault Vanguards -_- So, I'm doing a bit more research into what relic would be BiS for us, and I think that the WH relic with the 131 power on it would be better than a click relic like the Campaign Relic of Boundless Ages. With a power augment that would give us a straight 149 extra power at all times, where as the click relic will only give you power every 2 minutes. Reason why I would think it would be better is because when on lets say Kephess, I can only use that relic maybe 2 times the entire fight. The encounter lasts about 5-6 minutes and I wouldnt use that relic on anyone save the Baradium Bombers you have to down quickly and out of 3 of them, you'd be able to use it on one of them due to cooldown. I think that overall, for the length of the fight, you might benefit more from another 149 power more. Thoughts? Link to comment Share on other sites More sharing options...
Andrew_Past Posted July 21, 2012 Share Posted July 21, 2012 Wish I had a rated group that wanted DPS Guardians, all my rated group wants is sentinals and Assault Vanguards -_- So, I'm doing a bit more research into what relic would be BiS for us, and I think that the WH relic with the 131 power on it would be better than a click relic like the Campaign Relic of Boundless Ages. With a power augment that would give us a straight 149 extra power at all times, where as the click relic will only give you power every 2 minutes. Reason why I would think it would be better is because when on lets say Kephess, I can only use that relic maybe 2 times the entire fight. The encounter lasts about 5-6 minutes and I wouldnt use that relic on anyone save the Baradium Bombers you have to down quickly and out of 3 of them, you'd be able to use it on one of them due to cooldown. I think that overall, for the length of the fight, you might benefit more from another 149 power more. Thoughts? For PVE and PVP, that extra on all the time is very nice to have. Use the WH relic. Link to comment Share on other sites More sharing options...
Criton_Volun Posted July 21, 2012 Share Posted July 21, 2012 http://db.darthhater.com/skill_calc/jedi_knight/guardian/#::fdf5ecf7ef15ef3efe2fefece4ce8: Thats my spec I have full crafted war hero gear with all epic power and str mods in the augment slots . If I could find a way to post a screen shot of one of the better matches I have had as vigilance spec I would . But the stats were these with a might stim and buffed by fellow pug members . overall damage 432206 dps 517 bigest hit 6351 kills 43 healing 21782 highest healing done by a team member was 358791 . my rotation normally is generaly saber throw force leap sunder strike OH slash blade storm plasma brand. I caint rember my stats off hand but with force might being the only buff and no stims i think i run around 28 % crit 500 power and around 1500 str I belive. Just for some fellow vigilance speced players any one telling you that vigilance is not any good at pvp or pve really just does not know what they are talking about . We can be a foce to be reckoned with . Link to comment Share on other sites More sharing options...
RyderQuanTy Posted July 22, 2012 Share Posted July 22, 2012 http://db.darthhater.com/skill_calc/jedi_knight/guardian/#::fdf5ecf7ef15ef3efe2fefece4ce8: Thats my spec I have full crafted war hero gear with all epic power and str mods in the augment slots . If I could find a way to post a screen shot of one of the better matches I have had as vigilance spec I would . But the stats were these with a might stim and buffed by fellow pug members . overall damage 432206 dps 517 bigest hit 6351 kills 43 healing 21782 highest healing done by a team member was 358791 . my rotation normally is generaly saber throw force leap sunder strike OH slash blade storm plasma brand. I caint rember my stats off hand but with force might being the only buff and no stims i think i run around 28 % crit 500 power and around 1500 str I belive. Just for some fellow vigilance speced players any one telling you that vigilance is not any good at pvp or pve really just does not know what they are talking about . We can be a foce to be reckoned with . I was once with u i can alway top the medals charr in normal wz but raited is a difftent story. Heeis why. In groups of desighned teams other classes have a compounding rate of return on their abilities. ex 1 Snipers in packs can alternate aoe, knock back roots 2 guardians can only alternat running into the aoe and knock backs one rooted for 5 sec the othe burs down and move to the other ex 2 2 pt can alternate aoe stun and aoe attacks an ion puls (i may hve the names wrong buy u get the idea) set up combo HIB which has hit me for over 4K and available every 6 sec btw one guardian down now 2 one one 2 shadows stun one assinate the other 2 one 1 in premade orginized groups vigilance has nothing to offer if you wont pub nonranked pvp vig is just fine but it can not compete at high levels. To be on the level of the PT our MS would need to be and aoe and we would need an auto crit and 90% armor penetration on OHS then we would be on par with the PT Link to comment Share on other sites More sharing options...
Zuckazz Posted July 22, 2012 Share Posted July 22, 2012 You need to also get 900k+ worth of healing on your team aswell. Even an average geared Vig like myself could probably hit 400k with that kind of support. Taking nothing away from your set up and rotation OP, but pvp is very situational. Good read though thanks. Also looking at the other teams healing stats, it looks like a total stalemate with lots of damage being done but no "real" damage being done. That match must have been hard work! This ^^ Problem is Bioware does not even understand this themselfs...so they make changes based on skewed and situational numbers like this. Link to comment Share on other sites More sharing options...
Dalfurend Posted July 31, 2012 Share Posted July 31, 2012 I just started min/maxing, and I hit 1450 on the target dummy fully buffed and stimmed. I would love to see how other people are fairing. I can post my stats later if anyone was interested. Link to comment Share on other sites More sharing options...
Xtrema Posted July 31, 2012 Share Posted July 31, 2012 (edited) I just started min/maxing, and I hit 1450 on the target dummy fully buffed and stimmed. I would love to see how other people are fairing. I can post my stats later if anyone was interested. I had a crazy streak of crits the other day where my DPS spiked to 2000-2200 on the dummy, it went something like MS (3.1, 2.9, 6.1), Sundering Strike (1.9), Plasma Brand (2.9), Overhead Slash (4.1), another MS that ended in 5.8k. On average I think I'm usually like you, anywhere from 1400-1600, but pretty awesome to know that we can spike that high EDIT: Just realized I'm on guardian forums, updated respective move names Edited July 31, 2012 by Xtrema Link to comment Share on other sites More sharing options...
krystianswtor Posted August 1, 2012 Share Posted August 1, 2012 Hi. I have a question , do I have enough Str already and should start stacking power? Or maybe critical? Most of my augments are for Strenght/Endurance >Without buffs< >With Stimpack,< Strength: 2065 Power: 743 Damage: 915 - 1066 Bonus Damage (Melee): - 613,1 Accuracy - 104.05% Crit - 23.5% ( reaches about 30 with buffs ) Surge - 70,2% ( reaches 75 with buffs ) Health 19200 I do minimum 1.4k dps on ops training dummy Link to comment Share on other sites More sharing options...
Dalfurend Posted August 1, 2012 Share Posted August 1, 2012 Hi. I have a question , do I have enough Str already and should start stacking power? Or maybe critical? Most of my augments are for Strenght/Endurance >Without buffs< >With Stimpack,< Strength: 2065 Power: 743 Damage: 915 - 1066 Bonus Damage (Melee): - 613,1 Accuracy - 104.05% Crit - 23.5% ( reaches about 30 with buffs ) Surge - 70,2% ( reaches 75 with buffs ) Health 19200 I do minimum 1.4k dps on ops training dummy From my understanding, the dr on crit from strength starts at 1650, so you will get more out of power now. What I would take a look at is your surge. I dunno any stims/buffs that would increase it by 5%. Definitely want to hit at least 75%. Also, (I am still trying to understand a bit myself) I think you could definitely lose that 4% in accuracy, and add a bit to any of the other secondary stats. Your crit and surge right now could be a little higher imo. Link to comment Share on other sites More sharing options...
Dalfurend Posted August 1, 2012 Share Posted August 1, 2012 Here are my stats (unbuffed), if anyone has any suggestions: Strength - 1925Power - 790Bonus Dmg - 566.7Dmg - 891 - 1053Accuracy - 100.35%Melee Crit - 28%Force Crit - 34.91%Surge - 77.36% Link to comment Share on other sites More sharing options...
Alec_Fortescue Posted August 1, 2012 Share Posted August 1, 2012 (edited) Heyo, i'll post all i have here, too Lemme get some time and I'll get my parse from the dummy and wz damage table and my stats. they're better than the OPs but my rotation must be bad... edit: My buffed stats: Primary: 993-1155 Bonus: 669.1 Acc: 100.35% Crit: 35.14% Surge: 77.36% I decided to go for Stregth > power because of the 11% str bonus from the buff and talents. I thought that the more strength I have - the better. Will do pvp later. my dps on a dummy (rage problems due to lack of set bonus and no received damage. Also there is no way to use the Dispatch there): http://www.torparse.com/a/7184 <new gear> http://www.torparse.com/a/740 Screenies from PvP http://postimage.org/image/ojserx1ov/ (no pocket healer, heals not so epic anyway) http://postimage.org/image/tlxc406c9/ (300k in Denova, nice... No personal healer again) http://postimage.org/image/yy8y75tcx/ (600k+ in no pre-made parties with randomers. that sorcerer was damn impressive. Had healing in the party but not dedicated pocket healer) I could use some help with rotation, I think. Edited August 1, 2012 by Alec_Fortescue Link to comment Share on other sites More sharing options...
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