timothymusgrave Posted July 12, 2012 Share Posted July 12, 2012 can you set the chance of getting a new schematic to 100%, because I've reverse engineered the same item 20 times now and still have not got the improved version of it. I have made a previous enquire about this on how it can be improved but I'd rather it just be set to 100% because it's just getting to annoying that have spend loads of time a credits wasted on failing on getting a new schematic. Can you please do this as soon as possible Link to comment Share on other sites More sharing options...
MajikMyst Posted July 12, 2012 Share Posted July 12, 2012 Why?? Why should everything be automatic?? You have a chance at getting a new schematic.. You shouldn't automatically get one.. Sorry.. I can't support your idea.. Link to comment Share on other sites More sharing options...
timothymusgrave Posted July 12, 2012 Author Share Posted July 12, 2012 Why?? Why should everything be automatic?? You have a chance at getting a new schematic.. You shouldn't automatically get one.. Sorry.. I can't support your idea.. this was due to a recent annoyance after 20 failed attempts which I think is just ridiculous Link to comment Share on other sites More sharing options...
testszag Posted July 12, 2012 Share Posted July 12, 2012 this was due to a recent annoyance after 20 failed attempts which I think is just ridiculous if you had gotten 20 in a row, would you have come here telling them to turn it down a notch? of course not. it is a random chance each time. sucks that you have tried so many times, but it happens. bw, please leave it be. Link to comment Share on other sites More sharing options...
BigPapaPump Posted September 8, 2013 Share Posted September 8, 2013 I don't want it to be 100%, but I have said many times that the percentage should increase each time you try and fail to gain a new schematic. Maybe raise each attempt by 1% until it hits 99% or something like that. If you are successful, then set it back to base. If I am reverse engineering something multiple times, I would think I would learn more about the item each time. That would be more fair. I have also always hated that you don't know if you can even reverse engineer something at all until after you make it! This information should be in the tooltip when you craft. Link to comment Share on other sites More sharing options...
NOTACTICS Posted September 8, 2013 Share Posted September 8, 2013 I agree with above through trial and error the RE chance should increase from the base 10/20% 10% each time for each failed attempt on that particular item up to say a max 90%. Lets make crafting a little more worthwhile and less of a timecunsuming grind. Link to comment Share on other sites More sharing options...
NavaroSWG Posted September 10, 2013 Share Posted September 10, 2013 (edited) The the prices of items would go down right after implementation. Why not ask to increase drop chance of legendary items for each time you kill same NPC? You have 20% chance to discover new schematic each time you RE - that is fine by all means. Edited September 10, 2013 by NavaroSWG Link to comment Share on other sites More sharing options...
SebastiaanZ Posted September 10, 2013 Share Posted September 10, 2013 No just no ... maybe increase the chance to 30 or 40% but not to 100%. Yes, I have been in the same place as you. REing Armorings, Mods, Enhancements, not getting a new schematic. But increasing it to an instant pop, that would kill the market. Link to comment Share on other sites More sharing options...
Joel_Eisenlipz Posted September 10, 2013 Share Posted September 10, 2013 This is a slippery slope for sure. I like the idea of gradually improving the chance by a small amount, but I think that bonus should also be limited. Maybe increase by 1% up to a max of 30 or 35%. My concern is that it will make endgame ops gear that much easier to buy for the people who have never set foot in an operation. People already buy 31's just so they can get a 20% chance to learn the schematic. It's a huge money pit, but when the gamble pays off, it begins to break the market (and the game). It is also one of the few avenues for crafting to still be lucrative. The rarity of the materials helps to keeps this in check, but GTN speculators can also easily make millions in a week just flipping these mats and mods. We already have a couple people regularly spamming messages like this: "crafting all 31 hilts and barrels, your rare mats + no tip" If the odds improve too much, even these guys will be put out of business. Link to comment Share on other sites More sharing options...
DOHboy Posted September 10, 2013 Share Posted September 10, 2013 mmmm necro threads. Just shows people still have problems dealing with random. Link to comment Share on other sites More sharing options...
NOTACTICS Posted September 10, 2013 Share Posted September 10, 2013 This is a slippery slope for sure. I like the idea of gradually improving the chance by a small amount, but I think that bonus should also be limited. Maybe increase by 1% up to a max of 30 or 35%. My concern is that it will make endgame ops gear that much easier to buy for the people who have never set foot in an operation. People already buy 31's just so they can get a 20% chance to learn the schematic. It's a huge money pit, but when the gamble pays off, it begins to break the market (and the game). It is also one of the few avenues for crafting to still be lucrative. The rarity of the materials helps to keeps this in check, but GTN speculators can also easily make millions in a week just flipping these mats and mods. We already have a couple people regularly spamming messages like this: "crafting all 31 hilts and barrels, your rare mats + no tip" If the odds improve too much, even these guys will be put out of business. I think there should be increases for each failed attempt up to certain point for any partuclar item, his will certainly benefit at crafters at lower levels, I say 10% increments (1% percent a bit pointless) on each fail on any particular item up to say a max 60% chance would be decent compromise (May be my 90% max I mentioned first a bit high). What they should do then to balance that is re-set the RE chance back to the base value the next time you try and Re the same thing. I think that woudl help crafters a little without like you say without damaging the Market too much. Link to comment Share on other sites More sharing options...
JamieKirby Posted September 11, 2013 Share Posted September 11, 2013 The best solution is to have the percentage chance mount up after every failed attempt, if the first attempt is 20%, the next would be 40% and so on, when it succeeds, it resets back to its original chance...that would make 20 attempts completely avoidable. That's the best solution and it should even lower the freaking costs of the items crafted, but knowing greedy crafters it probably won't make a difference in prices. lol Link to comment Share on other sites More sharing options...
rlamela Posted September 11, 2013 Share Posted September 11, 2013 this was due to a recent annoyance after 20 failed attempts which I think is just ridiculous It took me 257 tries before I got my schematic for my reusable nano-infused resolve stim. The Bastion / Jedi Covenant Rellik / Syck'syyde Jenna'syyde / Rázakel Link to comment Share on other sites More sharing options...
Stuffedduck Posted September 11, 2013 Share Posted September 11, 2013 It took me 257 tries before I got my schematic for my reusable nano-infused resolve stim. ... and I was feeling special with my 53 attempts to get the last grenade schematic ... Link to comment Share on other sites More sharing options...
Joel_Eisenlipz Posted September 11, 2013 Share Posted September 11, 2013 ...it should even lower the freaking costs of the items crafted, but knowing greedy crafters it probably won't make a difference in prices. lol "Everything is worth what its purchaser will pay for it." Link to comment Share on other sites More sharing options...
Gumbeau Posted October 31, 2013 Share Posted October 31, 2013 I agree with above through trial and error the RE chance should increase from the base 10/20% 10% each time for each failed attempt on that particular item up to say a max 90%. Lets make crafting a little more worthwhile and less of a timecunsuming grind. I agree. I just finished Re'ing 25, count 'em 25, skill armoring 28 mods. No joy. Just blew 25 otherwise sellable items for nothing Sucks Link to comment Share on other sites More sharing options...
MajikMyst Posted October 31, 2013 Share Posted October 31, 2013 this was due to a recent annoyance after 20 failed attempts which I think is just ridiculous I am sorry you feel it is ridiculous.. What you need to understand is that each time you RE something, your odds do not change.. One roll does not effect another.. There is no limit to how many times you can roll.. You will never get one automatically.. Some times you win, and some times you lose.. Welcome to the reality of percentages.. Especially when they aren't stacked in your favor.. Link to comment Share on other sites More sharing options...
s_w_sanders Posted October 31, 2013 Share Posted October 31, 2013 I think the odds should go up after every attempt. 10% is a nice round number for this, until eventually it hits 100% chance. That would be fair and you wouldn't have to attempt an obscene amount of times before you get it. Also I know it will hurt the market, but the item's will still be sellable. You will just have to lower your price, meaning you'll just have to sell more of them. Everyone won't be able to make artifact quality items because not everyone is going to reverse engineer that far. Link to comment Share on other sites More sharing options...
Blakinik Posted November 2, 2013 Share Posted November 2, 2013 I don't want it to be 100%, but I have said many times that the percentage should increase each time you try and fail to gain a new schematic. Maybe raise each attempt by 1% until it hits 99% or something like that. If you are successful, then set it back to base. If I am reverse engineering something multiple times, I would think I would learn more about the item each time. That would be more fair. I have also always hated that you don't know if you can even reverse engineer something at all until after you make it! This information should be in the tooltip when you craft. Would also like to see a ratio of like X/14 for the purples for instance so I know how many more times I need to be able to RE to complete it out. Link to comment Share on other sites More sharing options...
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