Seravis Posted June 26, 2012 Share Posted June 26, 2012 Lets just remove Undying Rage. Add a new ability. Unstoppable Rage- Cleanses the Marauder of all Debuffs, Grants Immunity to All Damage, CC, and cannot be healed for 5 seconds. No cost 1 min CD Solves the communities issues with it being a "second life" since they can't be healed, AND it gives marauders a brief window where they can reliably do their burst damage. (Something I almost wish I was a Vengeance juggernaut for) Trust me when I say Marauders hate having 0 protection against CC just as much as everyone else hates having to kill a Marauder twice. Watching a Marauder pop Undying Rage at 1% hp just to be healed to full sucks. As a Marauder getting hit with a knockback+root when you have that healer at 1% hp just to watch them heal back to full sucks. Link to comment Share on other sites More sharing options...
Darth_Acherus Posted June 26, 2012 Share Posted June 26, 2012 I'm under the impression that the health cost seems rather pointless. I suggest removing the health cost to make this a more active ability and not something that HAS to be used at 1-5%. I think this will give Maras/Sents more flexibility in terms of defensive CD usage. I agree completely! Why would anyone want to play anything other than marauders and sentinels anyways right? Link to comment Share on other sites More sharing options...
Varicite Posted June 26, 2012 Share Posted June 26, 2012 I agree completely! Why would anyone want to play anything other than marauders and sentinels anyways right? So, now that we've all rolled Marauders..... ..does that mean we aren't OP anymore? Link to comment Share on other sites More sharing options...
Xerain Posted June 26, 2012 Share Posted June 26, 2012 How am I trolling? Shadows get to use their OP resilience and have no downsides to it. Why can't others? different classes are different. Link to comment Share on other sites More sharing options...
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