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Rate this spec ...


tynt

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Not sure if anyone has tried this spec or not but let me know. I have played pure arsenal (turret mode shut down easily with interrupts) and pyro. Pyro is really nice but it just pales in comparison to a powertechs pyro spec =|

 

Anyway tell me what you guys think....

 

http://www.torhead.com/skill-calc#300bZMIk0RZcIMrzGhM.1

 

I threw tracer in there just for fun but I could always take it back out... it's more of a backup for when powershot was interrupted and everything else is on cooldown / to far for rocket punch.

 

Anyway my merc is only 45 so he's still up and coming.

 

FLAME ON!! (zips up flame suit!!)

Edited by tynt
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I tried something similar pre-1.2 and it worked quite well, but after 1.2?

 

No no no. Tracer is not strong enough anymore on it's own to be worth it, especially not sacrificing detonator, burnout, and energy rebounder. Don't do it. Sorry :)

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Not sure if anyone has tried this spec or not but let me know. I have played pure arsenal (turret mode shut down easily with interrupts) and pyro. Pyro is really nice but it just pales in comparison to a powertechs pyro spec =|

 

Anyway tell me what you guys think....

 

http://www.torhead.com/skill-calc#300bZMIk0RZcIMrzGhM.1

 

I threw tracer in there just for fun but I could always take it back out... it's more of a backup for when powershot was interrupted and everything else is on cooldown / to far for rocket punch.

 

Anyway my merc is only 45 so he's still up and coming.

 

FLAME ON!! (zips up flame suit!!)

I've used something similar on my Merc, I found that it's generally quite effective, no idea how it compares to full Arsenal or full Pyro because I mainly play healer :). I mostly use it in pvp when I want a break from healing.

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