Jump to content

Shadow/Assassin vs Sentinal/Marauder


Trianis

Recommended Posts

It has been repeated at the guild summit as well as in world game play that the Dev's do not want shadow/assassin dps to be the same as a sentinal/marauder, which for the most part makes some sense until you realize that it makes shadow/assassin dps usless in the eyes of most players who all say the same thing. (If you want to be DPS you only have two choices Sentinal/Marauder or Smuggler/bountyhunter)

This has not only made alot of PVE players angry its a partial cause of the 25% loss in server populations, as well as the stagnation at the higher levels because of class and spec limitations that far outweigh the DPS requirement for HM\Nightmares. as always there are going to be the neigh-sayers who are in guilds that have found ways around this, but when cpmparing 900 ro 1200 DPS-shadow/assassin to a 2300 to 2600 DPS the deficit in shear output can and will cause HM, NMM's to fail regulary around 5% of a bosses total health. Something i've seen far too often in raids. To make a long story short if shadow/assassin is nothing more then a supprt class for the higher DPS classess it needs to be more defined. if shadow/assassins are truly tanks then they should not have a dps build at all

it will lesson the confusion that this gapping hole has created, in the we didn't want this character to equal to that one.

 

too much to say... and lots of rebuttals ti come

Link to comment
Share on other sites

I didnt read all of it but what im guessing is your thinking assassin is useless? Assassin has tank/CC/dps and marauder has dps. I have a lvl 50 Assassin and im lvling my Marauder now, hes 28 atm. I am happy with the current state of both classes.
Link to comment
Share on other sites

Well, I see no issues in neither class.

 

 

They are both working stupendously. Mara/Sent are DPS kings and Sin/Shadow, more than just good DPS, they are awesome tanks.

 

 

If they are to tweak a class, be it Jug/Guard. Their tanking tree seems, well, empty and incomplete.

 

Besides, you suggestion to remove altogether the DPS trees in Sins/Shadows is well, pardon my rashness, idiotic.

 

You see, even Jug/Guards who are blatantly obvious Tanks have usable DPS trees, so why cut out the options? Why have 1 when you can have 2 options of specialization?

Edited by Socialist
Link to comment
Share on other sites

I remember the devs saying something about all dps specs being w/in 5% of each other. Where are you getting your numbers that show the marauder/sentinel dps is twice that of Assassin/Shadow?
Link to comment
Share on other sites

I remember the devs saying something about all dps specs being w/in 5% of each other.

 

The max damage output of the dps subclasses are NOT within 5% of each other. More like 25% in PvP with maxed out gear.

 

However the devs do not perceive the various subclasses in terms of their maximum potential. They are always going to fall back on looking at meta average productivity. And if the devs say all the dps subclasses are within 5% of each other, then you can pretty much trust that meta average productivity for those subclasses is within 5% of each other.

Link to comment
Share on other sites

There is no reason for Infiltration to not be on par with Sentinel DPS. As of right now, Infiltration Shadow has lower damage and worse defensive cooldowns plus light armor. It has to be in melee range to do DPS and it has no pull or leap. Roots really screw over Infiltration Shadows more than anything because of that.
Link to comment
Share on other sites

I didnt read all of it but what im guessing is your thinking assassin is useless? Assassin has tank/CC/dps and marauder has dps. I have a lvl 50 Assassin and im lvling my Marauder now, hes 28 atm. I am happy with the current state of both classes.

Then finishing reading it in the future, because your response had absolutely nothing to do with his post. OP isn't talking about Assassins' usefulness in general. He's strictly talking about Assassin DPS in end-game not being on par with other classes - specifically Marauders - and he's worried that Tanking may be the only viable end-game PvE role a Shadow can fulfill.

 

To OP, while the Devs are supposedly slowly working to bring PvE DPS into balance, you are mistaken if you think they intent to bring all the DPS Specs' sustained outputs near each other. Some specs are inherently more useful for either PvE or PvP. For Assassins, Deception has good burst useful for PvP, but the sustained damage does not come close to Marauders. Would you have the Devs buff Deception's current model up to the point where it gains a better sustained damage and, consequently, a stronger burst? You really shouldn't. Deception was clearly intended for PvP, and its sustained damage for PvE will most likely remain being *****. When Devs mention bringing classes' end game DPS close to each other, they most likely meant bringing their PvE spec's sustained damage within 5% of each other.

 

You should be using Madness if you want to pull optimal DPS for PvE. Madness may not necessarily be as desirable in PvP (don't *********** derail with something like 'I play Madness fine on PvP), but I do believe it was designed to shine in PvE settings. Not only does Madness deal higher sustained damage than Deception, your damage output does not require you to stay glued to the boss like Deception does. Marauders do pull ahead of Madness in pure damage, but Marauders rely too heavily on having a high uptime on the boss. Majority of their attacks are melee, and their resource regeneration even relies on being within a melee range. Some inevitable d owntime that Marauders will suffer places their actual DPS a bit lower than what you might expect.

Link to comment
Share on other sites

×
×
  • Create New...