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Trianis

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  1. It has been repeated at the guild summit as well as in world game play that the Dev's do not want shadow/assassin dps to be the same as a sentinal/marauder, which for the most part makes some sense until you realize that it makes shadow/assassin dps usless in the eyes of most players who all say the same thing. (If you want to be DPS you only have two choices Sentinal/Marauder or Smuggler/bountyhunter) This has not only made alot of PVE players angry its a partial cause of the 25% loss in server populations, as well as the stagnation at the higher levels because of class and spec limitations that far outweigh the DPS requirement for HM\Nightmares. as always there are going to be the neigh-sayers who are in guilds that have found ways around this, but when cpmparing 900 ro 1200 DPS-shadow/assassin to a 2300 to 2600 DPS the deficit in shear output can and will cause HM, NMM's to fail regulary around 5% of a bosses total health. Something i've seen far too often in raids. To make a long story short if shadow/assassin is nothing more then a supprt class for the higher DPS classess it needs to be more defined. if shadow/assassins are truly tanks then they should not have a dps build at all it will lesson the confusion that this gapping hole has created, in the we didn't want this character to equal to that one. too much to say... and lots of rebuttals ti come
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