Neuromann Posted May 9, 2012 Share Posted May 9, 2012 (edited) Has anyone theory-crafted these three statistics for 1.2? I'd really like to know at what value you start to see diminishing returns with both Accuracy/Crit Chance/Expertise. Edit - If you know your stuff regarding this question also please post which spec for accuracy. Since Carnage for example is mostly "weapon damage" it's accuracy cap may be different than annihilation which is probably more "special attacks" Edited May 9, 2012 by Neuromann Link to comment Share on other sites More sharing options...
Mehwink Posted May 9, 2012 Share Posted May 9, 2012 As it pertains to expertise: http://www.swtor.com/community/showthread.php?t=398181 Link to comment Share on other sites More sharing options...
Neuromann Posted May 11, 2012 Author Share Posted May 11, 2012 Interesting thread if it is indeed accurate. Still interested in Accuracy/Crit Chance soft cap #'s Link to comment Share on other sites More sharing options...
Hibbsen Posted May 11, 2012 Share Posted May 11, 2012 Has anyone theory-crafted these three statistics for 1.2? I'd really like to know at what value you start to see diminishing returns with both Accuracy/Crit Chance/Expertise. Edit - If you know your stuff regarding this question also please post which spec for accuracy. Since Carnage for example is mostly "weapon damage" it's accuracy cap may be different than annihilation which is probably more "special attacks" Every attack of a Marauder except Force Attacks and Assault are Special Attacks. For every Tree of Marauder you need 10% Accuracy to cap your Special Attacks against Defense of Operation Bosses. You need 0% Accuracy to cap your Force Attacks. Accuracy and Crit Chance Diminishing Returns have not changed from 1.1 to 1.2 only Expertise was shifted upwards. Here is a Graph for Expertise after 1.2: http://dulfy.net/wp-content/uploads/2012/04/expertisegraph.jpg Link to comment Share on other sites More sharing options...
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