Zellata Posted April 27, 2012 Share Posted April 27, 2012 I know they dont have all that, all at once. But they have much of it. And to negate defensive cooldowns one just has to run away, knockback, or stun the sent/mara. Then the cooldowns are down and he is defenseless. How is it op, just cuz you have to kite through the defenses? Sent jumps you, pops the first one(defensive cooldown) you knock back and run he finds you, you fight, he pops saber ward you run or fade out or whatever he finds you gets back on you and pops the 99% damage reduction, you stun him. NEGATED This is just if you are alone. Normaly there will be lots of people to waste his cooldowns. Nothing but time takes down that bubble, I cant run as fast as you guys(or through fire), I can only stealth for 4 seconds, I cant just exit combat invisible. I cant stop your abilities and you can stop mine...but I am OP? That's not how it usually works. A good sent/mara doesn't use leap as their opener, they just run to you. So, knockback is countered by leap. Both classes have the same 50% slow, so sorc can't just run away (not to mention that sent/mara has a speed buff). Sorc's force speed is countered by either 2nd leap (if talented) ,or cone mez + walk back into melee range, or force choke. After all is said and done, sent mara still has stealth + walk back to target combo available if sorc somehow manages to get out of melee range. Given how much burst mara has, they don't even need to pop defensive CDs in this kind of fight most of the time. Link to comment Share on other sites More sharing options...
LancelotOC Posted April 27, 2012 Share Posted April 27, 2012 That's not how it usually works. A good sent/mara doesn't use leap as their opener, they just run to you. So, knockback is countered by leap. Both classes have the same 50% slow, so sorc can't just run away (not to mention that sent/mara has a speed buff). Sorc's force speed is countered by either 2nd leap (if talented) ,or cone mez + walk back into melee range, or force choke. After all is said and done, sent mara still has stealth + walk back to target combo available if sorc somehow manages to get out of melee range. Given how much burst mara has, they don't even need to pop defensive CDs in this kind of fight most of the time. At this is why a Marauder is not a melee class that suffers from being kited or LOSed. He's a ranged class with instas so you can't even escape his range. Link to comment Share on other sites More sharing options...
bakedpotter Posted April 27, 2012 Share Posted April 27, 2012 Wouldnt be surprised since they nerfed troopers into the ground in the shady ninjalike dbag manner without even giving statistics to how the changes would impact. Link to comment Share on other sites More sharing options...
Celebrus Posted April 27, 2012 Share Posted April 27, 2012 At this is why a Marauder is not a melee class that suffers from being kited or LOSed. He's a ranged class with instas so you can't even escape his range. Assuming you aren't a bad mara or sent that starts every single fight with a leap, you're basically unkitable, any sent/mara worth a damn knows this and will rarely initiate a fight with a charge as it can be used as an anti-kite tool or even a second interrupt when fighting a healer. Link to comment Share on other sites More sharing options...
Kovaos Posted April 27, 2012 Share Posted April 27, 2012 I am interested to see if they will more careful readjusting this class. I read somewhere Warriors/Jedi make up for the majority of the population. A negative adjustment would piss a lot of people off. Link to comment Share on other sites More sharing options...
HurricaneXXIV Posted April 27, 2012 Share Posted April 27, 2012 BW would agree with most people that sents and marauders are over powered. Because after reading this thread everyone believes sents get every ability in two of the trees. Every sent can't break roots, every sent doesn't have a run speed buff unless transcedence is active, every sent doesn't not have a stunning light saber. Every sent does not have prescision strike. I could make every class sound OP if i start mentioning skills from all 3 trees. How many people in this thread premade? Wear pure pvp gear that is not champion or cent? Do not back peddle? It's a group game that provides very easy conters to marauders. Adapt, move play and have fun. Sorry Ops and scoundrals, you did get hit too hard by nerfs. Link to comment Share on other sites More sharing options...
Blloodbane Posted April 27, 2012 Share Posted April 27, 2012 At this is why a Marauder is not a melee class that suffers from being kited or LOSed. He's a ranged class with instas so you can't even escape his range. Another gross exageration... You can root a Mara/Sent (and yes there are tons of classes that have roots) which effectively shuts them down like a stun... Someone roots a Trooper, BH, Smuggler, Sorc, Agent... bug Whup... guess what... they still can fire at least... Oh yea as many have pointed out... Roots dont affect Resolve either... Oh but wait they have that Force Camo that can break snares.... a 4 second invs to break a snare is a waste for the most part... I personaly use it as a last ditch effort to escape only... Link to comment Share on other sites More sharing options...
SeaEdge Posted April 27, 2012 Share Posted April 27, 2012 Another gross exageration... You can root a Mara/Sent (and yes there are tons of classes that have roots) which effectively shuts them down like a stun... Someone roots a Trooper, BH, Smuggler, Sorc, Agent... bug Whup... guess what... they still can fire at least... Oh yea as many have pointed out... Roots dont affect Resolve either... Oh but wait they have that Force Camo that can break snares.... a 4 second invs to break a snare is a waste for the most part... I personaly use it as a last ditch effort to escape only... Sure they don't have any ranged skills, then why am i getting hit by flying lightsabers for 4k+? Link to comment Share on other sites More sharing options...
Smuglebunny Posted April 27, 2012 Share Posted April 27, 2012 There is no way to end this argument we'll have to let bioware look at the numbers and do it for us. Link to comment Share on other sites More sharing options...
Blloodbane Posted April 27, 2012 Share Posted April 27, 2012 Sure they don't have any ranged skills, then why am i getting hit by flying lightsabers for 4k+? Assuming you are below 30% health (its their finisher like others classes have one) and also assuming they rage is built up enough... its on a 30 Sec cool down so they cant spam it either....the other throw does 1K at best and its on a 10 sec cooldown... this is the kind of misnformation and exageration I am talking about. Link to comment Share on other sites More sharing options...
LancelotOC Posted April 27, 2012 Share Posted April 27, 2012 Sure feels like rage builds too fast then. Does the rage mechanic really limit them like every other class is limited by their power pools? Link to comment Share on other sites More sharing options...
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