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Field Re-spec = Dual Spec?


Kucerakov

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It was my understanding that they said they will be adding dual spec. The main reason we want dual spec is so that it saves our alt spec, our buttons, and maybe but not necessarily our gear, so we don't have to deal with re-setting up all of our quickslots and so forth. If what we are getting is simply the ability to refund our talents in the field, then I have to admit bioware simply does not get it at all.

 

It was never about getting to fleet. Almost all of the fps and ops start at fleet. Three times I was asked to do something yesterday, never in the spec I was currently in.

 

The promise of the dual spec and hope of a group finder are what are keeping me going! Bioware, tell me I am wrong about field respec!

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I would have to agree on that, the one thing this game really needs is a dual spec. not a field respec where you have to redo everything on your spellbar either. a true dual-spec. bosses in ops sometimes need 1 tank, other times need 2. This should have been implemented when many people started doing ops, if they have bosses that have diff. tank req. in jst one ops run. Get your stuff in order Swtor. Many people have come from 8 year old mmos, and this stuff is basically expected in most games now. Edited by EvilBoots
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I hope they will make dual spec also, but field spec would be nice as an addition, maybe add a CD to field re-spec so u cant change spec completely to often.

 

Why not?! I don't understand this 'logic'... why are people so dead set against convenience in MMOs? :(

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Why not?! I don't understand this 'logic'... why are people so dead set against convenience in MMOs? :(

 

I find it very convenient to be able to log off and log back on with the exact type of toon I need whenever I want.

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Unfortunately i'm pretty sure that as you said "they don't get it" and they'll add that field respec instead of a proper wow like dual spec.

 

I was like you with hope keeping me going, paid a couple months sub HOPING they would actually show some sense and implement things asap, but i've ultimately unsubbed as it has been several months after release and still NONE of the features i wanted has been implemented in the game yet and i don't intend to pay at all anymore until those *********** features, that every current day mmo should have out of the box, are going to show up in game.

 

But at this point tbh, with new games coming out, i'm not even sure i will come back to this one regardless. Bw had plenty of time to add all the quality of life features this game needed during all these months while no other competitor game was being released, but they decided to waste that time on irrelevant content, and now they'll be ****ed and pay the price, as people will simply shift to new titles.

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Why not?! I don't understand this 'logic'... why are people so dead set against convenience in MMOs? :(

 

I could answer you why, but it would surely get me a warning cause i would offend those people in the process.

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Not just dual spec, but multi-spec. It was to come in 1.2, as a part of introducing ranked Warzones. Since those got moved to 1.3, so have multi-specs. :(

 

No, dual-spec/multi-spec was never supposed to be part of 1.2. It not being included has nothing to do with ranked warzones, which were pulled at the last minute.

 

Nor have they ever said that dual-spec/multi-spec will be part of 1.3. They've just said it's a feature they'd like to include at some point, but they haven't provided a time-line or said which patch.

Edited by amantheil
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If what we are getting is simply the ability to refund our talents in the field, then I have to admit bioware simply does not get it at all.

 

Keyword ... IF

 

All I know about it is that its called Field Respec ... we have no idea what that will be. All we have to go by is what the name implies ... that you'll be able to respec in the "field." Thats it. It may well be that we can save a spec and switch between them (aka respec) in the field. WoW's Dual Spec can also be called "Field Respec" ... for all we know that couldve been its name while it was in development.

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Greetings everyone,

 

We know that many of our players are interested in having a dual spec feature in the game. You may be interested in seeing what Lead Game Designer Daniel Erickson had to say on the subject in one of our Weekly Q&A blogs:

 

Aurozia: Will there be a dual specialization system in the future? Will there be a possibility of changing advance classes as well?

 

Daniel Erickson: We have no plans for switching advanced classes - which we see as fundamentally different class designs- but dual spec is in the works and coming soon.

 

We hope this sheds some light on the subject. Thank you for your feedback!

 

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I find it very convenient to be able to log off and log back on with the exact type of toon I need whenever I want.

 

Then don,t purchase it. I never understand why people complain about options just like in life more options are always better.

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I just hope BW looks at how Rift implemented multi-specs. That game knew how to do it right!

  • Four (or five? don't recall exactly) specs to pick from at max lvl.
  • First was cheap to buy, others got more expensive.
  • Could switch anytime you weren't in combat.
  • The quickslot bars saved with the specs!

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I would have to agree on that, the one thing this game really needs is a dual spec. not a field respec where you have to redo everything on your spellbar either. a true dual-spec. bosses in ops sometimes need 1 tank, other times need 2. This should have been implemented when many people started doing ops, if they have bosses that have diff. tank req. in jst one ops run. Get your stuff in order Swtor. Many people have come from 8 year old mmos, and this stuff is basically expected in most games now.

 

You lost me at "many people started doing ops", ops are not that big in this mmo. 38% of the community was the number they gave at the guild summit. They also said over 50% of players participate in pvp, partly due to the ease in getting into a match.

 

Can you name to me how many current mmo's are following the archaic style of mmo's that were released 8 year's ago please? I thought every mmo is focusing on new features.

As a long term gamer, all genres change in a decades time. In fact, what does not change in a decades time. The problem here is you want features that are not a priority anymore. Dual spec capabilities are not the priority right now.

 

As a suggestion to Bioware devs, allow a person to save their custom specilaztion if possible. Similar to the way our User Interface is saved. This way when a person uses the field re-spec, they can just load up a custom spec.

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As someone who is learning tanking and who usually does DPS, I would really like a dual-spec function that doesn't cost credits every time I want to change. :\ I mean, you get one free and then the fee is minimal to change back, but really, this would be a matter of convenience on so many levels.
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If multi spec is part of the legacy system it better not cost godzillians of credits. The current stuff is just fluff for bazilionaires to throw their spare money at but MS will be something everyone wants and they better not need to grind credits for it. Bioware seem to plan to put every single feature the game gets into the legacy system.
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Why not?! I don't understand this 'logic'... why are people so dead set against convenience in MMOs? :(

 

It's not about being anti-convenience. Well. In a way it is. See, what you call convenience, a lot of people call immersion-destroying mechanics meant to make RPGs palatable to people who dislike RPGs. You see, the core gameplay for RPGs used to be that you were forced to make decisions that actually mattered. That's not the case with many of the postgame-maxlevel players in MMOs these days. Instead, the decisions they made in the past can be erased with the click of a mouse every five minutes. No need to ever put any thought into

 

This also undermines any personality or playstyle that might be specific to a character. When five minutes is all it takes to turn a knife-weilding specialist into a proud medic and back into a stealthy killer, then what is the point of even having characters? "My character is a sniper" No, it's not. It's an amorphous Agent-shaped blob that becomes whatever you want it to be with a few thousand credits and a couple clicks. Why even restrict yourself to skill trees. You might as well be able to change your race, class and gender at the click of a button.

 

Then you say: "But I'm not talking about switching classes or factions, I just want things to be easier for me..."

 

Yes, I know.

 

But part of what makes games fun is having to work with restrictions and not being able to be the very best at whatever skill is needed this hour. You know, there is some enjoyment in having to run through a cramped building as a sniper, or face off against a dozen blaster-wielding enemies in an open plain as a Marauder. These are situations that are challenging not because some boss NPC had its hitpoints boosted to the ionosphere, but because it forces you to face a situation where your past choices (which gave you several advantages in the past) are now a liability and you need to find a way to overcome your disadvantage... without magically re-writing years of education and experience.

 

Sort of like real life... where shock troopers don't suddenly turn into surgeons when someone gets hurt.

 

And no, I don't expect you to agree with me. Most people who desperately want field-multi-spec are the "games-as-a-sport-so-I-can-prove-my-skill-to-the-world" type players. They don't care about RPGs or decisions. They want to be the best they can be, and they want all the tools they can get to make that easier. That's fine for them. No problem with being like that, but that's just not what RPGs are good at. Perhaps you might be more interested in Call of Duty.

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It's not about being anti-convenience. Well. In a way it is. See, what you call convenience, a lot of people call immersion-destroying mechanics meant to make RPGs palatable to people who dislike RPGs. You see, the core gameplay for RPGs used to be that you were forced to make decisions that actually mattered. That's not the case with many of the postgame-maxlevel players in MMOs these days. Instead, the decisions they made in the past can be erased with the click of a mouse every five minutes. No need to ever put any thought into

 

This also undermines any personality or playstyle that might be specific to a character. When five minutes is all it takes to turn a knife-weilding specialist into a proud medic and back into a stealthy killer, then what is the point of even having characters? "My character is a sniper" No, it's not. It's an amorphous Agent-shaped blob that becomes whatever you want it to be with a few thousand credits and a couple clicks. Why even restrict yourself to skill trees. You might as well be able to change your race, class and gender at the click of a button.

 

Then you say: "But I'm not talking about switching classes or factions, I just want things to be easier for me..."

 

Yes, I know.

 

But part of what makes games fun is having to work with restrictions and not being able to be the very best at whatever skill is needed this hour. You know, there is some enjoyment in having to run through a cramped building as a sniper, or face off against a dozen blaster-wielding enemies in an open plain as a Marauder. These are situations that are challenging not because some boss NPC had its hitpoints boosted to the ionosphere, but because it forces you to face a situation where your past choices (which gave you several advantages in the past) are now a liability and you need to find a way to overcome your disadvantage... without magically re-writing years of education and experience.

 

Sort of like real life... where shock troopers don't suddenly turn into surgeons when someone gets hurt.

 

And no, I don't expect you to agree with me. Most people who desperately want field-multi-spec are the "games-as-a-sport-so-I-can-prove-my-skill-to-the-world" type players. They don't care about RPGs or decisions. They want to be the best they can be, and they want all the tools they can get to make that easier. That's fine for them. No problem with being like that, but that's just not what RPGs are good at. Perhaps you might be more interested in Call of Duty.

 

Your entire argument is invalid. What you argue against is being able to re-spec at all. Dual spec is simply a UI tool for doing what we can already do, at a cost. Go start your own thread. :p

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IMO dual spec, or multi-spec is a necessity in games nowadays since the majority of the playerbase is comprised of the the wow revolution and the classes are designed as such. [ie each AC is one of the following: tank/dps, dps/heal, ranged dps/melee dps hybrids]

 

Again IMO, EQ1 had the right idea with class design. A huge variety in classes along with an additional leveling mechanism that allowed you to constantly improve your character. Points were not wasted as, if you put in the time, you could get everything eventually. Abilities were based on the class, not the skill/talent/AA choices.

 

Like the majority here, I'm hoping this core feature does is not legacy level/credit restrictive.

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If multi spec is part of the legacy system it better not cost godzillians of credits. The current stuff is just fluff for bazilionaires to throw their spare money at but MS will be something everyone wants and they better not need to grind credits for it. Bioware seem to plan to put every single feature the game gets into the legacy system.

 

Dual Spec always cost a hefty sum of gold to buy. Usually leaves me broke, if I can even afford it by the time im eligible. IMO dual spec is actually a good thing to make as a pricey goal to reach. Dual spec is nothing but 'fluff' just as you call the other stuff, its not an essential part of the game. Only its probably more desired than any other Legacy item out there now. If anything it should be more expensive IMO.

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fwiw, I'm pretty sure they said at the guild summit that the dual spec (think they called it multispec, actually) functionality would even include swapping equipment on a per spec basis, which makes it seem like a certainty it would include something far more common like swapping hotkey setups.
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