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Future 3D Space Combat


Rohanshot

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Really, you could integrate an "Elite" style of game just for the smuggler class, complete with fleet awards and prices for failure (half your credits gone). Wouldn't be that much of a stretch, though could see non-smugglers wailing and gnashing their teeth.

No, detatch the name of smuggler and think just smuggling, it isnt class specific and just the action of smuggling. Also the fact that you can lose credits as well as earn them balances out the style of event that your doing as it has risk involved with great rewards.

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Edited by Shingara
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No, detatch the name of smuggler and think just smuggling, it isnt class specific and just the action of smuggling. Also the fact that you can lose credits as well as earn them balances out the style of event that your doing as it has risk involved with great rewards.

 

Fair enough. Smuggling then becomes a side-mission of choice, though those in the smuggler class are provided with extra abilities.

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Fair enough. Smuggling then becomes a side-mission of choice, though those in the smuggler class are provided with extra abilities.

Exactly, not sure about class having bonus but who knows. Also with the ability to gain different ships also allows for bigger cargo holds or smaller fast v good fighters, so a lone player can do it but in hard to reach zones a group of players could band together lets say one has a frigate and the rest have small fighters, the fighters protect the frigate and the frigate protects the fighters, the frigate carrys the cargo and you split the profits between the team.

 

This also opens up space pvp, either faction based or like the den none factioned but grouped, When smuggling other groups of players can attack and try to steal cargo from people smuggling if they have been flagged up by npcs as smuggling cargo with a 5 min timer on the flag.

 

The more that you smuggle and the more prevelant your known by the authorities for smuggling then higher the chance that npcs will try a stop and search and flag.

Edited by Shingara
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Fair enough. Smuggling then becomes a side-mission of choice, though those in the smuggler class are provided with extra abilities.

 

I think he just used smuggling as an example. That wouldn't just be the only space-based activity there was. Think most of the different types of ground-based missions, then translate them into space.

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Hey, some Elite/Privateer/Freelancer space concept in TOR could be the opportunity for my Smuggler to actually SMUGGLE something from one star system to the other. Fantastic!

 

Nah, won´t happen.

Even Iphone Games win over TOR Space, check out "Galaxy on Fire 2", "Star Battalion" or "Dangerous: Null Space"

Check out this iphone game trailer and compare to TorFox :D

 

here´s some more footage of the same APP game showing some ship customization and galaxy wide trading

Edited by Lord_Ravenhurst
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Hey, some Elite/Privateer/Freelancer space concept in TOR could be the opportunity for my Smuggler to actually SMUGGLE something from one star system to the other. Fantastic!

 

Nah, won´t happen.

Even Iphone Games win over TOR Space, check out "Galaxy on Fire 2", "Star Battalion" or "Dangerous: Null Space"

 

Or take a look at Clone Wars Adventures. It's an F2P web-based MMO-type game for kids that has a space combat system just as in depth as the one we get in this $100+ million MMO.

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Anyone here play Wing Commander: Privateer (can download a play an updated version here)? IMO, it would be relatively simple to adapt something like that to SWTOR.

 

Hey you need to try the recently released fangame "Wing Commander Saga", it´s awesome, graphics are fully updated and it´s really fun. Unfortunately there is no trading part like in Privateer though. Dusted off my old forcefeedback joystick and I´m having a blast with it.

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I think he just used smuggling as an example. That wouldn't just be the only space-based activity there was. Think most of the different types of ground-based missions, then translate them into space.

Yup i wouldnt expect that tobe the only mission type in space, like for example the space mining, the materials gained from it are used for space crafting and anything for ships no longer uses ground materials, Mining ships can attain huge quantititys of materials but can suffer from losses due to pirates and possibly other players of the enemy faction trying to raid them, due to the size of cargo holds no player ship bar another mining ship could carry as much materials as the mining ship so a miner will never loose all the materials.

 

Also some kind of send companion to drop of materials at a cargo hold or space station for storage could be an option for miners.

 

So beyond space mining and smuggling cargo, what other missions could be added ?

 

I would really love to know if a dev is looking in at this and would let us know what they think.

Edited by Shingara
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Hey you need to try the recently released fangame "Wing Commander Saga", it´s awesome, graphics are fully updated and it´s really fun. Unfortunately there is no trading part like in Privateer though. Dusted off my old forcefeedback joystick and I´m having a blast with it.

 

Nice. Will have to look that up. Too bad they left out trading, but hey - it's fan-based.

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Yup i wouldnt expect that tobe the only mission type in space, like for example the space mining, the materials gained from it are used for space crafting and anything for ships no longer uses ground materials, Mining ships can attain huge quantititys of materials but can suffer from losses due to pirates and possibly other players of the enemy faction trying to raid them, due to the size of cargo holds no player ship bar another mining ship could carry as much materials as the mining ship so a miner will never loose all the materials.

 

Also some kind of send companion to drop of materials at a cargo hold or space station for storage could be an option for miners.

 

So beyond space mining and smuggling cargo, what other missions could be added ?

 

I would really love to know if a dev is looking in at this and would let us know what they think.

 

Bounty space boards! Find and eliminate X NPC who has been spotted on the fringes of X region. Destroy him before he gets a chance to send off a warning beacon. What i would really like to see it player bounty's but i know there is some opposition to this

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Bounty space boards! Find and eliminate X NPC who has been spotted on the fringes of X region. Destroy him before he gets a chance to send off a warning beacon. What i would really like to see it player bounty's but i know there is some opposition to this

I like that idea, for player bounties it could be tied into mutual reward, if someone is a privateer allow them to have the choice to be flagged, the longer they survive and the more attacks they repel the more cash or item rewards they get. Also could make it none faction based.

 

Space espionage missions. Fly your ship carefully so as not to be detected by fleet sensors. Sneak up to the fleet and plant listening devices, bombs, whatever.

 

And /faint /drool :cool:

Edited by Shingara
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I like that idea, for player bounties it could be tied into mutual reward, if someone is a privateer allow them to have the choice to be flagged, the longer they survive and the more attacks they repel the more cash or item rewards they get. Also could make it none faction based.

 

I like that idea even more than my own. Own faction may be open to exploitation tho. Would be fun to let someone know i was coming for them. No one escapes my blaster ^^

Edited by FaceShindu
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I like that idea even more than my own. Own faction may be open to exploitation tho. Would be fun to let someone know i can coming for them. No one escapes my blaster ^^

 

If its random bountys based on your level it would be very hard to exploit, only the people tracking the bounty being able to attack them would sort that i think. And something like a max of 5 live bounty missions at a time. People and npcs mixed to remove the offline syndrome.

Edited by Shingara
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If its random bountys based on your level it would be very hard to exploit, only the people tracking the bounty being able to attack them would sort that i think.

 

But if their friends then the hunter could easily let the smuggler win in order to gain max rewards for a few rounds. Then finally let the hunter win to get their mutual reward. But these are all technicalities on wishes

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But if their friends then the hunter could easily let the smuggler win in order to gain max rewards for a few rounds. Then finally let the hunter win to get their mutual reward. But these are all technicalities on wishes

 

well it wouldnt be smuggling as its bounty hunting, and if they do it and make it so if you fail it goes to mission failed and dropped it would stop it from being exploitable not to mention that only people with the bounty for them could attack for the bounty and count towards the mission and rewards.

Edited by Shingara
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I'd love to see player bounties put into the game anyways. Perhaps only on the PvP servers, since they are the ones that like to live dangerously, lol.

 

Yeah, really like that. Live dangerously, and a price gets placed on your head.

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Then you could also have escort missions... Defend the convoy. Mission rewards are based on how many ships survive.

 

And that could expand from single ship to multi ship, and if they did the ships idea it could be something like 16 small fighters or 4 frigates doing it.

 

Edit, sort of like a space flashpoint or operation. Could even use the templates for the attack the stations with multiple ships attacking it and attacking the defendor ships.

Edited by Shingara
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Then you could also have escort missions... Defend the convoy. Mission rewards are based on how many ships survive.

 

Have to admit: Those were my least-favorite Wing Commander missions. Guarding that stupid tub that had shields like paper, and the darned Kilrathi all but ignored me as I tried to eliminate them. Argh!

Edited by GreySix
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