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Resolve Revisited


Raific

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I haven't seen a post about Resolve for some time and do not wish for it to be forgotten. Resolve is not working. It seems to be a great concept but the practical application is complete fail. I play a 50 Healer and actually think they are fine in PvP but to be stunned 3 times in a row is just garbage. Then as your 3rd CC it ticking off, so is your resolve bar. By time you get out, you only get a few seconds of immunity.

 

I know that seems like an extreme case but my experience says that it happens way too often and is chasing a lot of people away form PvP. Fact is, I have not heard anyone that actually likes Resolve the way it is. I may be wrong but do not think so. Furthermore there are many people complaining that even with full bars they still get hit with something. Even if its part lag, it is not working if so.

 

I hate to say is but I like the idea that if you get stunned, you should get a 15 second immunity regardless if you use your release or not. Slows, Roots, knock backs and pulls should not be effected. Just Stuns. "Mezz" or Saps ... that may be a tough one. Not sure if they should cause the immunity or not.

 

Yes yes I know I need to L2P but that is besides the point! :D

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You cannot be stunned 3 times in a row.

 

Resolve works perfectly in conjunction with your CC Breaker as long as you never use your CC Breaker unless your Resolve bar is white.

 

If you believe that Resolve is not functioning properply, please submit a bug report.

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You cannot be stunned 3 times in a row.

 

Resolve works perfectly in conjunction with your CC Breaker as long as you never use your CC Breaker unless your Resolve bar is white.

 

If you believe that Resolve is not functioning properply, please submit a bug report.

Really? If you are at 99% resolve and get Stunned you take the Full stun. So you are telling me a stun = 50% Resolve bar? Have you PvPd yet? Do you know what Math is?

 

And the Resolve Bug has been reported many times.

Edited by Raific
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+1

 

I constantly get chain stunned in PvP, and it has to be the most annoying aspect of PvP in this game.

 

By "chain" you mean 2, right?

 

The most amount of stuns/mezzes you can experience before gaining immunity is 2, and that is assuming you have an empty resolve bar.

 

If you have actual evidence of suffering more than 2 stuns then I suggest you submit a bug report.

 

Resolve is actually a superior method of dealing with CC than any other system available, it simply requires knowledge to use correctly.

 

I'm going to see if I can find the previous Resolve thread that contained a lot of useful info so you can read up on it.

 

Really? If you are at 99% resolve and get Stunned you take the Full stun. So you are telling me a stun = 50% Resolve bar? Have you PvPd yet? Do you know what Math is?

 

And the Resolve Bug has been reported many times.

 

The only known bug related to Resolve is that the bar at the enemy character's feet does not always update correctly. The bar around their face still works.

 

I'm trying to find the thread with the mathematical values for all the CC. Give me a sec. Nevermind, Kaarsa (the author) posted them below.

Edited by Darth_Philar
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I haven't seen a post about Resolve for some time and do not wish for it to be forgotten. Resolve is not working. It seems to be a great concept but the practical application is complete fail. I play a 50 Healer and actually think they are fine in PvP but to be stunned 3 times in a row is just garbage. Then as your 3rd CC it ticking off, so is your resolve bar. By time you get out, you only get a few seconds of immunity.

 

I know that seems like an extreme case but my experience says that it happens way too often and is chasing a lot of people away form PvP. Fact is, I have not heard anyone that actually likes Resolve the way it is. I may be wrong but do not think so. Furthermore there are many people complaining that even with full bars they still get hit with something. Even if its part lag, it is not working if so.

 

I hate to say is but I like the idea that if you get stunned, you should get a 15 second immunity regardless if you use your release or not. Slows, Roots, knock backs and pulls should not be effected. Just Stuns. "Mezz" or Saps ... that may be a tough one. Not sure if they should cause the immunity or not.

 

Yes yes I know I need to L2P but that is besides the point! :D

 

 

http://www.swtor.com/community/showthread.php?t=390716

 

http://www.swtor.com/community/showthread.php?t=381190

 

Here you go.

 

PS. bring a link to video with evidence of those elusive 3 stuns in a row situations and then we can talk.

 

Really? If you are at 99% resolve and get Stunned you take the Full stun. So you are telling me a stun = 50% Resolve bar? Have you PvPd yet? Do you know what Math is?

 

And the Resolve Bug has been reported many times.

 

You mean reported like in my thread above? Almost 30 pages of BS and no proof? Nice reports.

 

When you are at 99% resolve and take a full stun you get 22 seconds of CC immunity even if you dont CC break from that stun (if you do, make it 26).

Edited by Parali
rude
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I do thank you for the other threads. I will read them in more details. I also like that BW tried something new but it simply is not working. I think it needs to be refined or changed.

 

Any my MVPs say I do just fine, thank you. :)

Edited by Parali
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I I do thank you for the other threads. I will read them in more details. I also like that BW tried something new it simply is not working. I think it needs to be refined or changed.

 

Any my MVPs say I do just fine, thank you. :)

 

Meh, I just pointing out simple fact that 99% of people complaining about resolve dont have a slight idea about how it works. This topic was beat to death quite a few times and seriously I dont see a reason to go there again. BTW in my sig you have a link confirming that devs say resolve is working as intended.

 

PS. I get my MVP votes too, which proves nothing.

Edited by Parali
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http://www.swtor.com/community/showthread.php?t=390716

 

http://www.swtor.com/community/showthread.php?t=381190

 

Here you go.

 

PS. bring a link to video with evidence of those elusive 3 stuns in a row situations and then we can talk.

 

 

 

You mean reported like in my thread above? Almost 30 pages of BS and no proof? Nice reports.

 

When you are at 99% resolve and take a full stun you get 22 seconds of CC immunity even if you dont CC break from that stun (if you do, make it 26). Educate yourself before whinnng.

 

Is there a video showing this happening on either of these threads. I would like to see it.

Edited by Parali
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Yes I was just reading that, thank you. And I was just trying to get some feed back not get into a name calling, insult match. It is rather childish but your info was still helpful.

Q: A lot of us that PvP have made adjustments to compensate for the resolve system right now. But do you have any plans to make adjustments to it in the future patches. For example in Huttball, we have to carefully learn how to control our stuns so we can keep them in a fire etc. It is also got to a point where even having a completely full resolve bar, I still get rooted or things like that.

A: We have two completely off the resolve system effects, those are immobilize and snare effects. The resolve system is designed as a visualized diminishing returns system so the idea is that you can actually see when people are able to be controlled, and that really is the design goal of it. The resolve system is designed to minimalize the amount of time you are stunned, put to sleep, and knocked back so it only provides immunity to knockback/sleep/stun. Snare/slow, root/immobilize are intentionally not using the resolve system because from a combat standpoint we designed these effects to be part of a kiting/anti-kiting game which is completely separate from resolve.

Some classes that don’t have the need to establish range or establish closeness requires these abilities as part of their rotation in order to do their damage and be effective. Root/immobilize – stop you from moving. Stun – stop you from acting. Don’t get confused between the two.

So to be clear, root/snare/immobilize/slow are not part of the resolve system. They do not build resolve and they are not stopped by resolve. That was by design. We are working on ways to improve the visualization of the resolve system and make it easier to understand.

 

Also, calling it Chained Stunned might be a bad way to put it. Getting Stunned, out for a second or two then hit again right after is just as frustrating. I will honestly say that I have never been stunned continuously for 12 seconds. I dont think anyone can claim that. I think that is where Paper and Practical differ.

Edited by Raific
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Few people make videos about resolve not working. I mean, we shouldn't have to make videos to show flaws in the game.

 

Resolve is a poorly implemented CC system with bogus DR. The resolve bar decays quite quickly and I've been at close to max resolve and re-stunned. I'm a shadow tank who used to routinely run the ball for my team. I was public enemy number one and got chain CC'd quite often.

 

I was able to survive, thanks to my gear, relics, my spec and my team. But I can see where this makes the game quite unenjoyable for many. Insulting people about it just makes you look like a fanboy.

 

They should comment on resolve. But then again, they should also deliver promised patch changes. They don't do either.

 

Just the same, I'd make you a resolve video but I removed the game from my HD after patch 1.2. Their not fixing the wz early abort timer (nothing to do with resolve) today keeps it off, probably for good.

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So you like Resolve as it stands. Good for you. Math doesn't change the fact that a lot of people are not happy with Resolve. Being that a particular position on Resolve is an opinion, yours does not invalidate theirs.

 

The lack of happiness is a direct result of a lack of knowledge of how the system works.

 

I firmly believe that if Bioware did a better job of explaining it, it would have no (or at least very few) detractors. It is, after all, a mathematically superior DR system that rewards skill and punishes mistakes, which is ultimately the goal of organized PvP.

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The lack of happiness is a direct result of a lack of knowledge of how the system works.

 

I firmly believe that if Bioware did a better job of explaining it, it would have no (or at least very few) detractors. It is, after all, a mathematically superior DR system that rewards skill and punishes mistakes, which is ultimately the goal of organized PvP.

 

The only "skill" involved with resolve is not using your CC escape immediately. That's not really skill. That's making the best of a poorly implemented system.

 

A "mathematically superior DR system?" Do you even know what "mathematically superior" means?

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Is there a video showing this happening on either of these threads. I would like to see it.

 

Of course it is not. I am still waiting for it BTW:)

 

Yes I was just reading that, thank you. And I was just trying to get some feed back not get into a name calling, insult match. It is rather childish but your info was still helpful.

 

No problem, happy to help.

 

Also, calling it Chained Stunned might be a bad way to put it. Getting Stunned, out for a second or two then hit again right after is just as frustrating. I will honestly say that I have never been stunned continuously for 12 seconds. I dont think anyone can claim that. I think that is where Paper and Practical differ.

 

 

After first 4 sec stun you have 800 resolve. Your resolve will drop to below 200 (which will let you be stunned twice afterwards) after 24 seconds. So, you can be stunned twice in the row, I am not saying otherwise. You can be stunned 3 times only if there will be 24 seconds break between stuns.

 

 

They should comment on resolve. But then again, they should also deliver promised patch changes. They don't do either.

 

 

They did, take a look into my sig.

Edited by Parali
rude, already warned
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The only "skill" involved with resolve is not using your CC escape immediately. That's not really skill. That's making the best of a poorly implemented system.

 

A "mathematically superior DR system?" Do you even know what "mathematically superior" means?

 

The skill involved is related to knowing exactly when to use your CC Breaker in order to achieve your goal. The goal of course being directly related to what you need to accomplish, be it CC immunity, or some other tactical reason for early breaking.

 

You are able to achieve significantly longer periods of CC immunity and to a much wider array of CC via the Resolve system than you are from any other system in place.

 

Longer Time > Shorter Time

More Types > Less Types

 

It doesn't take a rocket surgeon to figure that out.

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The lack of happiness is a direct result of a lack of knowledge of how the system works.

 

I firmly believe that if Bioware did a better job of explaining it, it would have no (or at least very few) detractors. It is, after all, a mathematically superior DR system that rewards skill and punishes mistakes, which is ultimately the goal of organized PvP.

 

So, essentially you're saying people are wrong because you think they're ignorant. Fallacy much? It's an opinion bud. It's not right or wrong. Neither is your opinion right or wrong. I dislike specific aspects of Resolve for a myriad of reasons, all of which you're free to have a different opinion of than I do. It doesn't change the fact that an opinion is just an opinion.

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So, essentially you're saying people are wrong because you think they're ignorant. Fallacy much? It's an opinion bud. It's not right or wrong. Neither is your opinion right or wrong. I dislike specific aspects of Resolve for a myriad of reasons, all of which you're free to have a different opinion of than I do. It doesn't change the fact that an opinion is just an opinion.

 

I think the bevy of factually incorrect posts confirms my hypothesis that ignorance of functionality leads directly to dissatisfaction of result. It is not a fallacy to state a supported theory. It is a fallacy to reject a theory without a counter argument.

 

Your personal reasons for disliking Resolve are not related to my theory in the event you actually know how it works. Comprende?

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So, essentially you're saying people are wrong because you think they're ignorant. Fallacy much? It's an opinion bud. It's not right or wrong. Neither is your opinion right or wrong. I dislike specific aspects of Resolve for a myriad of reasons, all of which you're free to have a different opinion of than I do. It doesn't change the fact that an opinion is just an opinion.

 

"lack of happiness" and "disliking" are opinions and everyone has right to have them. "Resolve is not working", "resolve is bugged", "resolve is broken", "I can be chain stunned 5 tiems in the row" are statements, and they are false. Opinions has nothing to do with this. You may not like the system, but it is working as intended (look at my sig for a proof).

 

I will redirect poeple who spread such statements to my thread and I will wait for proof. In the mean time, I will call them liars.

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So, essentially you're saying people are wrong because you think they're ignorant. Fallacy much? It's an opinion bud. It's not right or wrong. Neither is your opinion right or wrong. I dislike specific aspects of Resolve for a myriad of reasons, all of which you're free to have a different opinion of than I do. It doesn't change the fact that an opinion is just an opinion.

 

I'm not sure you delivered your point correctly?

If you have facts, math, etc to back up your claim then it's no longer an opinion, it is rather a fact.

Aside from the people are unhappy because they are ignorant, everything else could be backed up with data, etc. so saying there can only be 'opinions' is not really accurate. me thinks.

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snip.

 

Dropping a bunch of numbers is just what we are talking about. That is just "Paper work". If there were just a few people that yelled about this system, then I would just say they are game surfers that complain everywhere and will move on. But since there is such a huge outcry on this, perhaps... just maybe you are not right. I know, hard to accept but try looking at the big picture, not just defending a broken system with a bunch of standalone tests.

 

I did not come on here and rant that it needs to change or I will quit. I came on here expressing my concerns about an exclusive part of PvP. Your insults and name calling is not needed. Your fact's and opinions are welcomed. The people that are still subbed and offering ideas to make the game better, have worth.

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I think the bevy of factually incorrect posts confirms my hypothesis that ignorance of functionality leads directly to dissatisfaction of result. It is not a fallacy to state a supported theory. It is a fallacy to reject a theory without a counter argument.

 

Your personal reasons for disliking Resolve are not related to my theory in the event you actually know how it works. Comprende?

 

Circular logic is fun.

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Dropping a bunch of numbers is just what we are talking about. That is just "Paper work". If there were just a few people that yelled about this system, then I would just say they are game surfers that complain everywhere and will move on. But since there is such a huge outcry on this, perhaps... just maybe you are not right. I know, hard to accept but try looking at the big picture, not just defending a broken system with a bunch of standalone tests.

 

I did not come on here and rant that it needs to change or I will quit. I came on here expressing my concerns about an exclusive part of PvP. Your insults and name calling is not needed. Your fact's and opinions are welcomed. The people that are still subbed and offering ideas to make the game better, have worth.

 

Thing is, this "bunch of numbers" and "paper work" is exactly how resolve works. People complained that sorcs were OP, does it make it truth? Not really. You think sytem is broken? Provide some facts, because I think it is not and I provided facts. You can go and watch random pvp video and you will see I am right.

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Circular logic is fun.

 

I don't think you know the definition of circular logic...

 

Allow me to simplify my point for your benefit:

People who don't understand the system are more likely to dislike the system as their expectations are different from reality.

 

People who do understand the system are not included in my theory since they understand the system.

 

If you understand the sytem then you are not included in my theory.

 

You are not included in my theory.

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I'm not sure you delivered your point correctly?

If you have facts, math, etc to back up your claim then it's no longer an opinion, it is rather a fact.

Aside from the people are unhappy because they are ignorant, everything else could be backed up with data, etc. so saying there can only be 'opinions' is not really accurate. me thinks.

 

Opinions are never facts. Facts are never opinions. Opinions are subjective. Facts are not. No offense, but if you don't understand the difference a conversation on the subject isn't going to clear much up.

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