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So, what is your Annihilation PvP build after 1.2?


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Hey guys currently after the patch I'm running this:

Any thoughts? Any alternatives? What are you folks running for PvP atm.?

 

Was thinking of dropping 2 points from [seeping Wound] and using them for [Decimate] or why not even [Cloak of Carnage] and using Crippling Slash (as I did until now) for snares but having basically the same effect from Rupture atm. is pretty tempting.

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http://www.torhead.com/skill-calc#100bIbRrorfsZhMMZM.1

 

My spec. I took Defensive Roll due to the aoe in PvE enviroments, but it still comes in use in PvP when I'm taking a Mortar Volley, or DfA. Why wouldn't you take Ravager? Malice seems a waste as the only Force abilities worth using are the DoTs from DS and Rup. Even then, we have points in the Anni tree that increase the crit chance of our DoTs, so makes no sense to take Malice, imo.

Edited by Daystarr
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Never needed to use Ravage as Anni. pre-patch (just a personal prefference) since I did more than fine without.

Is it that good now? I'm intrigued...

 

Said it yourself man, personal preference ;) I think it's that good, try it out yourself when the servers come back up.

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http://www.torhead.com/skill-calc#100bIbRrorfsZhMMZM.1

 

My spec. I took Defensive Roll due to the aoe in PvE enviroments, but it still comes in use in PvP when I'm taking a Mortar Volley, or DfA. Why wouldn't you take Ravager? Malice seems a waste as the only Force abilities worth using are the DoTs from DS and Rup. Even then, we have points in the Anni tree that increase the crit chance of our DoTs, so makes no sense to take Malice, imo.

 

why would you not put two points in subjugation?!?! It's one of the best reasons to go annihilation.

 

 

http://www.torhead.com/skill-calc#100bIrRrRMfsZhMMZo.1

 

My build... not sure if i need the one point in malice now that i have like 34% crit buffed in normal BM gear...

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why would you not put two points in subjugation?!?! It's one of the best reasons to go annihilation.

 

 

http://www.torhead.com/skill-calc#100bIrRrRMfsZhMMZo.1

 

My build... not sure if i need the one point in malice now that i have like 34% crit buffed in normal BM gear...

 

Coz Obfuscate has no place in PvE :o The reduced cd on Disruption is nice but there aren't a lot if any raid bosses that can be interrupted. &I normally PvP with my pocket heals who also has an interrupt if it's needed :p

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I don't see what the big deal is about Ravage now. It is hitting a little harder than it was before but I've not seen it "hit like a truck". Maybe this is because I'm not lvl 50 yet and am not properly geared. Even after using my trinket and adrenal it's not that great. Annihilate seems to do more damage and it's instant cast.

 

What am I missing here? Are people just letting the first 2 ticks go then cancelling or using all 3 ticks? Are you popping your adrenals and trinkets first?

 

Edit: I'm dumb posted this in the wrong thread but feel free to answer here too :)

Edited by Omite
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http://www.torhead.com/skill-calc#100bIbRrorfsZhMMZM.1

 

My spec. I took Defensive Roll due to the aoe in PvE enviroments, but it still comes in use in PvP when I'm taking a Mortar Volley, or DfA. Why wouldn't you take Ravager? Malice seems a waste as the only Force abilities worth using are the DoTs from DS and Rup. Even then, we have points in the Anni tree that increase the crit chance of our DoTs, so makes no sense to take Malice, imo.

 

It also works for reducing smashbunny damage from jugs

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This is what I've been using:

 

http://www.torhead.com/skill-calc#100bIrRrRrcsZhMzZM.1

 

Ravage is definitely worth using now IMO, since they made it un-interruptable and buffed its dmg 15%. That plus the 2 points in ravager makes it hit like a truck, and because it doesnt cost any rage you are always ready for the next deadly sabers or annihilate. Also because this spec uses ravage the 2 points in empowerment aren't needed simply because you'll always have enough rage without it.

 

The extra point can go wherever you like, I put it in defensive roll.

 

 

Edit: @ Omite, you obviously don't use ravage over the big 3 (deadly sabers>rupture>annihilate) but it replaces vicious slash nicely as a filler.

 

@Daystarr, Check your spec you got a free point laying around, also read the title this is about PVP not PVE therefore subjugation is a *MUST*.

Edited by Mugsybugs
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i dont get the 1/2 in decimate

 

smash is nothing but a cap interrupter for annihilation, why spec into it?

 

point is much better spent in cloak of carnage, passive rage generation owns

 

Cause 10% for a single point is huge, and rage is overflowing as anni.

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PVE: http://www.torhead.com/skill-calc#100bIbRrRMfsZhMMZR.1

PVP: http://www.torhead.com/skill-calc#100bIrRMRMfsZhMZG.1

 

At the moment I'm rolling PVE spec for spamming LI HM and it's good enough to do dailies on in PVP, though I miss Seeping Wound pretty badly.

 

As it stands right now, I feel like Short Fuse and Ravager are table stakes talents for all 3 trees, because they're just too good to pass up.

 

~23% damage buffed, interrupt-immune Ravage is just silly good and should be used as much as possible until BioWare re-balances it back to sanity.

 

I like Enraged Charge and Defensive Roll for PVE, but in the more hectic and varied PVP environment, I don't really care for either. Rage is less predictable and predictably needed in PVP and there just isn't enough AoE damage to worry about if a major component of your gameplay is healer humping.

Edited by Omophorus
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Not sure why people are posting PVE specs and commenting about PVE aspects in this PVP thread...

 

Here is my PVP spec : http://www.torhead.com/skill-calc#100bIrRMRdfsZGMM.1

 

I don't think Malice is worth it because of Beserk and Bleedout. I'm also tempted to take 2 points out of duel wield mastery and put them in Ravager. Not sure how much the 24% damage increase to offhand actually helps. I might have to look at the combat logs to figure it out. People who are not using ravage are missing out. This ability was good before and it's even better after the patch.

 

I notice no one every picks up Cloak of Carnage and I'm not to sure why. I love this ability. If you can time Cloak of Pain right before a stun, You will gain rage while stunned. It also helps if you are trying to burn some one down that is attacking you. You really do not have to worry about rage when Cloak of pain is up.

 

Enraged charge seems like a waste. It costs 2 points to get 1 rage. Not worth it IMO.

 

I only like 1 point in close quarters because it helps me Force Charge less. I find I use it by accident if I put 2 points in.

Edited by GaryCartel
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Shouldn't use smash? Maybe in PvE content. Put in PvP I use it all the time.

 

 

You shouldn't, especially as Annihilation. Unless you're surrounded by 4+ enemy players, Smash is an utter waste of 3 rage. Don't sit there and say, "But i'm surrounded by 4 enemies all the time!", cause you're not. The only way you use Smash "all the time" is if you're blowing it on 1 or 2 targets, in which case I might as well leave you to your delusions of grandeur. I can guarantee you, beyond a shadow of a doubt, that moving the 2 points into Ravager will yield a larger DPS increase than Decimate across the length of a Warzone, even if you're just using the first 2 hits of Ravage (as most Anni spec'd Marauders should, since we have no active armor pen).

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Not sure why people are posting PVE specs and commenting about PVE aspects in this PVP thread...

 

Here is my PVP spec : http://www.torhead.com/skill-calc#100bIrRMRdfsZGMM.1

 

I don't think Malice is worth it because of Beserk and Bleedout. I'm also tempted to take 2 points out of duel wield mastery and put them in Ravager. Not sure how much the 24% damage increase to offhand actually helps. I might have to look at the combat logs to figure it out. People who are not using ravage are missing out. This ability was good before and it's even better after the patch.

 

I notice no one every picks up Cloak of Carnage and I'm not to sure why. I love this ability. If you can time Cloak of Pain right before a stun, You will gain rage while stunned. It also helps if you are trying to burn some one down that is attacking you. You really do not have to worry about rage when Cloak of pain is up.

 

Enraged charge seems like a waste. It costs 2 points to get 1 rage. Not worth it IMO.

 

I only like 1 point in close quarters because it helps me Force Charge less. I find I use it by accident if I put 2 points in.

 

I like your spec. This is a good model. Personally I would get two points into ravager. Take one from defensive roll and Cloak of pain. ( You really only need one point in cloak of pain unless you are leveling)

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I like your spec. This is a good model. Personally I would get two points into ravager. Take one from defensive roll and Cloak of pain. ( You really only need one point in cloak of pain unless you are leveling)

 

Do you mean from Cloak of Carnage? (in Carnage tree?)

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