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VictorLototskyy

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Everything posted by VictorLototskyy

  1. Ranked PVP is really good part of game if you have 8-man geared premade at voice. At least on our server it's competitive, fun and so on. If you don't have guild/friends premade, well, what did you expect? Of course you'll be destroyed in pugs. Solo queue with a separate ranking will be a huge addition to current system.
  2. Carnage doing excellent, especially at rated warzones. Still, at pugs, unless you're running with pocket healer, annihilation is better.
  3. Stats: mods from wh helm, enchantments from sorcerer force gloves. Basically you reach 100% accuracy, +-75% surge, 25-28% crit and then you want put all you can into power.
  4. Used Annihilation for 6 months, using Carnage for past month. Carnage just suits better for ranked, especially with recent gore changes. Taking a fact that usual ranked team gets at least 3 healers, burst from carnge is much better than sustained anni damage in those cases.
  5. True, it happened since launch sometimes (once per x days), but for last few weeks it happens nearly at every game, at least for me.
  6. Happens all the time in last week or so, often few times per game. Still, you don't need to die, just ask sorc/powertech/sin to pull you.
  7. But we're not just PVP server, we're RP-PVP!)
  8. If you're good marauder against good team - there would be big mark over you all the time telling everyone 'kill this bastard'. Predation, yes, one of the biggest advanteges. Camo? I find 6 seconds with improved speed much more usefull than snares off. Roots are usefull at hutball, but it's not that breaking deal advantage. You still have choke, roar, charge. After playing both specs for a pretty long time, I find 'sitting on target' much easier with rupture root and 1m charge rather then carnage roots. It looks like most of the commenters here are theorycrafting and didn't reach that level of skill at pvp when they can start giving advices which is a bit sad. If you're good player and enemies know your capabilies, it's much more harder to be usefull (especially 1v1/1v2) with carnage rather than annihilation. Enemies know what you can do, they stun/push after gore in 8/10 cases. It's like you wait for assasins CD's to kill him or interrupt a right heal at operative to break his chain. You may say that warzones are 8x8, but reality shows that it's still 1v1/1v2/2v3 etc mini fights most of the times, when you can just do more with Annihilation. I'm not saying that Carnage is bad, it's good and it's fun to play, but Annihilation just better at the moment.
  9. I always smile when read comments like this. So I would get as max surge as I can because my Force Scream auto-crit at carnage? And that's skill I use once per 10 GCD? What about assault/battery, vicious/masacre, gore, ravage? You don't need crit on them? +- 25% crit, 70% surge, 100% accuracy - mandatory for any tree/build, then you pick power or endurance or strength. Or you would take 78% surge and 15% crit (not sure about math but after +- numbers above you won't get so much if you boost those stats more) for carnage?
  10. Like annihilation phantom much more. 6 seconds and improved speed gives a lot benefits at warzones.
  11. I'd say +- 25% crit, 70% surge, 100% accuracy are start for any build. After that you either go with power or with endurance or with both. I personally picked +41 endurance crystal while having power at other parts.
  12. There isn't rotation on PVP (except that very basic one), because it will always depend from situation and enemy buffs/skills.
  13. Obfuscate - 6 seconds, why 12? And those 6 are not lost dps because you' won't do any dps either, it's just a wasting of your obfuscate:) Nope, then deadly saber (which is 12sec cd) ready again and it goes as usually. Not mentioning slow from rupture and so on. Sure, it all get's different at wz's when some of cd's are usually off.
  14. Sure I do and get it for 12 seconds. If enemy obfuscate me - I just don't hit and don't spend those stacks. So my dmg not wasted. On the other hand, if I see gore buff I would use obfuscate which will make it a complete waste.
  15. Assuming that anni marauder is blind and don't see obfuscate - sure. But I would just go into my cool 6 seconds invis and open from Rupture still having my deadly saber on At the same time carnage marauder need to use gore which can be countered completely. I had hours of duels with best marauders on our server, it's always entertaining and very intelligent fights, because all duels based on right decisions (among many options) which you have to take every GCD. Sure, more intelligent carnage player can beat just a little bit less skilled anni marauders most of the times, but still... Annihilation marauder just have more options to choose from.
  16. Destroy with what, Gore burst under Obfuscate? Annihilation is still best 1v1 spec.
  17. Eterneti Vault NM: Soa Karraga Palace NM: Bonetrasher, Sorno&Jarg, Foreman Crusher, Droid, Karraga
  18. Nothing changed from DPS point. 500k+ at voidstar, 200-300k at rest. Annihilation.
  19. Don't know which one at the fleet, but boss/pvp dummies at the ship are different and boss is more tough. I guess pvp dummy count expertise.
  20. - PVE set (rakata and few crafted things. - Self-buffed with stim, without relic/adrenal. - Annihilation - Boss dummy at the ship. Screenshot.
  21. Hm? Carnage get predation bonus at 1.2 As for any dps can solo healers, you must be playing against a very bad healers. Other situation is when there're 2 healers and, let's say, tank guarding one you assisting. With Carnage you won't be able to kill healer and your interrupts (single 8/sec disruption) is not enough to not let him heal. With annihilation you completely lock it down having second healer to heal just him and tank. p.s. It's my humble opinion based on my own experience and playing each tree for a while.
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