cheezehustla Posted April 12, 2012 Share Posted April 12, 2012 Dont believe me? Figure why you can tank BT HM without using taunts. naked against fully rakata geared merc,marauder. It seems to work with HITS rather than DAMAGE. Link to comment Share on other sites More sharing options...
VorKoom Posted April 12, 2012 Share Posted April 12, 2012 That is exactly how it works with hits at least how I've found anyway. There are abilites which generate more threat than others, it is stated in thier descriptions. Link to comment Share on other sites More sharing options...
KyoMamoru Posted April 12, 2012 Share Posted April 12, 2012 (edited) People have tested this before. It's by damage and threat multipliers. [Melee has a higher threat than ranged, etc.] Taking damage builds threat, and by having no gear, you'll be taking more damage than usual. This, plus your +threat abilities [nontaunts] allows you to gain aggro. Edited April 12, 2012 by KyoMamoru Link to comment Share on other sites More sharing options...
cheezehustla Posted April 12, 2012 Author Share Posted April 12, 2012 Taking damage builds threat? Where did you pick that up? There is no threat multiplier in this game that justifies a tank hitting for 50 damage 3 times in a row holding aggro against a 2500 tracer missile. Link to comment Share on other sites More sharing options...
Xxxxxxxxxxxxxx Posted April 12, 2012 Share Posted April 12, 2012 (edited) Dont believe me? Figure why you can tank BT HM without using taunts. naked against fully rakata geared merc,marauder. It seems to work with HITS rather than DAMAGE. 1 pt of damage is 1 unit of "threat". Assuming you are the tank, and using the tank "stance" of your class (Ion Cynlinder, Soresu Form, whatever the assassin thing is), that's actually 1.5 units of Threat. The "HITs matter, Not Damage" theory was tested and disproved. Here is a link, it is post #11 in that thread: http://mmo-mechanics.com/swtor/forums/Thread-Threat-conversation?page=2 Also, post #15 in that thread, will explain threat mechanics in much more detail. ------------- The BT Hard Mode question is a different story. This MMO is not like other MMOs - you cannot hit the tank "rotation" and simply have more threat than all other DPS. BY DESIGN, you will NEED to taunt every now and then. (Otherwise, it takes no skill to tank, you just hit the rotation and a monkey could do it.) Edited April 12, 2012 by Xxxxxxxxxxxxxx Link to comment Share on other sites More sharing options...
Carousel_t Posted April 12, 2012 Share Posted April 12, 2012 1 pt of damage is 1 unit of "threat". Assuming you are the tank, and using the tank "stance" of your class (Ion Cynlinder, Soresu Form, whatever the assassin thing is), that's actually 1.5 units of Threat. The "HITs matter, Not Damage" theory was tested and disproved. Here is a link, it is post #11 in that thread: http://mmo-mechanics.com/swtor/forums/Thread-Threat-conversation?page=2 Also, post #15 in that thread, will explain threat mechanics in much more detail. ------------- The BT Hard Mode question is a different story. This MMO is not like other MMOs - you cannot hit the tank "rotation" and simply have more threat than all other DPS. BY DESIGN, you will NEED to taunt every now and then. (Otherwise, it takes no skill to tank, you just hit the rotation and a monkey could do it.) thanks for posting, those guys there have waaaaay too much free time Link to comment Share on other sites More sharing options...
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