Jump to content

Carousel_t

Members
  • Posts

    533
  • Joined

Everything posted by Carousel_t

  1. Locked crates are bad design. Not everyone will do KOTFE so not everyone is interested in turning those in. Would be nice if they replaced them with some credit crates.
  2. Could we have a sorting, mark favourite and filter options in Companions & Contacts menu? I have a lot of companions and I'd like to mark some of them so I have a quick access.
  3. There's a bug where mission machines will glow as if you could turn in quests but you can't. There are no quests to turn in, they just glow and are clickable https://www.dropbox.com/s/4hyd1c927gpoksf/Screenshot_2017-02-07_07_52_13_239665.jpg?dl=0
  4. There are three bugs with H2s. 1. Heroics machine says they are weekly https://www.dropbox.com/s/hsrv0ambylx6kwq/Screenshot_2017-02-07_07_43_04_116192.jpg?dl=0 but they refresh daily. 2. You can do them daily but the bonuses are weekly. It doesn't say that anywhere and frankly, the only reason you do them is for those bonuses. I think they should be daily as well. 3. Contradiction master! Past level 60, instead of crates with gear you get Locked Supply Crates which are ment to be turn in on Odessen. Problem is, not everyone plays chapters. What do I need Locked Supply Crates for if I can't turn them in then?
  5. Should work fine anyway here's a dropbox link https://www.dropbox.com/s/wvooenonhbta9fk/33o73g7.jpg?dl=0
  6. Here's a bug I've found with Group Finder http://i65.tinypic.com/33o73g7.jpg
  7. I think they are giving us 250% cxp boost because they want to mesure how fast it will go to level up c-rank now. Ootinicast said they want to revamp cxp so it's quicker to get a crate.
  8. Guys, could you move cxp bonus for another week so we can level up our alts on one weekend and then level up our command rank on the other weekend?
  9. Could we get a "Claim & Send Again" button when receiving loot from gathering missions? That would help a lot with buggy and always slow to open Crew Skill Window.
  10. Hello guys, this is a question for devs. Can we expect classes and warzones rebalance in the future? Here's what I'm talking about in examples. Class balance 1. While we know class balancing has proven to be most difficult task for devs in SWTOR, I think things like decreasing armor ratings on some classes or decrease healing on other classes shouldn't be that hard. I mean it's probably a one liner isn't it? Right now some classes feel increadibly squishy and other feel almost immortal. I've seen Marauders tankier than Juggernauts. I've seen Scoundrels beeing able to tank 4 attackers. It's fun to stay in fight and all, but this has gone out of hand. I think faster paced encounters with more action and more killing are actualy more entertaining. Defenses on some classes is way higher than it should be. That said, you would have to consider changing warzones because as much fun as it is killing other players in a matter of seconds rather than minutes, it's not that fun to spend half of your time on a speeder flying down from your battle ship in Alderaan Civil War or running to a node in Novare Coast. 2. Another point I'd like to make is unifing class skills. While it's fun to have different classes with different abilities I think some default values should be kept. Force Wave vs Force Push as an example. Two very similar abilities yet they differ a lot. One is a very usefull ability for Hutball, other is fairly useless ability overall. Force Wave has a cooldown of 20 sec while other has a cd three times as long. Force Wave can knockback and root up to 8 enemies for 3 seconds, Force Push can only knockback one and down it for 2 seconds (while the character is down, it can move freely like leaping or teleporting). So two technicaly very similar abilities yet very different. 3. Quick messages like "Grass need help" or "Snow incoming" would be nice. Ability to bind them to specific key would be even nicer. You could even make an ability like you did with hutball, which when clicked would say specific thing in chat. Maybe people would finaly call incoming 4. Crowd Control and Defensive Abilities - I think you're digging your own grave here guys. Right now there are so many defensive abilities you can barely kill anyone anymore (try killing a merc or a shadow). Also there are so many roots, snares, ccs It's getting hard for anyone to know what's going in a full 8v8 battle. 5. Rebalacing templates should be PVP driven. I really think it's easier to balance classes for PVP and then balance PVE content itself rather than doing it other way around. First of all, PVP is fluid, you will get much more data from players playing PVP using abilities in various scenarios against other players using their abilities. PVE content is much more linear and fixed. You don't really need that much class balance since most scenarios and mechanics are fixed. If you encounter a class that outperforms other in PVE, just change PVE mechanic instead of changing classes themselves. 6. Also, could we get those class mini-fixes more frequently, say one little tweak once every two days? Warzones 1. I really enjoy most of the warzones but I think it's time to change them. Most warzones are bias, favoring some classes rather than other. In general, there's a huge difference between more mobile classes and those more static ones. Scoundrels / Operatives are kings of hutball, not beacuse other classes can't perform increadibly well in hutball, but because of their potential to single handedly score points continuesly without help of other party members. 2. I feel like most maps are unnececarely big and while those gorgeous landscapes, buildings and graphics are really nice, I think in long run it would be better to dial it down a notch. We don't really need all those light sources, flashing lights and huge areas to have fun in a warzone. Most of the time.. we are just running around from West to South instead of engaging in battles or exploring mechanics of a warzone. Maybe it's time to revamp some maps so people get more fps and objectives are clearer and simplier to grasp and notice. 3. I've noticed some classes have easier time than others in some warzones. Let's take scoundrels, sages and guardians for example. While scoundrels can roll through fire in hutball and sages can Force Barrier the damage taken for the whole duration of fire damage guardians do take damage even if they Blade Blitz through fire. Conclusion There are many more things to be considered while fixing class balance and warzones and I'm one hundred percent sure people will step up to suggest those changes and explain why they should be changed. You've got great community even if we are sometimes bitter and mad at you for not doing things we ask you to do. You can rest assured we do want to speak up and make things easier for you, even if only, for ideas and suggestions. Ask around, make a survey and stop crunching those numbers because this has proven to get you nowhere in class balancing ps. we really want cross-server and cross-faction even if it's only an option you have to check or uncheck in settings.
  11. Could you put Avarage Waiting Times to Galactic Command or Group Finder to all group activities? That would help people who search for Ranked WZ for example or specific Flashpoint.
  12. Brilliant event! Thanks Snave, Mac, everyone who donated & everyone who participated and watched on twitch!
  13. Just a cumulative post from what I've seen in SWTOR that could be done better I think. Chat tab default Right now whenever I change map, chat defaults to General. I think it should remember which chat tab I used and then load it as a default. Guild ship entry animation It gets really annoying after a while. I don't imagine anyone waits for it to finish. Would be better if it was removed and players were loaded straight onto the ship. Planetary stations I don't really see a point of those, never did. When I exit my ship I should immidiately be teleported to planet's surface. New commendations (5.1) Please don't bring those back. Just make some gear require Command Tier to purchase. Galactic Command Tiers We need a lot more tiers. Right now it feels empty and really long to get to even 2nd tier. I think 10 Tier system would be fine for now. Companion gifts animation I understand you wanted to make some cool animation where your character is actualy giving a gift to the companion, but it gets really boring and frustrating after standing on the fleet for 1+ hours feeding your companion with bantha and hearing "Mmm I love it!". Companion level Right now my companion is on equal level my character is. That's fine, I don't really mind, but it would be a lot less missleading if his/her level was displayed as his/her affection level. That's it for now, thanks for the great work on KOTFE & KOTET, keep it up BW
  14. If you want to work on it some more.. THAT'S ALL RIGHT! Don't rush it, make it as good as possible! I'd rather wait two more weeks than get something not worth waiting at all. So take your time, polish the product and make an epic ending
  15. Mainly because if you're looking for 4-5 planets, you have to spam with all those planets on chat and people have to read through it. Instead let's bring H2s which are very popular, to GF For me, if it helps you find people to enjoy your content with, it's always better!
  16. As you can see "Initiate's Set" looks nothing like on preview. On preview it's green-grey when in reality it's brown/gold-ish http://s33.postimg.org/jjiv4jp0f/Screenshot_2016_06_11_18_08_37_755634.jpg
  17. Actualy it turns out, I had completion achievement for Chapter 3 but somehow my character's progression was rolled-back and had to do Voss and Corellia again. Now everything's back to normal.
  18. Hey, I've done 3rd chapter and I'm still missing Xalek. In-game: Ozusul Server: The Red Eclipse
  19. Can you guys recommend any cheap hotels in London? Anyone traveling from Poland?
  20. if the bolster is active can i put green augments in and it will bolster them to purple ones?
  21. I agree. Their priorities are twisted. Take care of cheaters > fix the game > make money off of it It really works poorly if you go other way around. Short term, yes, you can make money without taking action against cheaters or technical problems with the game but that's a short term profit. Sooner rather than later people will get too frustrated to play and find developer's inactivity insulting. A developer who allows cheating in his game is a bad one. There's no doubt about it, BioWare allows people to cheat. Telling people you will be taking action against dishonest players who abuse your game and not following through shows you're not determined enough. A game developer should have a character and most importantly - should have balls to do the right thing even if in short term it may hurt profits. This month it's and exploit allowing people to get geared, what's next? *********** is fine? So macros are a no-no but abusing an exploit is ok? My advice to you BW - grow a pair and stop caring about profits so much. People see that and noone likes to be treated like a cash cow. We will get tired of asking you not to ruin our game.
  22. oh my gawd servers are down, noooeeeezzz ^^
×
×
  • Create New...