Darthcrawdaddy Posted April 8, 2012 Share Posted April 8, 2012 (edited) Round 1 Emps attacking, We defending. Emps bust through first set of doors with about 1:40 ish left in round. They planted second bomb at 4 seconds left in round. Round 2 We bomb first door with about 3:30ish left in round ant plant bomb on second door with 16 second left in round. We should have won being the furthest along. FIX THIS MEOW!!!!! *EditOh and we had the higher number medals. Edited April 8, 2012 by Darthcrawdaddy Link to comment Share on other sites More sharing options...
MashTactics Posted April 8, 2012 Share Posted April 8, 2012 This is being fixed in 1.2 On a side note, if you'd deserved the win, you would have gotten to the datacore. Link to comment Share on other sites More sharing options...
Darthcrawdaddy Posted April 8, 2012 Author Share Posted April 8, 2012 This is being fixed in 1.2 On a side note, if you'd deserved the win, you would have gotten to the datacore. so what you are saying is all those wins where you never made it to the datacore Bioware should reduce the valor and coms to a loss for you instead yes? Link to comment Share on other sites More sharing options...
Smashbrother Posted April 8, 2012 Share Posted April 8, 2012 Round 1 Emps attacking, We defending. Emps bust through first set of doors with about 1:40 ish left in round. They planted second bomb at 4 seconds left in round. Round 2 We bomb first door with about 3:30ish left in round ant plant bomb on second door with 16 second left in round. We should have won being the furthest along. FIX THIS MEOW!!!!! *Edit Oh and we had the higher number medals. The winner of voidstar ties are purely determined randomly. Link to comment Share on other sites More sharing options...
MashTactics Posted April 8, 2012 Share Posted April 8, 2012 so what you are saying is all those wins where you never made it to the datacore Bioware should reduce the valor and coms to a loss for you instead yes? If I didn't thoroughly destroy them (which I usually do regardless) then I didn't deserve the win. So yeah. Link to comment Share on other sites More sharing options...
bellok Posted April 8, 2012 Share Posted April 8, 2012 If I didn't thoroughly destroy them (which I usually do regardless) then I didn't deserve the win. So yeah. so uber leet Link to comment Share on other sites More sharing options...
fungihoujo Posted April 8, 2012 Share Posted April 8, 2012 The title explains it all. Link to comment Share on other sites More sharing options...
Darthcrawdaddy Posted April 8, 2012 Author Share Posted April 8, 2012 The winner of voidstar ties are purely determined randomly. was not a tie, we were 12 seconds of a door ahead Link to comment Share on other sites More sharing options...
Smashbrother Posted April 8, 2012 Share Posted April 8, 2012 (edited) was not a tie, we were 12 seconds of a door ahead Um both sides only blew up one set of doors. It's a tie. The only that matters in determining a winner is who blew up more doors. If the door amount is the same, it's a tie. And winners in those are determined randomly. Edited April 8, 2012 by Smashbrother Link to comment Share on other sites More sharing options...
sparkykey Posted April 8, 2012 Share Posted April 8, 2012 was not a tie, we were 12 seconds of a door ahead ok breaking down the first door, 1 point, bring out the bridge two points, blow the second door 3 points, both teams got the bridge out which means the match ended 2, to 2, dont know where in your mind that isn't a tie, but IT IS, DEAL WITH IT. Link to comment Share on other sites More sharing options...
Darthcrawdaddy Posted April 8, 2012 Author Share Posted April 8, 2012 ok breaking down the first door, 1 point, bring out the bridge two points, blow the second door 3 points, both teams got the bridge out which means the match ended 2, to 2, dont know where in your mind that isn't a tie, but IT IS, DEAL WITH IT. If a car race gets called because of weather does everyone get a tie because they are all on the same lap or does the car with a 12 second lead win? Link to comment Share on other sites More sharing options...
ShadowOfVey Posted April 8, 2012 Share Posted April 8, 2012 In 1.2, this will be a win for your team. They've stated that in the event of a tie (in 1.2), whoever got to the point first would be awarded the victory. Currently if the score is tied, it doesn't matter who got there first, the game just flips a coin to determine the winner. How they'll handle 0-0 ties in 1.2 though, I don't know yet. Link to comment Share on other sites More sharing options...
Shalinya Posted April 9, 2012 Share Posted April 9, 2012 Today we lost a voidstar because of the starting flying intro when defending. Everyone joined in the last second. Game started and all were on the flight. Door closed then and enemys could tap without bothering. Complete design fail. Link to comment Share on other sites More sharing options...
Barakas Posted April 9, 2012 Share Posted April 9, 2012 I've actually won a warzone I thought we should have lost. Both teams got to the datacore, but the opponents got there in the second round with 8 seconds left on the clock. It seems this was treated as a tie though as we finished 6 all and we won the random roll for a win. Didn't seem fair to me. Link to comment Share on other sites More sharing options...
Zunayson Posted April 9, 2012 Share Posted April 9, 2012 If a car race gets called because of weather does everyone get a tie because they are all on the same lap or does the car with a 12 second lead win? Bad analogy, because the race is probably going to be put on again, and the other cars would have a chance to catch up, as the guy with the lead may crash. But I agree with the OP, he should have won. Also, planting bombs should matter - if I end a round with the bomb planted on the same door as my opponent GOT to (But didn't plant the bomb), then I think my team should win, as we did technically get farther (By the way I look at it). Link to comment Share on other sites More sharing options...
Drakainen Posted April 9, 2012 Share Posted April 9, 2012 The best is losing a game where both teams made it to the datacore but yours got there faster and it still awards it to the other team. I realize this is being fixed in 1.2 (Assuming they get it right and don't have to fix it 3-4 more times in additional patches) but I mean cmon, it should have been that way from day 1. Link to comment Share on other sites More sharing options...
Humankeg Posted April 9, 2012 Share Posted April 9, 2012 (edited) The forcefileds should count as one point instead of zero. This would negate most of the ties. Edited April 9, 2012 by Humankeg Link to comment Share on other sites More sharing options...
Recommended Posts