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Which tree is for me?


Jhayden

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A hybrid spec will be your best bet then.

 

There are plenty of builds at your disposal here, you just have to look around for which one you want to use. Here's a little compilation of my favourites:

 

Yojacks Max Damage build 31/8/2

http://www.torhead.com/skill-calc#801GRGrboroGzZMsMZb.1

 

Carolina Parakeet (gone in 1.2) 21/2/18

http://www.torhead.com/skill-calc#801GRGb0RboZ0MZbIbbdh.1

 

One of the versions of the many many builds I've seen of the Taugrim's Iron Fist (I like a 25/14/2 build)

http://www.torhead.com/skill-calc#801GRGb0RroMZMsrrZb.1

 

Pick your poison.

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Alot of those seem to be pretty heavy in the defense side to be for damage dealers.....

 

At first glance yes, but I've tried all of these specs before (a few days of testing on each of these three builds) and I've done quite well for myself. Usually I found myself doing some great damage, and maybe a kill or 2 behind the leader (if not being the leader in kills). The difference between others is that we are much tankier in the SS tree, meaning we should have less deaths. 30 or so kills and only 2 deaths at the end of a game? That's what I usually see on average (give or take a couple of kills and deaths as no game is perfect).

 

You want to be able to off tank I don't see how it is possible to do that without dabbling in the SS. I've merely posted these builds just help get you thinking. I just think the SS tree helps in elemental damage and stock strike bonus' while also giving you Storm. I've found these builds great in 1v1. You can take the damage pretty well, but kill your opponent with some ease.

Edited by Atracin
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Also, how do people who use the Carolina parakeet build do good damage without using plasma cell? Are they switching back and forth? I could be wrong but from what I'm seeing u can do plasma cell which is good offense or ion cell which is good defense.
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Since it won't be viable come 1.2, it's probably best to not even worry about the Carolina Parakeet build anymore. Why get used to something and then have to switch and start all over soon after, right?
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Also, how do people who use the Carolina parakeet build do good damage without using plasma cell? Are they switching back and forth? I could be wrong but from what I'm seeing u can do plasma cell which is good offense or ion cell which is good defense.

 

Ion cell is good for everything. Period.

The point of the Carolina Parakeet is Ionic Accelerator while still having the ability to Storm. IA cools down HiB, making you be able to use it more often. With proper relics and our ability to boost our crit chance, you can get some good crits off of HiB more often.

 

Plasma cell is great, but usually when you're not getting focused on. Yes, you have a 10% chance to deal 1295 damage over 6 or so seconds, but I see Vangaurds would rather have Ion Cell for the increase in armour, decrease in damage and increase in shield chance, and the very important ability to Guard friendlies. It's more consistent than a 10% chance to deal more damage. I've seen people play builds with 31 points in the Assault Tree and still run Ion Cell. Why? Because damage reduction is big when you can't get big points in damage mitigation in the other trees.

 

 

As for it being out of play in 1.2, you might as well live it up now before you miss out.

As a side note: I've played full Assault without Ion Cell, the damage is good and the kills are fine (although I see quite a bit of it absorbed). But once you have the attention of enemy player you become very glassy. Your only hope is that you can out burst damage them and kill them before they kill you, and with lower tier gear (4 pc Champ set, Champ relics, and everything else Cent) it really sucks how squishy you become without the assistance of Ion Cell when you are already missing damage reduction talents.

 

And these builds work great Flashpoint and in Ops.

Edited by Atracin
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I've been running the Iron Fist spec since lvl 10 and I love it. You're not always gonna get the 300k medal in warzones, but you'll still do respectably (partly due to less downtime from actually dying). Having a 6s interrupt is also wonderful for locking casters down. Storm is also an incredibly skill for Huttball or just plain dealing with ranged classes.

 

I haven't done and pve tanking though, so I can't help you there, but I doubt you'd have many issues running flashpoints as the tank while leveling (end game might be a different story).

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Im a damage dealer.. but i also want to be able to atleast offtank or have good defense... which tree is best for me to specialize in?

 

For damage, just spec assault. I don't know why people have posted shield specs and hybrid shield specs, 31 assault is just much better, bursty and decent ammo management. For better ammo management, use tactics, but high energy cell isn't as good as plasma cell. If you can consistantly stay in melee range and DPS, tactics is better in the long run because of ammo management, whereas assault is burstier but you will end up starving ammo in long encounters.

 

I assume you were talking about DPSing in PvE right ? If it's for PvP, assault is much better anyways. Shield spec and shield hybrid ain't even close, even after 1.2

Edited by Faat
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I suggested hybrid specs because he said he also wanted to be able to off tank. Hybrid builds have proven to me to have a nice balance between defence and offence.

 

I've played 31 points in Assault tree, even playing it with Plasma Cell and changing my shield generator to a power generator, you become so much more squishy than before. As a shield spec/hybrid tank you can whittle down a 1 vs 2 situation and win with some nice kiting and rotation. As an Assault, your rotation needs to be spot on as well as being more ammo conscious; not to mention to survive a 1 vs 2 you need to do some serious burst on the enemy players to survive it all (or maybe it was just me playing an AS spec wrong).

 

Too each his own. I just shared trees that have been proven to work in both damage/killing people as well as keeping you alive longer when out numbered.

 

EDIT: 1.2 is making Ionic Accelerator need Plasma Cell in order to activate, so no more Carolina Parakeet. I've been trying a Tactics Shield spec build that should be fine on 1.2, and have yielded some success with it. Will share if you want.

Edited by Atracin
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Shield spec hybrids are very useful for certain aspects of pvp but somewhat weak in others. Carrying the ball in Huttball is something that we're good at due to Storm and being able to take a decent amount of abuse. We're also good at escorting ball carriers due to our slows, guard, and harpoon (not to mention it's pretty great for killing a ball carrier in fire).

 

In Civil War, we're awesome at defending vs a 2-on-1 until backup arrives but we become less desirable when trying to attack a node (we're not terrible, but not great).

 

Same can be applied to Void Star. We're pretty awesome at defending due to our ability to stay alive and annoy people trying to cap, but we're more utility players on offense, relying on stopping the defenders from getting to our door cappers.

 

So yeah, we're not experts in every situation, but damn if it isn't a fun spec to play.

Edited by LeggoMyMuoio
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