Morgual Posted March 30, 2012 Share Posted March 30, 2012 (edited) I geared my Xalek companion a bit before I noticed that he doesn't seem to be benefiting from either the Shield or Absorption stats. My questions: Why? Is it only Xalek or do all tanking companions suffer this penalty? http://imageshack.us/f/29/shieldn.png/ [EDIT: It looks like this seems to only be a Xalek issue...which means it's more likely to be a bug correct? Or somehow intended?] Edited March 30, 2012 by Morgual Apparently The Title Wasn't Accurate as it's just Xalek and not all Tank Companions. Link to comment Share on other sites More sharing options...
Saurakk Posted March 30, 2012 Share Posted March 30, 2012 Not to sound patronizing but someone else will ask this question...are you sure the off hand item is a shield and not a focus with no shield bonuses? Link to comment Share on other sites More sharing options...
Incauta Posted March 30, 2012 Share Posted March 30, 2012 OP is totally correct, I'm not sure about all companions but i know for sure Xelek dosent gain anything from absorption or shield rating...I have heard some hearsay that khem however does. Link to comment Share on other sites More sharing options...
thominoh Posted March 30, 2012 Share Posted March 30, 2012 Make sure that tank pet X has proper "buff" ON as well.. but I do dislike the "capping" of shield buff on pets But I know.. Pets should be weaker then actual player toons, so I'm sure there are limits to what pets can do Link to comment Share on other sites More sharing options...
goulet Posted March 30, 2012 Share Posted March 30, 2012 my operative tank is at about 20/30 for chance/absorption. So it may just be your companion. Link to comment Share on other sites More sharing options...
SkuzBukit Posted March 30, 2012 Share Posted March 30, 2012 If shield chance is at 5.00% then you definitely don't have the tanking buff switched on, it does cap out faster on a companion than on a player but companions don't get a spec tree or the points (which would be a nice addition imho). I find that the tanking buff frequently, as in almost all the damn time, switches itself off, also there's a bug where it wont always have your buff on it, fixing that can be done by dimiss/resummon usually. Link to comment Share on other sites More sharing options...
mguitar Posted March 30, 2012 Share Posted March 30, 2012 (edited) I noticed this yesterday! My only assumption is that it is a recent bug. I was having trouble keeping Khem alive recently for my level 31 sorceror so I decided to make him some moddable armor and dropped in level 31 blue might armoring and mods, and made purple enhancements that added +23 absorbtion each. I made him a new blue shield, yes.. SHIELD not focus, lol. Got him some relatively close to level 31 implants and an earpiece. With many of the items having augment slots that I dropped some level 25-31 shield rating augments into. This put both his shield rating and absorbtion to around 38%. Can't recall exactly what his defense rating came out to. But ultimately I noticed absolutely no difference in his survivability!!! He can barely stand up to two strongs.. with bubble and heals! rofl. I was so extremely dissappointed after all the effort, time, and credits I had invested in gearing him with the above only to notice no results! Hopefully they will look into this and find the problem soon. Until then I won't be playing my sorceror anymore, it's too much hassle and downtime to have to resummon Khem after every fight because it's faster than healing/regenerating him every single time! Edited March 30, 2012 by mguitar Link to comment Share on other sites More sharing options...
Morgual Posted March 30, 2012 Author Share Posted March 30, 2012 The absorption rating doesn't factor even in his tanking stance. So it seems to just be Xalek? That's odd and disappointing as he is the one I want to tank for me. I don't mind it being reduced, in fact, I expect it, but to give my tanking companion some tank gear with stats that provide no bonuses for him is...annoying. Link to comment Share on other sites More sharing options...
Derekloffin Posted March 30, 2012 Share Posted March 30, 2012 My tanks had it factored in, at least last time I looked (JC). Link to comment Share on other sites More sharing options...
Morgual Posted March 30, 2012 Author Share Posted March 30, 2012 I noticed this yesterday! My only assumption is that it is a recent bug. I was having trouble keeping Khem alive recently for my level 31 sorceror so I decided to make him some moddable armor and dropped in level 31 blue might armoring and mods, and made purple enhancements that added +23 absorbtion each. I made him a new blue shield, yes.. SHIELD not focus, lol. Got him some relatively close to level 31 implants and an earpiece. With many of the items having augment slots that I dropped some level 25-31 shield rating augments into. This put both his shield rating and absorbtion to around 38%. Can't recall exactly what his defense rating came out to. But ultimately I noticed absolutely no difference in his survivability!!! He can barely stand up to two strongs.. with bubble and heals! rofl. I was so extremely dissappointed after all the effort, time, and credits I had invested in gearing him with the above only to notice no results! Hopefully they will look into this and find the problem soon. Until then I won't be playing my sorceror anymore, it's too much hassle and downtime to have to resummon Khem after every fight because it's faster than healing/regenerating him every single time! I don't know about Khem, but at least in your example the stats are showing to be effective. If you look at the image I linked it shows Aborption Bonus (+175) +0.00% Absorption Link to comment Share on other sites More sharing options...
Antipathize Posted March 30, 2012 Share Posted March 30, 2012 (edited) Xalek is broken. It's not unique to you. It's also not all tanks. Edited March 30, 2012 by Antipathize Link to comment Share on other sites More sharing options...
Kyreal Posted March 30, 2012 Share Posted March 30, 2012 Xalek has been bugged since release, when will they get around to fixing it? no one knows Link to comment Share on other sites More sharing options...
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