Areaz Posted March 26, 2012 Share Posted March 26, 2012 Unless he's hybrid and pops energy shield then laughs as you scratch your head wondering why he's still melting your face. Link to comment Share on other sites More sharing options...
RapidFireReaper Posted March 26, 2012 Author Share Posted March 26, 2012 Well, if you do not play any better than you type I think I see the problem... theres always one ******e Link to comment Share on other sites More sharing options...
SinnedWill Posted March 26, 2012 Share Posted March 26, 2012 If anything, it's Gunslingers and Snipers that are strongest to counter marauder. Mercs and Troopers are fairly easy in most situations once you have all your defensive cooldowns (1v1, that is); but yes, the fact that Tracer/Grav rounds cannot be evaded can really shorten your marauder's lifetime. Link to comment Share on other sites More sharing options...
Badlander Posted March 26, 2012 Share Posted March 26, 2012 (edited) Go to the Marauder forum. There is plenty of help there. Build, rotation and tactical advice. Marauder is not for everyone, but if you take the time and learn your class and the ones you are trying to kill it gets easier. Edited March 26, 2012 by Badlander Link to comment Share on other sites More sharing options...
Foenixz Posted March 26, 2012 Share Posted March 26, 2012 (edited) you play a marauder/sentinel: you eat any other class ni 1on1 and you can do it pretty fast and you can jump to everywhere. you can also slow others, stunn them even if you have to stand still yourself, it can save the ball carrier and help him escape towards the goal line! QFT And you are getting a buff. Only Juggs rage specced can stand against you and we are getting nerfed (I play vengeance). It seems as if Mara/Sent are going back to pre release OPness. To the OP: Marauder actually takes a bit of skill. I have lvl 50 merc/Juggs/Mara Juggs is the most satisfying but Mara takes a little more skill to roll people; against good marauders My Juggs gets rolled. Against average ones and below I kill them but just barely. Edited March 26, 2012 by Foenixz Link to comment Share on other sites More sharing options...
keltoigael Posted March 26, 2012 Share Posted March 26, 2012 You do realize each class has it's own pro's and con's correct? Each class also has its strengths and weakness versus various classes. Do some research and learn to use all your tools before you cry to nerf everyone you have trouble against. I swear I have never seen such a big group of people crying since Sephiroth killed Aerith. Link to comment Share on other sites More sharing options...
MightyHalo Posted March 26, 2012 Share Posted March 26, 2012 Yeah merc/bh shouldn't be a problem, but powertech's on the other hand need a serious nerf. Link to comment Share on other sites More sharing options...
Astarica Posted March 26, 2012 Share Posted March 26, 2012 Arsenal mercs have a significant edge over any melee class in Huttball. Start on top of a ramp. If melee jumps to you, Jet Boost. If they somehow get back, Rocket Punch them down and now they can't do anything. Good melees will avoid Mercs when they're set up in a optimal position like that since it's really hard to get position on a class with 2 KBs. They'll rarely leave their good position to participate on either D or O, and if they do a Marauder certainly has no problem fighting one on flat terrain. Link to comment Share on other sites More sharing options...
Cegenaus Posted March 26, 2012 Share Posted March 26, 2012 Arsenal mercs have a significant edge over any melee class in Huttball. Start on top of a ramp. If melee jumps to you, Jet Boost. If they somehow get back, Rocket Punch them down and now they can't do anything. Good melees will avoid Mercs when they're set up in a optimal position like that since it's really hard to get position on a class with 2 KBs. They'll rarely leave their good position to participate on either D or O, and if they do a Marauder certainly has no problem fighting one on flat terrain. we have a significant edge over melee classes ON CATWALKS. you said it yourself, on flat ground we are not getting away from anything. that leaves us with a tactical advantage on 1 of 3 maps, so who wins overall? Link to comment Share on other sites More sharing options...
keltoigael Posted March 26, 2012 Share Posted March 26, 2012 How exactly do Powertechs need a nerf? Because we have a 10 second 25% damage mitigation and a single target pull? Oh the the heavens we need a nerf!!! So I guess what you are really saying is Sages/Sorcs need a nerf. Link to comment Share on other sites More sharing options...
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