Dakan Posted March 23, 2012 Share Posted March 23, 2012 Serious question to all you pro Marauders out there. How much does crippling slash factor into your rotation? Will your spec be the determining factor of how much you use it (I'm annihilation by the way)? These days, I'm finding myself using it less and less and doing just fine. Yes, a rupture with seeping wounds is an even less effective snare, but relying on that instead of crippling slash doesn't seem to hinder by ability to keep in range and finish someone off. Obviously using it (CS) will never hurt, as it's another great tool in a Marauder's toolbox that they bring to a PvP fight, but it seems you're better off spending that rage on something else early in a fight... Am I wrong in this thinking? Maybe I missed a big topic like this early on in the history of these forums, but I don't think I've seen Marauder's snares discussed at length and how much they're really used.. I just don't ever see them inserted into someone's rotation when they write about it. Link to comment Share on other sites More sharing options...
Werdan Posted March 23, 2012 Share Posted March 23, 2012 When I was Anni spec I used it quite often as a specced Rupture just didn't feel like enough. This is changing on 1.2 in that the slow will be much better (50% slow but same duration) so I'd probably use it less. I hardly use it now (even though it only costs me 1 rage) as I'm Rage spec and Force Crush or Obliterate+Interceptor fills that extra need for a gap closer while chasing players. That said, if you have the Rage to spend (which you should as Anni spec) and you want to put those 2 points from Seeping Wound elsewhere, you should probably use it more often. Link to comment Share on other sites More sharing options...
jitsuo Posted March 23, 2012 Share Posted March 23, 2012 I use it every time I attack a ranged class. A good ranged kites you with their slow and their slow is 50%. Seeping wounds doesn't cover it Link to comment Share on other sites More sharing options...
Omophorus Posted March 23, 2012 Share Posted March 23, 2012 Almost never in PVE, almost constantly in PVP. 50% slow means you can harass the hell out of anyone you want. More importantly, makes it even easier for teammates to focus someone down (much harder for enemy to LOS). I didn't spec the slow on Rupture because in a team setting using Crippling Slash is so useful that it's well worth the rage and GCD. Link to comment Share on other sites More sharing options...
AGoldCrayon Posted March 23, 2012 Share Posted March 23, 2012 Always keep it on target as Rage, never miss a smash due to server lag when I can sit right ontop of my target constantly. Link to comment Share on other sites More sharing options...
Orielensis Posted March 23, 2012 Share Posted March 23, 2012 It's just one of those things. In theory I would tell you I plan to use it on contact because anyone who's any good should kite a marauder (or if they're another melee class circle/run through you etc - same principle as the point is to avoid your attacks through quick movement). In practice, the number of people who just stand there and let marauders kill them is extraordinary, so crippling slash can be a redundant waste of rage and a gcd. BHs and troopers relying on tracer/grav are definitely the worst for this, as if they didn't know we have interrupts and dps at least as good as theirs. But poor healers do it too. So I only use it immediately on players I recognise and know are competent. If it's someone I don't know I will wait and see if they actually try to avoid me before using it. Link to comment Share on other sites More sharing options...
Sidiuz Posted March 23, 2012 Share Posted March 23, 2012 No, because I play Carnage. I have 3 immobilizers, so it's not really a useful skill in that sense. I force charge someone, they're immobilized, I deadly throw, immobilized, I ravage, immobilized (or dead). Link to comment Share on other sites More sharing options...
EasymodeX Posted March 23, 2012 Share Posted March 23, 2012 (edited) I only use Crippling Slash on heal spec Ops. Extremely rarely in other events. Edit: 30% snare is plenty for the vast majority of targets and situations. Edited March 23, 2012 by EasymodeX Link to comment Share on other sites More sharing options...
Foxcolt Posted March 23, 2012 Share Posted March 23, 2012 I don't have seeping wound and only use crippling slash when needed. Typically... healspec ops/scounds good powertechs/vanguards Good sorcs/sages. Anyone that's running the ball in hutball You'll be able to tell within the first second of engaging your target whether he/she is going to try and kite you, and as you gain more experience you'll figure out when the best times to use it are. Protip: Force camo can be a great gap closer in certain situations (even better in 1.2 when specced into the speed buff) Link to comment Share on other sites More sharing options...
deathTouchIG Posted March 23, 2012 Share Posted March 23, 2012 I don't have seeping wound and only use crippling slash when needed. Typically... healspec ops/scounds good powertechs/vanguards Good sorcs/sages. Anyone that's running the ball in hutball You'll be able to tell within the first second of engaging your target whether he/she is going to try and kite you, and as you gain more experience you'll figure out when the best times to use it are. Pretty much exactly this. I would add to that list "anyone who is chasing your ball carrier", especially melees. Otherwise I don't waste the 2 rage on a low-damaging attack if they're just going to sit there and facetank me, or if they backpeddle. Link to comment Share on other sites More sharing options...
AcaciaDragon Posted March 23, 2012 Share Posted March 23, 2012 Post 1.2, will Annhilation marauders use Rupture for the slow instead of Crippling Slash? Link to comment Share on other sites More sharing options...
EasymodeX Posted March 23, 2012 Share Posted March 23, 2012 1. I already do. 2. Pretty much, except for Ops, because Ops still have a 15% run speed buff, and a snare, and they cleanse your Rupture, all at the same time. So you will still stack the Cripp to snare / buffer against cleanse. Link to comment Share on other sites More sharing options...
Xerain Posted March 24, 2012 Share Posted March 24, 2012 I only use Crippling Slash on heal spec Ops. Extremely rarely in other events. Edit: 30% snare is plenty for the vast majority of targets and situations. If you're not doing it like this. Then you're doing it wrong. Link to comment Share on other sites More sharing options...
Carbonated Posted March 24, 2012 Share Posted March 24, 2012 If you're not doing it like this. Then you're doing it wrong. I don't use or need any snares. Never have a problem of getting kited etc. People only get away a bit when they use a stun and force charge fixes that problem. Link to comment Share on other sites More sharing options...
Aluvi Posted March 24, 2012 Share Posted March 24, 2012 I know alot of the people I play against, and most times I can tell if they will try to kite me or not (aka, if they are good or not). The good ones I always try to use Crippling Slash on. Wish it didn't take a GCD though. Link to comment Share on other sites More sharing options...
Omophorus Posted March 24, 2012 Share Posted March 24, 2012 (edited) If you're not doing it like this. Then you're doing it wrong. Or you've got a server full of circle-strafing melees (especially Ops and Assassins). It's amazing how much derpier they get when they can't freely run circles around people. Edited March 24, 2012 by Omophorus Link to comment Share on other sites More sharing options...
Xerain Posted March 24, 2012 Share Posted March 24, 2012 I don't use or need any snares. Never have a problem of getting kited etc. People only get away a bit when they use a stun and force charge fixes that problem. well then you are playing against healers who don't know how to cleanse sir and if they do you're not doing anything to protect your dots. BTW that reminds me, Easy Mode you seem to be the guy who knows tons about game mechanics. How does the Cleansing work? Is it just a random two? or the first 2 applied, or last two applied? Link to comment Share on other sites More sharing options...
Carbonated Posted March 25, 2012 Share Posted March 25, 2012 I protect my dots other ways then crippling slash. any problems with healers are generally more then 1 in the area. Link to comment Share on other sites More sharing options...
jitsuo Posted March 25, 2012 Share Posted March 25, 2012 I don't use or need any snares. Never have a problem of getting kited etc. People only get away a bit when they use a stun and force charge fixes that problem. You've never faced a healer Op, or at least not a good one Link to comment Share on other sites More sharing options...
Carbonated Posted March 25, 2012 Share Posted March 25, 2012 You've never faced a healer Op, or at least not a good one people make this assumption yet, your bleeds arent all lumped onto the target at once. you can easily get around the cd of dispel and I would actually say the opposite that a good healer wouldnt waste time dispelling them. Link to comment Share on other sites More sharing options...
Xerain Posted March 25, 2012 Share Posted March 25, 2012 people make this assumption yet, your bleeds arent all lumped onto the target at once. you can easily get around the cd of dispel and I would actually say the opposite that a good healer wouldnt waste time dispelling them. lol a good healer wouldn't dispell a DOT that will tick for 1300+ damage on crits. right. Link to comment Share on other sites More sharing options...
jitsuo Posted March 25, 2012 Share Posted March 25, 2012 lol a good healer wouldn't dispell a DOT that will tick for 1300+ damage on crits. right. This Especially considering Triage heals the Op healer. So, like I said, you never faced a good Op healer. He would kite you to oblivion and heal with his dispel if you didn't use a snare. Link to comment Share on other sites More sharing options...
Mosene Posted March 25, 2012 Share Posted March 25, 2012 I ALWAYS use it on ranged targets.I don't have improved rupture as i find the 30% speed reduction a waste of time and not really reliable as a snare. Link to comment Share on other sites More sharing options...
Dakan Posted March 25, 2012 Author Share Posted March 25, 2012 Interesting answers so far... I expected as much as we all have different playstyles and theories on our beloved class. *** Since I began this thread, I re-spec'd and took points out of the 'Seeping Wounds' talent. I'm not using CS more now per se, just making sure I'm using it on more appropriate targets like ranged classes, healing Ops, etc, and good players who know how to kite. And of course Huttball carriers. Link to comment Share on other sites More sharing options...
Carbonated Posted March 25, 2012 Share Posted March 25, 2012 This Especially considering Triage heals the Op healer. So, like I said, you never faced a good Op healer. He would kite you to oblivion and heal with his dispel if you didn't use a snare. First off, mine actually ticks for 1500 with 3 stacks. If you spread the stacks out a bit better you can reload it just after he cleanses. Meaning that the dots get a few hits in. But in pvp on a healer I can burst them down with my other skills and I dont really rely on dots. Kiting doesnt really affect melee classes that can keep up. They have the stuns, speed ups to get some distance but I can work around that with choke and charge. So really, As you guys havent seen the healers. I will just assume then that you are the bad ones that cant kill a healer and are taking it out on others. Link to comment Share on other sites More sharing options...
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