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1.2 - 35% Damage output reduction


Niconogood

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Yes, 10% flat out damage reduction on grav round + increasing casting time from 1,5 to 2 seconds equals a 35% damage reduction. And we STILL have to spam this ****** ability in order to set up for instacasts and trigger full auto.

 

Also, the longer casttime on the ability WE STILL ARE FORCED TO SPAM makes us even more prone to interrupts and pushbacks than we already are, which gimps our damageoutput een further.

 

How can this be justified? Especially when they also nerf the only semiviable build we have atm (medic) into unplayability.

Edited by Niconogood
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Bad math is bad. Besides, I'm far more frustrated with what the changes will mean to ammo consumption. Removing the ammo reduction to Charged Bolts and Grav Round hits every Commando, no matter what their spec. This class didn't need their power consumption increased. :/
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