gt-orphan Posted March 9, 2012 Share Posted March 9, 2012 I have a 50 jugg geared out, Force push is a very nice ability to have PvP wise, Pushing people away from objectives, often in hutball, push them over then finish line and leap to them. Makes the Jugg far more mobile. Would giving the Sent a force push make the class over powered or balance the utility of them? Link to comment Share on other sites More sharing options...
LiveandDieinLA Posted March 10, 2012 Share Posted March 10, 2012 (edited) I would kill a baby in front of its own mother for push/ leap reset on my sent. But I think if they were to give sents push then they would need to give something else to guardians, maybe force pull? Edited March 10, 2012 by LiveandDieinLA Link to comment Share on other sites More sharing options...
supermandrew Posted March 10, 2012 Share Posted March 10, 2012 I would LOVE force push. The thought does pose a slight OP-ness so I'm not quite sure how that would be balanced out. I would say that the legacy system could play into this, but legacy abilities won't be useable in WZs or PvP, correct? Link to comment Share on other sites More sharing options...
Eszi Posted March 10, 2012 Share Posted March 10, 2012 Make blade storm stun in pvp. Push/pull COULD be a little op. Link to comment Share on other sites More sharing options...
Kabaal Posted March 10, 2012 Share Posted March 10, 2012 Giving a Sent Force Push would garuntee the class would get a heavy nerf some time down the road after. Sure it would be nice to have a little more control on them but i feel adding any more CC at all would push it over the edge into OP territory. Link to comment Share on other sites More sharing options...
nachoman_randy Posted March 10, 2012 Share Posted March 10, 2012 I dont care for force push. The sentinel got so much problems getting cc and kited than using it would be like shooting yourself in the knee. What I would love is force PULL. Link to comment Share on other sites More sharing options...
Garrum Posted March 10, 2012 Share Posted March 10, 2012 There are too many knockbacks/pulls in the game already, we do not need another one. Link to comment Share on other sites More sharing options...
bliapis Posted March 10, 2012 Share Posted March 10, 2012 While the force push is excellent in pvp i dont see marauder needing an ability like that. Regretfully my juggernaut at its current state less alot less damage than my marauder and needs more time on the target. Thats what push does. Knocks em out and buys u more time to stay on target and kill him. What marauder needs though is "unstoppable". that utility is freaking excellent. Link to comment Share on other sites More sharing options...
Vincedaddy Posted March 10, 2012 Share Posted March 10, 2012 Idk about OP but it would definately be fun lol. I would prefer picking up overload (sorc/sage ability) love me some aoe knockbacks for hutball. Link to comment Share on other sites More sharing options...
Sabredance Posted March 10, 2012 Share Posted March 10, 2012 (edited) Sorry folks but NO.Just NO. As much as i would love you have Force Push as its an iconic ability you are already loaded with tools and Vigilance Guardians suffer because they have the versatility to switch to Guard stance which I never asked for. Theres only two reasons why i still play my Vigilance Guardian over my Sentinel. -Single Saber and I stubbornly prefer that over dual wielding -Force Push Edited March 10, 2012 by Sabredance Link to comment Share on other sites More sharing options...
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