SkodaZek Posted December 16, 2011 Share Posted December 16, 2011 (edited) Let me take you all back to the early days of Star Wars Galaxies. To this day, early SWG has been renowned for its crafting and how dramatic an impact crafting and "brand" had on the game and community. SWTOR has the same potential. Now let me go into details. In most mmo's nowadays, crafting is nothing more than a mini game that everyone can do and for the most part do so on an equal footing as everyone else. X Player crafts said item exactly the same as Y player does. This is such a wasted system which does not compliment the crew skill system that exists currently in SWTOR. What we need is brand recognition, like SWG of the old brand meant everything. Anyone remember Stettin Palver? He was amongst the finest weaponsmiths in SWG, his product was a household brand on his server and that is because the crafting system allowed those who were exceptional and put thier focus on crafting itself to create a product that was unique and of higher quality. This is ABSOLUTELY essential in SWTOR or at least I beleive so. We have one of the finest MMO's I have ever played here. (and perhaps my opinion is slightly bias because of my passion for Star Wars) and it would be a shame to allow the crafting system in this game to be exactly as it is in any other game. We need a system that allows for customization and experimentation, a way for those who want to be the best and create the best to be able to do that and be exceptional beyond those who choose not to make the manufacture of product a priority. Stettin Palver in SWG was one of the premier examples of a player who chose a role and created a corporation unmatched in his field in a virtual world. These things should be possible here too. I emplore Bioware to please consider implimenting this in some fashion or another, Allow our crafters the opportunity to become a 'Brand', allow them the opportunity to be all they can be and lets establish a real economy on our servers and a competitive market. The depth that would be introduced by this addition alone could potentially be staggering. Edited December 16, 2011 by SkodaZek Link to comment Share on other sites More sharing options...
SkodaZek Posted December 16, 2011 Author Share Posted December 16, 2011 alot of activity on the forums atm, therefor I'm going to bump this back up. Link to comment Share on other sites More sharing options...
kevoh Posted December 16, 2011 Share Posted December 16, 2011 the fact that your thread begins with mentioning SWG ruins your credibility. worst game ever created. Link to comment Share on other sites More sharing options...
AidenPryde Posted December 16, 2011 Share Posted December 16, 2011 the fact that your thread begins with mentioning SWG ruins your credibility. worst game ever created. Guess you like being led around by the nose. Link to comment Share on other sites More sharing options...
Moofanchu Posted December 16, 2011 Share Posted December 16, 2011 SWG...Sony's failed attempt at a sci-fi based mmorpg. Link to comment Share on other sites More sharing options...
Ormo Posted December 16, 2011 Share Posted December 16, 2011 Cardinal....Dk..Evolot to name a few, best crafting system ive ever seen. Resource tree was amazing, production variation, dependent on crafter and there level of skill every weapon was different. I cant begin to explain the plus points of the crating system in relation to the community as the op explains, Weapon-smiths an armour-smiths an ship-wrights alike were house hold names for the level of quality of there produce was second to none. People would be speaking about them, anyone you asked about bh weapon for example would be advised "Try get your self a EvO scatter pistol". You'd save you credits for specific "quad layer composite armour made by apex" or someone. Generally i find it brings more to the game the fact that one crafter can actually produce better variations of a weapon, armour or any product they craft then another crafter of that variety could, rather the clones if you get where im coming from. Also you dont have to like a game or think its good to recognise the actual good points it has.... Link to comment Share on other sites More sharing options...
Touff Posted December 16, 2011 Share Posted December 16, 2011 Thumbs up for OP /support SWG had a unique and very engaging crafting system and i loved it, but that was a sandbox MMO and this is, well... for kids, to put it politely. There's potential for sure, and i hope the crafting system develops into something creative. Link to comment Share on other sites More sharing options...
Touff Posted December 16, 2011 Share Posted December 16, 2011 Thumbs up for OP /support SWG had a unique and very engaging crafting system and i loved it, but that was a sandbox MMO and this is, well... for kids, to put it politely. There's potential for sure, and i hope the crafting system develops into something creative. Link to comment Share on other sites More sharing options...
AJGeraden Posted December 16, 2011 Share Posted December 16, 2011 Having quit SWG about 1-2 months after launch, I can definitely say crafting (and player-owned shops) was one of the few things I REALLY liked about it. It would be great if we could get that here someday. Link to comment Share on other sites More sharing options...
Cavkov Posted December 16, 2011 Share Posted December 16, 2011 I agree with TC! +1 Link to comment Share on other sites More sharing options...
manannan Posted December 16, 2011 Share Posted December 16, 2011 "Let me take you all back to the early days of Star Wars Galaxies. To this day, early SWG has been renowned for its crafting and how dramatic an impact crafting and "brand" had on the game and community. " I stopped reading right there. Link to comment Share on other sites More sharing options...
Razakor Posted December 16, 2011 Share Posted December 16, 2011 I agree... the crafting on swg was incredible! Link to comment Share on other sites More sharing options...
SkodaZek Posted December 16, 2011 Author Share Posted December 16, 2011 "Let me take you all back to the early days of Star Wars Galaxies. To this day, early SWG has been renowned for its crafting and how dramatic an impact crafting and "brand" had on the game and community. " I stopped reading right there. Star Wars Galaxies Pre-CU was an absolutely incredible game, and most who played during that period (From original release to 6 months when the Combat Upgrade was released, the beginnng of the end) will agree with me. Don't pass judgement on the innovations of SWG based on experience with CU or even worse, the NGE if that is what you are basing your opinion on. Furthermore, this isn't about the quality of SWG as a game in it's collective entirety, but moreso about the implimentation of one aspect which was done exceptionally well and should serve as an inspiration to newer mmos. Regarding the sandbox vs themepark element, there is absolutely no reason fully customizable crafting and a means to market and distribute your wares should be limited to sandbox environments. In fact I can guarentee that it would flourish the the themepark environment of SWTOR. I used to be like many other sandbox junkies. I would dismiss the Themepark mmo based exclusively on the fact that it was a themepark. My mmo history reflects that. I just came out of a 7 year career in Eve Online to play The Old Republic. Link to comment Share on other sites More sharing options...
Eligius Posted December 17, 2011 Share Posted December 17, 2011 I'm in agreement! SWG's (original) crafting environment really set it apart from anything else that was, or is, out there. It would be fantastic to see a more customizable system implemented here. Link to comment Share on other sites More sharing options...
elvavwiel Posted December 17, 2011 Share Posted December 17, 2011 It would help if you actually explained what exactly you mean by the 'swg' system. Is it like in ragnarok online, that if you craft you gain 'server points' in that craft. Those who have the most points in their craft their crafted items have some bonuses? On the one hand thats a nice system, but it puts crafters who do not have multiple hours of time to work on their craft every day at a disadvantage. Link to comment Share on other sites More sharing options...
Dralex Posted December 17, 2011 Share Posted December 17, 2011 (edited) http://www.swg.mrap.info/star_wars_galaxies_and_the_division_of_labor.pdf I want anyone who says "I stop reading there" to read that before saying anything about anything. It explains in depth how awesome Star Wars Galaxies was pre-NGE etc. It explains how awesome the community was seriously just to quote "People gave money, houses, free items to Newbies, help and so on." It also explains all the other stuff how everything was based on the players with crafting, it was a real player economy. Edited December 17, 2011 by Dralex Link to comment Share on other sites More sharing options...
SkodaZek Posted December 17, 2011 Author Share Posted December 17, 2011 bumping this again, Want this thread to keep building momentum, perhaps Bioware will be able to shed some light on weither this is possible for SWTOR in the future. Please help keep this thread a priority, it is for the benefit of all. Not just the crafting community, as the implimentation of this will stimulate all spheres of the game in a positive manner. Link to comment Share on other sites More sharing options...
mightygaz Posted December 17, 2011 Share Posted December 17, 2011 indeed. great idea. the economy as a whole, including the crafting system, needs serious work. this would be a fantastic way to trry to deal with it. Link to comment Share on other sites More sharing options...
Gordonh Posted December 17, 2011 Share Posted December 17, 2011 Add another agreement to 'borrow' the crafting from SWG. Link to comment Share on other sites More sharing options...
Aevar Posted December 17, 2011 Share Posted December 17, 2011 I feel sad for A.people who never got to play this great game when it was in its prime (pre-cu) B. the fact that no other franchise has had the intellect to take a fraction of the complexity the system had that made SWG one the most (imo) in depth "game" ever created. I look back and remember how much time i spent doing so many different things other than just grinding out levels. Like shopping around and visiting my favorite crafters, or working on my own stuff. And god forbid anyone recreate the player owned housing aspect of the game. RIP: SWG Link to comment Share on other sites More sharing options...
JyanJyan Posted December 17, 2011 Share Posted December 17, 2011 could you post a bit on the crafting in swg like what options there were etc, its a bit hard to find out now because game is dead. i agree with op. Link to comment Share on other sites More sharing options...
mightygaz Posted December 17, 2011 Share Posted December 17, 2011 its been that long i cant remember the details, but would like to say that galaxies was awesome, before they decided it wasnt and tried to fix it. anyone watch stargate atlantis? remember the episode where McKay thought he was right and yet managed to blow up a solar system? that was what the galaxies dev team did. Link to comment Share on other sites More sharing options...
silverdanta Posted December 17, 2011 Share Posted December 17, 2011 The current crafting system is the closest any game has gotten to SWG crafting. I do not think we will ever see a complete form of this (excluding Eve in some respect here) in an MMO. If BW added in a way for players to actively focus on just crafting as potential end game content, I do not believe it would hurt anyone, only enhance the experience. You never know, BW has some lofty ideas in play, we may see something like this in a year to two years. Link to comment Share on other sites More sharing options...
Recommended Posts