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AidenPryde

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Everything posted by AidenPryde

  1. Yep, it's a slap in the face to anyone that plays PvP with more than one character.
  2. Yeah, but now the grind is 1000 times longer to get BiS PvP gear because there is no expertise. It's so different from pre-5.0 that your point is completely useless.
  3. Eric, I'm sorry, but 250 bolster was the only thing keeping PvP like it was in 4.0. In 4.0 you had expertise, and it meant raiders or people with too much time on their hands couldn't dominate. Now that you've removed expertise, and given raiders/higher tier GC players a gear pathway advantage, PvP sucks. 230 geared tanks in Warzones are melting when facing DPS with HM raid gear/higher tier Galactic Command.. I'm sorry, but you screwed up, and this change, will likely be why I cancel my subscription. I was willing to deal with the grind, but I'm not willing to deal with players who have far more time than me beating me in PvP not because of their skill with their class, but because they outgear me. That and the fact that Unassembled Components aren't legacy currency is a contributing, yet important factor why I'm thinking of canceling as I play multiple characters in PvP, and it's yet another slap in the face.
  4. But how is the Imperial side?
  5. I think that Bioware will be forced to merge servers in the future because of their mishandling of the transfer service over the last year. It won't make financial sense to keep maintaining a cluster that never approaches even half load.
  6. It would be cheaper for Bioware to merge servers. Anything is possible if you spend the time to develop for it. Entire guilds could move if they allowed guild names to be changed after the transfer.
  7. I stayed because the PvP on my server still popped during prime time with a 1 minute wait time. Bioware's announcement of the ending of the 90cc transfers was a major screw up as people rushed to leave. They also lied earlier when they said they would give us two weeks notice before a price change instead of the one week we ended up with. If I'd known it would have been this bad, I'd have gathered up my Stronghold and left, but I didn't expect Bioware to announce that stuff and create a mass exodus, nor did I know it would be this bad.
  8. You completely failed to see that Bioware created this situation in the first place. There was absolutely no reason for Bioware to have ala carte transfers. If their objective was to clean out the low population servers, then they should have made the transfers from those servers free, and announced that that was their goal. Indeed, we know that they could set rules on way that transfers work because of that slipup that made transfers free, but only to certain servers that happened a few weeks ago. Evidence: http://i.imgur.com/SBmqEEC.png Bioware also hasn't update the transfer service to take into account guildships or strongholds, or even legacy banks. That's on them, as that is a major reason people didn't leave.
  9. It is Bioware's responsibility to ensure healthy server populations, not the player's responsibility. Especially considering that Bioware created this problem in the first place by having no limit on where people could transfer to, so people went to the overpopulated servers instead of spreading the population around. That's on Bioware. This is compounded by the fact that Bioware has refused to spend the development time to ensure clean transfers... legacy banks, guildships, outfit designs, stronghold unlocks, all these things don't work right when you transfer... yet they expect us to start over on those things? Anything is feasible if you want to do it, and Bioware has refused to improve their transfer service. The fact of the matter is that this game has needed, at minimum, cross server queues for two years. Yet Bioware refuses to do it. Bioware also lied to us because they said they would give us two weeks notice before changing the xfer price. We only had one week notice.
  10. As the title says, I am looking for the Battlemaster Stalker or Survivor Chest and Lower Robe. Please contact Raeslin (IMP) or Korathe (PUB) with offer. http://tor-fashion.com/battlemaster-survivor/ Thanks.
  11. Two weeks ago I came back after a two year absence. I find that I don't have any of the achievements, even though I have the codex entries for all the datacrons, exploration, quest completions, etc. This is annoying, and I know that CS can fix the problem but they keep sending me a copy pasta that basically says "a future patch will have to fix this." I'm somewhat upset that hardly anything is recognized.
  12. PvP gear in general is a dumb, and lazy design theory. The reason why it exist the way it does is because the devs are creating PvE content to satisfy the PvErs, but the problem is that hitting a mob really hard is different than hitting a player as players have far less health than mobs. SWG solved this problem by making it so that if you were to hit a mob for 100 pts of damage, you would hit a player for 25. This fixed PvP damage (though they couldn't fix the FoTM problem).
  13. You're right of course (that there will always be less skilled players), but the best way to create an awesome community is to be inclusive and a large scale RvR environment with a 3rd faction will create that. And in the end that will create a much healthier community, and by extension, game for all of us.
  14. It's not about numbers really. I mean obviously if someone is getting 50k damage there's a problem, but its more about class makeup in the rated WZs. A sniper is the best node defender in the game for example, and in a Voidstar a team with a sniper has a very big advantage over one that doesn't. Just like a team with more classes that can pull has an advantage in Huttball. However in a larger engagement, such as a 40v40, class makeup isn't as powerful of an influence over who wins as it is in an 8v8 environment. This is why I don't like rated. I think the Bioware would do themselves a favor if they instituted a system that DaOC has and GW2 will have at release.
  15. Actually I play a Juggernaut, and I played rated with my guild for several hours last night and won 10 out of 11.
  16. I'm not sure why I am having to write this seeing as I don't work in the game industry, and haven't for half a decade, but... Rated WZs are the worst type of content to put into a game. There's a reason for this, and quite simply it is related to how damaging it is to the community. This game already suffers from a lack of faction and community loyalty and Ranked WZs make guilds even more insular from one another and does nothing to make people feel proud to be a Republic or Empire player. See, rated WZs create an atmosphere of exclusion, where people who don't play ideal or FoTM classes are excluded. My guild's sole Concealment Operative has already been excluded twice from rateds by the powers that be (as that class quite frankly has been nerfed into the ground). It also excludes the casual people and the less skilled as the requirements are too high for them to compete. As a personal anecdote Rated WZs are the reason I left WoW. There was too much of "Oh you're not playing an ideal class, therefore we will exclude you from our group" and "My epeen is bigger than yours." This is exactly what has started to happen since 1.3. But honestly who am I kidding? The game was flawed even before release as far as PvP is concerned. This is because of one simple fact. The game only has two factions. All the great PvP games either have three factions or no factions at all (See EVE, DaOC, Planetside). The ONLY way to save the PvP game is to introduce a 3rd faction. Make it a PvP only faction. Malgus' New Empire is perfect for it, and it fits into the lore. Allow players from both factions to join and instantly, you have dramatically changed the faction imbalance issue that this game has suffered since release. With the new PvP faction you don't have to create ANY new PvE content. You don't have to create new space stations or narratives or anything. Republic players that join will still stay on the Republic stations and so will the Empire players. They will simply have their own PvP queue. In addition to this you must wrangle this engine so that it can handle RvR with at least 40 players per team and introduce large siege maps (larger than the poor excuse that Ilum was). Pit entire servers against eachother. Reward a server for working together and you will have your vaunted and valuable community. Reward server factions with higher crit chance, more resources gathered, more health, etc etc etc. The possibilities are endless. With large scale RvR you will also allow the less skilled to participate, and your class balance issues will be lessened because one class' weakness in 40v40 becomes far less taxing on your team mates.
  17. From what I have been able to gather the game handles movement via running differently than it does jumping. In fact people are able to jump using the spacebar in conjunction with a direction (so pressing forward and jumping at the same time) and move a larger distance than simply by moving forward. So what ends up happening is that people jump forward and move out of my range faster than if they just ran forward. This tricks my client into thinking that I am out of range. And since the other player is in control of when they make these movements they are able to jump in and out of my range. The only way to stop them is to throw a snare on them. But not all classes have a snare. It seems as if movement data is being sent to the server less often than such things as healing and damage triggered by abilities. Which makes sense, since not even FPSs can keep track of where players are all of the time. Basically the client sends movement data to the server every .25 seconds for example (I am unsure of the exact time that SWTOR uses - but it appears to be markedly longer than it was in WoW). These are called server tics.
  18. As a Juggernaut DPS I have to say that the only classes I will not beat 1v1 are Marauders and Assassins. The only way I can compete against the other classes is by using the Endure Pain + Medpack trick. It's kinda sad that I have to use a consumable to compete, but I guess I can deal with it. The real problem I've been having lately is people exploiting the jump and movement mechanics to dance in and out of my range. More and more people are figuring it out and there's nothing I can really do about it.
  19. Hey guys. YES IT IS BIOWARE'S FAULT THAT WE HAVE A TON OF SERVERS WITH ONLY 50 PEOPLE ON THEM. Character transfer tech should have been implemented shortly after launch. It wasn't implemented because Bioware has no idea what they are doing. Every MMO goes through a sharp contraction in population after launch. It is like a rule. Bioware should have anticipated this and planned accordingly. They didn't. Thus we have a ton of servers with low populations. We aren't even getting cross server queues in 1.3
  20. Server mergers should have been done months ago. Honestly I don't know why they even added new PvE content in 1.2. I don't remember reading any crying about a lack of raids on these forums. It would have been much smarter to have invested development time into getting mergers and transfers ready for the community. I don't think Bioware has ever realized that it is the small things that get people to cancel MMOs usually. If you've got content at end game, then people usually leave for other reasons. I bet SWTOR has lost 200k people just because many of the servers are ghost towns.
  21. Only thing that needs to be changed with Tankassin is that their immunity from CC should be removed from their tank ability. This would put them in line with Marauders.
  22. This is because Bioware is filled with a bunch of stupid devs that can't think outside the box when it comes to PvP. The obvious answer to PvP queues is to make it so that if players from Port Nowhere queue up then for a month long period they are pitted against people NOT on their server, but with 1 of 3 other servers. I believe WoW did this with Battlegroups (or something), but WoW didn't push it far enough by rewarding the ENTIRE server for winning. Everyone has a special tag that is labeled DURING THE WZ. So that the players know they are facing off against another server (indeed each server would have their own tag). Bioware is too stupid to realize that this system will actually foster server, and thus community, pride - not destroy it. They could even reward the entire server with something if they win the most WZs in a given week. Arenanet gets it, as this is exactly what they are launching with DAY ONE! I don't like GW2 as I think it is too simple, but I may play it just because the devs there actually seem to GET IT when it comes to design for PvP.
  23. I still think this is the best Vengeance Spec. http://www.torhead.com/skill-calc#101zMZsMrorudzMZGr0Rz.1 This is simply because Shatter costs too much rage for the damage it does. The dot tics over 12 seconds which is an absurdly long period of time. Obliterate on the other hand hits for about 20% more direct damage on light/medium armored targets (which lets face it... if your target is in heavy armor you are going to have a hard time anyway because of the amount of weapon damage attacks Vengeance does), is a short charge that also roots the target for 1 second, and allows you to leap to targets in cover. It also refreshes Battle Cry which gives you a free Force Scream. I'm surprised I'm the only Juggernaut with this spec. This spec absolutely destroys snipers, sorcs, mercs, operatives, and even tankassins. Marauders are hard because of the huge amount of damage they put out.
  24. This is certainly tragic news for the community and the game as a whole. I knew as far back as 2008 that we shouldn't give Bioware any faith because they lacked experience making MMOs; but I never imagined this level of incompetence. The disaster at Ilum was indicative of a lack of understanding. Even the devs have said they never imagined that PvP was so important. That right there should have told everyone on these forums that Bioware had no business making a MMO in the first place. I don't even think that Ranked WZs can save my subscription at this point. What this game needs is something major. Like full RvR with a rewritten Ilum. GW2 was made on a shoestring budget compared to this MMO and even they are having RvR at launch. This is because unlike Bioware, Arenanet at least understands the importance of PvP. I mean geez. They are going to have full server vs server RvR on a large scale with server bonuses to the winner. At this rate I will definitely be canceling my Sub once Mechwarrior Online comes out. Planetside 2 also looks like a hell of a lot of fun.
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