Umpire Posted March 1, 2012 Share Posted March 1, 2012 (edited) I haven't seen anyone talk about guard in depth. Is the information just not out there? Here are some questions that I want to ask to start the conversation: How is guard damage mitigated? the 50% damage that you take from your guarded target, I would assume that they are two different hits; the portion that effects you is mitigated like normal. How does defense work? If my guarded target gets attacked, can he take 50% of the damage, and I avoid it completely due to having a high defense rating? The 4 piece pvp set gives 5% more damage when guarding a target. Does this effect and others like it stay active while the guard target is out of range? Can someone clarify the pvp/pve differences? I've heard the damage redirect doesn't work in pve but I see no ingame indication of that. These are just to get the party started, all guard everything in this thread. It's a cool ability. Edited March 1, 2012 by Umpire Link to comment Share on other sites More sharing options...
Prolyfic Posted March 1, 2012 Share Posted March 1, 2012 (edited) How is guard damage mitigated? the 50% damage that you take from your guarded target, I would assume that they are two different hits; the portion that effects you is mitigated like normal. When you guard a target, anyone attacking that target does 50% to them and 50% to you separately. The dmg done to you is mitigated with your defensive stats even though they are attacking your guarded ally. How does defense work? If my guarded target gets attacked, can he take 50% of the damage, and I avoid it completely due to having a high defense rating? Absolutely, that is the primary benefit of guard. You are effectively blocking attacks headed toward your ally with your own saber/shield/etc. Then the dmg that does get thru is further mitigated by your armor value, not his. The 4 piece pvp set gives 5% more damage when guarding a target. Does this effect and others like it stay active while the guard target is out of range? Untested but my initial theory is no. Can someone clarify the pvp/pve differences? I've heard the damage redirect doesn't work in pve but I see no ingame indication of that. AFAIK it should work the same both in PVP and PVE, but I have lost a guarded dps before I died due to mitigating more of my 50% than he did of his. (or maybe having less total) In PVP you tend to die at the same time as your guarded target more frequently, but this is probably due to the differences in mitigation of armor/shield in pvp vs pve. Edited March 1, 2012 by Prolyfic Link to comment Share on other sites More sharing options...
Tenacity Posted March 1, 2012 Share Posted March 1, 2012 Damage does not get redirected in pve, the only part of guard that applies in a pve setting is the threat reduction given to the guarded target. Link to comment Share on other sites More sharing options...
Umpire Posted March 2, 2012 Author Share Posted March 2, 2012 (edited) source? Edited March 2, 2012 by Umpire Link to comment Share on other sites More sharing options...
JohnnyAmerica Posted March 2, 2012 Share Posted March 2, 2012 source? Guard your companion and send them into a fight without helping. You will see for yourself. Link to comment Share on other sites More sharing options...
wildcrdj Posted March 2, 2012 Share Posted March 2, 2012 Wow, if thats true thats pretty bad. So Guard is effectively broken in PvE? (which is all I really do). I suppose threat reduction is still nice but the damage redirect not working is ridiculous... Link to comment Share on other sites More sharing options...
Umpire Posted March 2, 2012 Author Share Posted March 2, 2012 So is this working as intended or is it a bug? Link to comment Share on other sites More sharing options...
Gorillape Posted March 2, 2012 Share Posted March 2, 2012 Dudes, read the tootlip - it clearly states that it only redirects 50% damage from players. Link to comment Share on other sites More sharing options...
Umpire Posted March 2, 2012 Author Share Posted March 2, 2012 http://www.torhead.com/ability/dXflbJF/guard Link to comment Share on other sites More sharing options...
AetherMcLoud Posted March 2, 2012 Share Posted March 2, 2012 Dudes, read the tootlip - it clearly states that it only redirects 50% damage from players. Actually for Powertechs it does NOT mention players. It's a tooltip bug. Link to comment Share on other sites More sharing options...
Prolyfic Posted March 2, 2012 Share Posted March 2, 2012 I knew guard dmg sharing didnt work on my companion but I had always assumed that was a companion only thing and not a pve thing. Link to comment Share on other sites More sharing options...
OlosBC Posted March 2, 2012 Share Posted March 2, 2012 Damage transfer only works in pvp, as others have stated. this is a good thing, as a tank do you want to take 150% damage from any aoe effects when you are already being pounded by the boss? Id be wary to use the ability if it functioned like that. 5% damage reduction and the threat transfer both work in pve. Since melee dps is the most likely to take incidental damage, most likely to pull threat, and most likely to actually be within the 15m range, guard should always go on your best melee dps. Guard on a healer is great for pvp, but terrible for pve. Healers wont pull threat as long as you hit each mob a few times, and if you dont do that, they'll pull threat with guard anyway. Link to comment Share on other sites More sharing options...
Hyfy Posted March 2, 2012 Share Posted March 2, 2012 (edited) I'm gonna have to test this when I get home. Edited March 2, 2012 by Hyfy Link to comment Share on other sites More sharing options...
Jestunhi Posted March 3, 2012 Share Posted March 3, 2012 (edited) The dmg done to you is mitigated with your defensive stats even though they are attacking your guarded ally. Do you have a source for this info? :edit: I understood it as damage is calculated based on targets mitigation, then 50% of mitigated damage is taken from the target and 50% from the tank. Are you saying the damage is caclulated based on 0% mitigation then 50% is applied to the target which is then reduced by the targets mitigation and 50% is taken by the tank who then applies his/her mitigation on that 50%? Edited March 3, 2012 by Jestunhi Link to comment Share on other sites More sharing options...
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