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Guide: Companion List, Skill Bonuses, & Gift Preferences


ForceWelder

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Hey there, what a lot of work in this post ty.

 

I would like ot give you some info on agent companions:

 

Scorpio is a Melee Tank only, has next to no dps skills

Doctor Loken is a dps with a blaster or a healer (most certainly is not a tank in anyway.

 

gl with the rest of updates and such ty again for the post.

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Fantastic list! I used the gift guide extensively on my first playthrough.

 

A single caveat: Imperial Agent companion Vector's surname is Hyllus with a U-- as in the genus of spider.

 

EDIT: And while I'm at it, Ensign Temple is received on Hoth, not Quesh.

Edited by TheRedPigeon
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  • 2 weeks later...
  • 2 weeks later...

First off, GREAT info. As a new player I found this page and used it quite a bit.

That being said, there's 2 things I'd like to suggest.

 

The list of companion bonuses to crafting would be easier to look up if they were organized by classes and in the order of obtaining the companions rather than one large alphabetical list.

 

The second thing was adding info as to when you can send more companions out. I was CONSTANTLY wondering when I could send my 4th and 5th guy out as I was leveling and all the companion guides I had read never really mentioned when.

 

I took the liberty of typing both of these up. I really hope you choose to add them to your guide.

If I messed up on anything, I apologize, but I've gone over all the information a few times and it looks correct.

 

 

Republic Classes

===========

 

Jedi Knight

T7-01:+10 Bioanalysis Efficiency, +2 Slicing Critical

Kira: +5 Synthweaving Critical, +1 Research Critical

Doc: +5 Underworld Trading Efficiency, +5 Biochem Critical

Sargent Rusk: +10 Armstech Efficiency, +10 Scavenging Efficiency

Lord Scourge: +10 Artifice Efficiency, +10 Archaeology Efficiency

 

Jedi Consular

Qyzen-Fess: +15 Archaeology Efficiency, +5 Biochem Critical

Theran Cedrex: +10 Cybertech Efficiency, +10 Slicing Efficiency

Zenith: +15 Investigation Efficiency, +1 Underworld Trading Critical

Lt Iresso: +2 Armstech Critical, +2 Scavenging Critical

Nadia Grell: +10 Synthweaving Efficiency, +2 Diplomacy Critical

 

Smuggler

Corso Riggs: +5 Underworld Trading Efficiency, +5 Armstech Critical

Bowdaar: +10 Cybertech Efficiency, +10 Scavenging Efficiency

Risha: +15 Diplomacy,+1 Critical Slicing

Akavi Spaar: +10 Armormech,+2 Bioanalysis Critical

Guss Tuno: +10 Archaeology,+2 Treasure Hunting Critical

 

Trooper

Aric Jorgan: +10 Armstech Efficiency, +2 Diplomacy Critical

Elara Dorne: +10 Biochem Efficiency, +10 Bioanalysis Efficiency

M1-4X: +5 Cybertech Efficiency, +5 Scavenging Critical

Tanno Vik: +5 Armormech Critical, +1 Underworld Trading Critical

Yuun: +10 Slicing, +10 Investigation

 

 

Empire Classes

==========

 

Sith Warrior

Vette: +5 Underworld Trading Efficiency, +5 Treasure Hunting Critical

Malavi Quinn: +10 Armstech Efficiency, +10 Diplomacy Efficiency

Jaesa Willsaam: +5 Archaeology Efficiency, +5 Synthweaving Critical

Lieutenant Pierce: +10 Cybertech Efficiency, +2 Research Critical

Broonmark: +10 Scavenging Efficiency, +2 Bioanalysis Critical

 

Sith Inquisitor

Khem Val: +15 Artifice Efficiency, +5 Research Efficiency

Andronikos Revel: +2 Slicing Critical, +2 Underworld Trading Critical

Ashara Zavros: +10 Synthweaving Efficiency, +10 Diplomacy Efficiency

Talos Drellik: +5 Treasure Hunting Efficiency, +5 Archaeology Critical

Xalek: +10 Bioanalysis Efficiency, +2 Scavenging Critical

 

Imperial Agent

Kaliyo D'jannis: +10 Armstech Efficiency, +2 Underworld Trading Critical

Vector Hyllis: +5 Bioanalysis Efficiency, +5 Diplomacy Critical

Doctor Lokin: +15 Biochem Efficiency, +10 Research Efficiency

Ensign Raina Temple: +10 Scavenging Efficiency, +2 Armormech Critical

Scorpio: +5 Bioanalysis, +5 Diplomacy Critical

 

Bounty Hunter

Mako: +5 Cybertech Efficiency, +15 Slicing Efficiency

Gault: +10 Underworld Trading Efficiency, +2 Biochem Critical

Torian Cadera: +10 Research Efficiency, +2 Bioanalysis Critical

Blizz: +15 Armormech Efficiency, +1 Armstech Critical

Skadge: +10 Scavenging Efficiency, +2 Treasure Hunting Critical

 

 

 

 

 

 

Companion Deployment

================

The following are the levels at which you can send out companions.

1 companion - As soon as they're obtained

2 companions - I don't have a solid level on this. By the time you get your second companion you're past whatever the requirement is...I'm going to assume it's level 15 but cannot give 100% confirmation. I do know that at level 17 I could send out 2.

3 companions - Level 25

4 companions - Level 41

5 companions - Level 48

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If a companion has a bonus in the crew skill that you chose does that make it easier to reverse engineer the schematic that you learn for example:

 

I am a bounty hunter that chose the crew skill of cybertech, and having mako in my party she has a +5 in the skill. Would I have a better chance in getting the blue and purple schematics in armoring than with Khem Val you is a +15 in artifice?

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If a companion has a bonus in the crew skill that you chose does that make it easier to reverse engineer the schematic that you learn for example:

 

I am a bounty hunter that chose the crew skill of cybertech, and having mako in my party she has a +5 in the skill. Would I have a better chance in getting the blue and purple schematics in armoring than with Khem Val you is a +15 in artifice?

 

The bonus does not relate to RE an item. If Mako has a +5 in cybertech it means that using her when crafting something will give an added chance that she will crit when making that item. All of your companions start with a base of +5 to crit. Mako's bonus would just stack onto that. Basically doubling her chance to crit.

 

Hope this helps!

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  • 4 weeks later...

Your companion gifts only show Like and Love. Other charts i've seen have favorite also. I have also seen Favorite as the top (best) with Love next and then like but i've also seen Love as the TOP (best) and then favorite. Please explain.

 

Thanks

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