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Can Vanguards PvE dps aswell as Commando?


Shioji

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Hey guys im still stuck on deciding which Trooper to make my main i have both a Vanguard and a Commando at lvl 24 both Valor rank 22, so ive played both about the same in pvp as Assault spec but im now thinking about end game raiding and other pve stuff aswell as pvp. I dont want to tank and i dont like to heal, So im asking which AC is better for just pure dps cheers any other info and help would be wonderful aswell thanks!
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The previus answer is very VERY wrong.

 

The two classes have only one tree that they share and thats not the tree ppl spec in.

 

If you want to DPS go comando because Vanguards DPS is not even close to the comando one end game and since you mention PVP if you want to be able to kill anything in pvp go Commando

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ah are you talking about the Assault tree? or the middle DPS tree for both AC's im aware that assault is the same for both trooper ACs tho vanguard relys on SS and IP to proc free HiB and commando uses full auto and charged bolts to proc theirs but im asking which does better pve dps out of all the available trees for both trooper AC's if that makes any sense haha?
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The previus answer is very VERY wrong.

 

The two classes have only one tree that they share and thats not the tree ppl spec in.

 

If you want to DPS go comando because Vanguards DPS is not even close to the comando one end game and since you mention PVP if you want to be able to kill anything in pvp go Commando

 

I meant the shared dps tree.

 

Vanguard and Commando play very differently in PvP. Commando is more the ranged nuke turret and Vanguard is the upclose support class with medium damage.

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If you want to DPS go comando because Vanguards DPS is not even close to the comando one end game and since you mention PVP if you want to be able to kill anything in pvp go Commando

 

Vanguard best game so far

 

http://img856.imageshack.us/img856/3921/screenshot2012022320004.jpg

 

Commando best game ive had on it

 

http://imageshack.us/photo/my-images/713/200kss.jpg/

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I meant the shared dps tree.

 

Vanguard and Commando play very differently in PvP. Commando is more the ranged nuke turret and Vanguard is the upclose support class with medium damage.

 

yep thought so hehe yeah im aware about the different playstyle in pvp heh but im asking for PvE dps are they both equal or does the commando pull ahead?

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In my opinion it's a different kind of dps. Not entirely 100% sure which is higher. But basically, Commandos are essentially long ranged turrets, as someone has said and Vanguards are the more versatile, flexible and mid/close ranged dps type, meaning while Commandos are reliant on channel and cast abilities, they need to stay stationary most of the time to dish out impressive damage. Vanguards never stop moving, our abilities probably hit for less damage but they're instant. Of course I'm biased because I play Vanguard and love it. Being able to do very good damage, while being flexible and adaptable in battle is pretty cool. So even if Commandos do more damage (they probably do, from what I've heard), I wouldn't trade it for the flexibility of the Vanguard (Harpoon, Stockstrike, Storm and Gut are awesome abilities)

 

So in a nutshell: (again, from my perspective and in my opinion)

 

Commando -> stationary ranged dps monster, a one-man army that likes to blow stuff up.

Vanguard -> the tanky, mobile, jack-of-all-trades defender that isnt afraid of getting up close and personal

 

Cheers ;)

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The previus answer is very VERY wrong.

 

The two classes have only one tree that they share and thats not the tree ppl spec in.

 

If you want to DPS go comando because Vanguards DPS is not even close to the comando one end game and since you mention PVP if you want to be able to kill anything in pvp go Commando

 

This "previus" answer is also VERY wrong.

 

Pick the play style you want either ranged or melee/mid range. Watch some youtube vids. Vanguards are very strong and have really good burst (more than a commando). I don't know where the quoted poster is getting his info.

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Vanguard DPS is melee range.

 

I have had no issues with my centurion-geared assault spec vanguard topping the damage chart in every possible WZ, with the exception of a few Voidstars where slingers/snipers were able to AE bombard multiple targets multiple times.

 

The class does very good burst, and will do good sustained single target DPS (resource management comes into play). It also does NOT lack AE damage, unlike other melee classes.

 

I like my numbers, and don't ever want to change to a tank or hybrid spec.

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The previus answer is very VERY wrong.

 

The two classes have only one tree that they share and thats not the tree ppl spec in.

 

If you want to DPS go comando because Vanguards DPS is not even close to the comando one end game and since you mention PVP if you want to be able to kill anything in pvp go Commando

 

Without combat logs you have no valid data to back up your claim.

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assault vanguard and commando do similar damage. Commando is easier to play in solo situations being ranged but more prone to being shut down.

 

My preference would be like so

Iron Fist spec vanguard for solo wz pvp only

commando for solo pvp and operations pve

assault vanguard for group pvp with healers

 

I actually like the heavy armor mage/healer hybrid archetype like the commando a lot in these kind of games, but so far ammo management while trying to switch fluidly between damage and healing as commando in pvp is very frustrating. The strength of the heals feels weak as well to the point where I have trouble pulling 50k spot healing in a wz. It feels miles behind what a split spec sage can accomplish. That pushes the tank hybrid vanguard up top for me for pvp. Maybe that changes with gear at 50 but the vanguard feels almost invincible for now.

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They do close to the same damage in assault spec give or take. In PVP though I do better as vanguard just because it is so easy to shut down a commando/merc its scary. Mostly because most Grav Round/Tracer Missile spam enough where once you hear/see it the first time you interrupt them and they stand there with their hands in their pockets for a few seconds. Vanguard is a mixed bag when they show up people are often confused on what they do besides tank so they usually ignore us. I play Iron Fist spec atm and I like it a lot but I also like being tanky in heavy armor lol.
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Vanguard damage ignores armor for the most part which is incredible in PvP.

 

 

 

Assault VGs probably have the highest and most difficult to shut down DPS in PvP of all classes. The only problem is the ammo system is very unforgiving.

 

 

Commandos can only reach the DPS of a VG if they're left alone. A good DPS or tank will interrupt the 1st or 2nd grav round and you'll be kind-of screwed. A Vanguard doesn't have that problem at all and the mix of range and melee means you're comfortable at every range.

 

 

Commandos are AMAZING PvP healers though. So goddamn hard to kill.

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The previus answer is very VERY wrong.

 

The two classes have only one tree that they share and thats not the tree ppl spec in.

 

If you want to DPS go comando because Vanguards DPS is not even close to the comando one end game and since you mention PVP if you want to be able to kill anything in pvp go Commando

 

From the first page I realize, but your post is VERY wrong as well. My guess is you tried a vanguard first and decided that using more than 2 buttons in a DPS rotation was too difficult for you?

 

Grav Rounds in PVP are a joke compared to vanguards. Vanguard v. Commando, the vanguard should win no less than 9/10 times. Assault Specialist commandos will put up a bigger fight, but they are still limited by their inductions/channels, whereas a vanguard has no inductions or channels apart from full auto.

 

I will admit that an uninterrupted Grav Round can do more DPS than a vanguard with comparable gear in end game PVE more easily, but it's far from game changing. Grav Rounds are more sought after in ops usually because of their 30 meter range, but all current PVE content is more than possible with a vanguard in DPS spec with decent enough gear.

Edited by Quesadilla
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The question was bout PvE not PvP and from my own tests, runnig since prelaunch as a VG/Assault-DD i m quite sure that if you sepc right (not 31 in assault) your dps is at a top level, that many other classes hardly reach...of course i got no dps-meter, but when you do countless hm/nm-ops runs and fps, you get a feelin..and i don t think that i m an awesome player but there s the possibility within the VGs-Talent-Trees to push and spam one of our most damaging Attacks over and over again...it s the synergy of all 3 trees that goes into account here...the best part is that this spec-variant gives you 10meter range (gotta get close within the Stockstrike-cd), perfect mobility, no cast-bars, dots and great synergy with better gear.

The tactics-tree itself needs an overwork...this tree is just useless, only the lower talents (T1-2) are woth something, the rest is complete and utter crap....no synergy, a kinetikbased low dmg dot, a better ionpulse as the toptier-talent....ammo-cost-reducing buffs, when you got the skilledcell...this tree is just broken at his current state.

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well i play a tank vanguard and i have a dps gear set for him aswell in terms of pve. Tbh ive never seen exactly how much damage a commando does but my vanguard does decent pve damage in a hybrid tactics spec (yes i know tactics is bad). on a funny note, if im pulling aggro off a good tank, single target, then im most likely doing good dps i guess. but im not sure how it compares to commando gunnery spec dps in pve. not talking pvp btw
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Vanguard DPS is melee range.

 

I have had no issues with my centurion-geared assault spec vanguard topping the damage chart in every possible WZ, with the exception of a few Voidstars where slingers/snipers were able to AE bombard multiple targets multiple times.

 

The class does very good burst, and will do good sustained single target DPS (resource management comes into play). It also does NOT lack AE damage, unlike other melee classes.

 

I like my numbers, and don't ever want to change to a tank or hybrid spec.

 

I concur, I run a tactics/assault hybrid and am usually in top 3 in terms of damage. I find that commando can sometimes do more damage based on the fact that they can position themselves outside of the fight, thereby surviving longer than a vanguard who is right in the heat of the battle and typically targeted ahead of a ranged commando. That being for pvp, for pve, we bring a lot of versatility to the group with interupts, aoe stuns, really good AOE and the ability to off tank if a pinch.

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So i read most of comments and didnt find an answered i liked, so i im going to throw my 2 cents in.

 

For pve, i believe the gunnery commmando will do more consistent dps with gunnery spec because a vanguard playing assault spec will be at a small mercy of a little thing called RNG with ionic accelerator procs, if you get those procs your dps has POTENTIAL to be higher than commando.

 

For pvp vanguard wins by miles because it is so hard to lock these guys down and they are so durable. For a commando i can lock you down so easy as vanguard I can riot>cyro>riot>neuroshock>riot>move a little and pull, usually fights end around 2nd riot or neuroshock if commando isnt getting heals

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Most boss fights require you to move out of bad stuff, nuke the boss or an add that spawns in as short time(1st boss at EV when it does its aoe on ground,Bonetrasher small adds, SoA with his lightning balls,mind Traps and phase 3 with his shield down only for a short time, Defabricator Droid with burn debuff and stun droids it spawns, carbonizing droids at Jark&Sorno etc....).

 

While gunnery commandos need to cast abilities and reach 5 armor debuffs on target ( if there is no jedi tank to put those debuffs on target ) to reach maximum damage Vanguard assault spec can continue to do their max damage rotation while moving.

 

And for burst dps vanguards can use Battle Focus which gives 25% crit chance for 15 seconds with a trinket & adrenal of their choice.

 

Commandos have Tech Override but as far as the tooltip suggests its good for just 1 attack in the next 15s where as Battle Focus is effective for all attacks made in that 15s. ( Dont yet know if DoT tick crit chances are calculated at the time they are applied or when they deal the damage )

 

 

After considering the importance boss mechanics give to fast&focused dps instead of just hitting the same target over and over again I believe that Vanguard DPS is not disadvantaged against Commando DPS.

 

Above are based on my experiences as a Vanguard DPS so I maybe a bit biased.:)

Edited by Davionix
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The previus answer is very VERY wrong.

 

The two classes have only one tree that they share and thats not the tree ppl spec in.

 

If you want to DPS go comando because Vanguards DPS is not even close to the comando one end game and since you mention PVP if you want to be able to kill anything in pvp go Commando

 

Ah right. no Vanguard specs in Assault... Do you even play the class?

Edited by Kheldras
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My vanguard is my guilds main dps for Hardmodes, I switch between assault and tactics, tactics has better aoe so if its something that needs a lot of aoe i use that but if its alot of smaller fights I use assault. Vanguard dps is fine in pve, I actually have to hold back some of my damage sometimes due to pulling aggro off bosses n such Edited by BardaTheHobo
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