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PvE Raids, Gearflation, and PvP Accessibility


_Marou_

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PvE raiding ruins PvP games, and attracts crappy PvP'ers that think they are 1337 because they can 1-shot people with their farmed up gear. Availability of hugely overpowering raid gear forces the developers to make a PvP gear grind or your PvP'ers will have to PvE raid to grind gear to compete with "uber" raid players.

 

Gear grinding shouldn't have a prominent place in PvP, it ruins it. Either you overpower your enemies because you're better geared, or you get killed by a basement dweller using 1 button because his power level is over 9000. It's horrible design, it ruins the fun of PvP. It's also why GW2 is the great white hope right now.

 

As additional raids and thus additional tiers of PvP gear are added the accessibility of level cap PvP stretches further and further from the reach of normal players. WoW never really dealt with this, so the best time to start PvP'ing on a toon was right after a new xpac had come out, thus re-flattening the gear curve. This is an unhealthy model.

 

Possible ways to alleviate this problem:

  1. Limited bolster mechanic. Undergeared players are bolstered to a point that the players in top tier raid and pvp gear are 25% better. This doesn't rob such players of the advantages they have earned, but prevents new players from feeling like useless baggage. eg. An attack that hits another geared player for 3000 should be allowed to hit a fresh player for 3600, this is fine. Hitting the fresh player for 4900 when they already have much lower hps is bad PvP design.
  2. Introduce a "gear irrelevent" casual WZ bracket; offering much lower rewards, but allowing players to earn baseline gear before they join the big leagues.
  3. Allow players to earn a full baseline "blue" PvP set either prior to cap, or through non-PvP activities that bring them within 25% of the current top tier.

 

Everyone has to start end-game somewhere, but as the game matures starting as a worthless wet napkin isn't going to appeal to most people. "Grinding" to leave worthless wet napkin status isn't attractive either. It feeds people valor they didn't earn, and leads to tons of resentment, cancelled accounts, and angry forum posts.

Edited by _Marou_
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how is this a problem where in every sort of calculation pvp gear with expertise trumps the same level pve gear? and pvp gear is also much easier to obtain.

 

Learn2pass 5th grade reading comprehension?

 

New Raids force them to make new tiers of PvP gear. Fresh 50's will be wearing the same crap a year from now as they are today, but the average gear on level cap players will probably be at least 40% better than it is today.

 

Result? A raider or avid PvP'er that's geared out 2-3 content patches from now will kill a fresh player with an errant fart. Does this sound like an awesome introduction to level cap PvP? Do you want to have the most incredibly tedious experience possible bringing your alts into end-game PvP?

Edited by _Marou_
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Learn2pass 5th grade reading comprehension?

 

New Raids force them to make new tiers of PvP gear. Fresh 50's will be wearing the same crap a year from now as they are today, but the average gear on level cap players will probably be at least 40% better than it is today.

 

Result? A raider or avid PvP'er that's geared out 2-3 content patches from now will kill a fresh player with an errant fart. Does this sound like an awesome introduction to level cap PvP? Do you want to have the most incredibly tedious experience possible bringing your alts into end-game PvP?

 

How do you know they will not introduce more tiers to PvP, and make better PvP gear available at lower levels?

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I don't, but I'd love to see the developers state their plans for the new tier of PvP gear added in 1.2, since it doesn't take a genius to figure out ranked matches will usher in PvP sets more powerful than Battlemaster, and within a few months of the release BattleMaster will be considered the baseline gear acceptable to compete in ranked matches.

 

It's already an unpleasant chore to gear a fresh 50. So, tack an extra 8% disadvantage on top of the issues currently faced by fresh 50's and you're looking at something ugly.

Edited by _Marou_
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Learn2pass 5th grade reading comprehension?

 

New Raids force them to make new tiers of PvP gear. Fresh 50's will be wearing the same crap a year from now as they are today, but the average gear on level cap players will probably be at least 40% better than it is today.

 

Result? A raider or avid PvP'er that's geared out 2-3 content patches from now will kill a fresh player with an errant fart. Does this sound like an awesome introduction to level cap PvP? Do you want to have the most incredibly tedious experience possible bringing your alts into end-game PvP?

 

so the guy who has been at level cap for a year should be on even footing with the new guy? the new guy cant spend ONE WEEK to get his purples from pvp and be more or less even?

 

 

why dont we just mail every character the best tier items when they create their guy, so upon hitting 50 they can be awesome

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so the guy who has been at level cap for a year should be on even footing with the new guy? the new guy cant spend ONE WEEK to get his purples from pvp and be more or less even?

 

 

why dont we just mail every character the best tier items when they create their guy, so upon hitting 50 they can be awesome

 

Asking a player to LEECH from PvP for any length of time before he can start to be useful is broken. It's failed design. The veteran player should have a significant advantage, but not to the point where he can /faceroll and win.

Edited by Wekeltes
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PvE raiding ruins PvP games, and attracts crappy PvP'ers that think they are 1337 because they can 1-shot people with their farmed up gear. Availability of hugely overpowering raid gear forces the developers to make a PvP gear grind or your PvP'ers will have to PvE raid to grind gear to compete with "uber" raid players.

 

Gear grinding shouldn't have a prominent place in PvP, it ruins it. Either you overpower your enemies because you're better geared, or you get killed by a basement dweller using 1 button because his power level is over 9000. It's horrible design, it ruins the fun of PvP. It's also why GW2 is the great white hope right now.

 

As additional raids and thus additional tiers of PvP gear are added the accessibility of level cap PvP stretches further and further from the reach of normal players. WoW never really dealt with this, so the best time to start PvP'ing on a toon was right after a new xpac had come out, thus re-flattening the gear curve. This is an unhealthy model.

 

Possible ways to alleviate this problem:

  1. Limited bolster mechanic. Undergeared players are bolstered to a point that the players in top tier raid and pvp gear are 25% better. This doesn't rob such players of the advantages they have earned, but prevents new players from feeling like useless baggage. eg. An attack that hits another geared player for 3000 should be allowed to hit a fresh player for 3600, this is fine. Hitting the fresh player for 4900 when they already have much lower hps is bad PvP design.
  2. Introduce a "gear irrelevent" casual WZ bracket; offering much lower rewards, but allowing players to earn baseline gear before they join the big leagues.
  3. Allow players to earn a full baseline "blue" PvP set either prior to cap, or through non-PvP activities that bring them within 25% of the current top tier.

 

Everyone has to start end-game somewhere, but as the game matures starting as a worthless wet napkin isn't going to appeal to most people. "Grinding" to leave worthless wet napkin status isn't attractive either. It feeds people valor they didn't earn, and leads to tons of resentment, cancelled accounts, and angry forum posts.

 

this isnt a pvp game genius

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^ this, qft

 

It is progression based, because they copied WoW. That doesn't mean they have to copy the broken crap.

 

PvE progression is linear and works. Quest gear --> Flashpoint Gear --> HardMode Gear --> Raid 1 --> 2 --> 3, etc

 

How's that work out for people that like PvE?

 

Fun--> Fun --> Fun --> Fun --> Fun

 

PvP progression doesn't work because there is no linear curve in the "challenge level" of the players you are facing. Quest gear --> baseline geared ---> moderately geared --> /facerolling newbs

 

How's that work out for people that like PvP?

 

Tedious --> Frustrating --> Mostly Fun --> Flat-out Boring

 

It doesn't have to be that way.

Edited by _Marou_
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I could understand ppl complained about the Rng system but since the last pvp patch there is no reason to be complaining still.. centurion gear is easily accessible and even possible to get a few pieces when you ding 50 with wz commendations and another few days should get you some peices of champ. You will still lose if you go 1v1 against someone that literally spent full days farming their gear wether its Bm gear or rakata but shouldn't get facerolled, If you do your underskilled. You also shouldn't assume a pve person can't pvp, and some of them are quite good at both with enough experience. You could start raiding.. It is part of the game and ppl should be better geared if they take advantage of the full games content that's what bioware are pushing everyone to do compared to someone who just plays the pvp content.
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